diff options
Diffstat (limited to 'src/libjin/graphics/particles/je_particle_system.cpp')
-rw-r--r-- | src/libjin/graphics/particles/je_particle_system.cpp | 157 |
1 files changed, 151 insertions, 6 deletions
diff --git a/src/libjin/graphics/particles/je_particle_system.cpp b/src/libjin/graphics/particles/je_particle_system.cpp index dcb84dd..d16b918 100644 --- a/src/libjin/graphics/particles/je_particle_system.cpp +++ b/src/libjin/graphics/particles/je_particle_system.cpp @@ -48,14 +48,9 @@ namespace JinEngine p->render(); } - void ParticleSystem::setSprite(const Sprite* sprite) - { - mSprite = sprite; - } - Particle* ParticleSystem::claim() { - Particle* p = new (mParticlePool.GetNextWithoutInitializing()) Particle(mSprite); + Particle* p = new (mParticlePool.GetNextWithoutInitializing()) Particle(); mAliveParticles.push_back(p); return p; } @@ -68,6 +63,156 @@ namespace JinEngine mParticlePool.Delete(p); } + ////////////////////////////////////////////////////////////////////////////////////////////////////// + // Particle Emitter modification. + ////////////////////////////////////////////////////////////////////////////////////////////////////// + + void ParticleSystem::setEmitRate(float floor, float ceil) + { + mDef.emitterDef.emitRateDef.enableRandom = true; + mDef.emitterDef.emitRateDef.rate.random.floor = floor; + mDef.emitterDef.emitRateDef.rate.random.ceil = ceil; + } + + void ParticleSystem::setEmitRate(float rate) + { + mDef.emitterDef.emitRateDef.enableRandom = false; + mDef.emitterDef.emitRateDef.rate.rate = rate; + } + + void ParticleSystem::setEmitForce(float floor, float ceil) + { + mDef.emitterDef.forceDef.enableRandom = true; + mDef.emitterDef.forceDef.force.random.floor = floor; + mDef.emitterDef.forceDef.force.random.ceil = ceil; + } + + void ParticleSystem::setEmitForce(float force) + { + mDef.emitterDef.forceDef.enableRandom = false; + mDef.emitterDef.forceDef.force.force = force; + } + + void ParticleSystem::setEmitDirection(float floor, float ceil) + { + mDef.emitterDef.directionDef.enableRandom = true; + mDef.emitterDef.directionDef.direction.random.floor = floor; + mDef.emitterDef.directionDef.direction.random.ceil = ceil; + } + + void ParticleSystem::setEmitDirection(float dir) + { + mDef.emitterDef.directionDef.enableRandom = false; + mDef.emitterDef.directionDef.direction.direction = dir; + } + + void ParticleSystem::setEmitPosition(const Math::Vector2<float>& floor, const Math::Vector2<float>& ceil) + { + mDef.emitterDef.positionDef.enableRandom = true; + mDef.emitterDef.positionDef.position.random.floor = floor; + mDef.emitterDef.positionDef.position.random.ceil = ceil; + } + + void ParticleSystem::setEmitPosition(const Math::Vector2<float>& position) + { + mDef.emitterDef.positionDef.enableRandom = false; + mDef.emitterDef.positionDef.position.position = position; + } + + ////////////////////////////////////////////////////////////////////////////////////////////////////// + // Particle Emitter modification. + ////////////////////////////////////////////////////////////////////////////////////////////////////// + + void ParticleSystem::setParticleLife(float floor, float ceil) + { + mDef.particleDef.lifeTimeDef.enableRandom = true; + mDef.particleDef.lifeTimeDef.life.random.floor = floor; + mDef.particleDef.lifeTimeDef.life.random.ceil = ceil; + } + + void ParticleSystem::setParticleLife(float time) + { + mDef.particleDef.lifeTimeDef.enableRandom = true; + mDef.particleDef.lifeTimeDef.life.life = time; + } + + void ParticleSystem::setParticleLinearAccelaration(Math::Vector2<float> ac) + { + mDef.particleDef.linearAccelarationDef.linearAccelaration = ac; + } + + void ParticleSystem::setParticleRadialAccelaration(float ra) + { + mDef.particleDef.radialAccelarationDef.radialAccelaration = ra; + } + + void ParticleSystem::setParticleAngularSpeed(float floor, float ceil) + { + mDef.particleDef.angularSpeedDef.enableRandom = true; + mDef.particleDef.angularSpeedDef.angularSpeed.random.floor = floor; + mDef.particleDef.angularSpeedDef.angularSpeed.random.ceil = ceil; + } + + void ParticleSystem::setParticleAngularSpeed(float speed) + { + mDef.particleDef.angularSpeedDef.enableRandom = false; + mDef.particleDef.angularSpeedDef.angularSpeed.angularSpeed = speed; + } + + void ParticleSystem::setParticleSpritesMode(SpriteMode mode) + { + mDef.particleDef.spritesDef.mode = mode; + } + + void ParticleSystem::addParticleSprites(const Sprite* sprite) + { + mDef.particleDef.spritesDef.sprites.push_back(sprite); + } + + void ParticleSystem::removeParticleSprite(uint i) + { + mDef.particleDef.spritesDef.sprites.erase(mDef.particleDef.spritesDef.sprites.begin() + i); + } + + void ParticleSystem::enableParticleBlendAdditive(bool enable) + { + mDef.particleDef.blendDef.additive = enable; + } + + void ParticleSystem::setParticleScale(float scale) + { + mDef.particleDef.scaleDef.overTime.enable = false; + mDef.particleDef.scaleDef.scale = scale; + } + + void ParticleSystem::addParticleScalePoint(float scale, float t) + { + mDef.particleDef.scaleDef.overTime.enable = true; + mDef.particleDef.scaleDef.overTime.value.addPoint(t, scale); + } + + void ParticleSystem::removeParticleScalePoint(uint i) + { + mDef.particleDef.scaleDef.overTime.value.removePoint(i); + } + + void ParticleSystem::setParticleColor(Color color) + { + mDef.particleDef.colorDef.overTime.enable = false; + mDef.particleDef.colorDef.color = color; + } + + void ParticleSystem::addParticleColorPoint(Color color, float t) + { + mDef.particleDef.colorDef.overTime.enable = true; + mDef.particleDef.colorDef.overTime.value.addColor(color, t); + } + + void ParticleSystem::removeParticleColorPoint(uint i) + { + mDef.particleDef.colorDef.overTime.value.removeColor(i); + } + } } }
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