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path: root/src/libjin/graphics/particles/je_particle_system.cpp
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Diffstat (limited to 'src/libjin/graphics/particles/je_particle_system.cpp')
-rw-r--r--src/libjin/graphics/particles/je_particle_system.cpp157
1 files changed, 151 insertions, 6 deletions
diff --git a/src/libjin/graphics/particles/je_particle_system.cpp b/src/libjin/graphics/particles/je_particle_system.cpp
index dcb84dd..d16b918 100644
--- a/src/libjin/graphics/particles/je_particle_system.cpp
+++ b/src/libjin/graphics/particles/je_particle_system.cpp
@@ -48,14 +48,9 @@ namespace JinEngine
p->render();
}
- void ParticleSystem::setSprite(const Sprite* sprite)
- {
- mSprite = sprite;
- }
-
Particle* ParticleSystem::claim()
{
- Particle* p = new (mParticlePool.GetNextWithoutInitializing()) Particle(mSprite);
+ Particle* p = new (mParticlePool.GetNextWithoutInitializing()) Particle();
mAliveParticles.push_back(p);
return p;
}
@@ -68,6 +63,156 @@ namespace JinEngine
mParticlePool.Delete(p);
}
+ //////////////////////////////////////////////////////////////////////////////////////////////////////
+ // Particle Emitter modification.
+ //////////////////////////////////////////////////////////////////////////////////////////////////////
+
+ void ParticleSystem::setEmitRate(float floor, float ceil)
+ {
+ mDef.emitterDef.emitRateDef.enableRandom = true;
+ mDef.emitterDef.emitRateDef.rate.random.floor = floor;
+ mDef.emitterDef.emitRateDef.rate.random.ceil = ceil;
+ }
+
+ void ParticleSystem::setEmitRate(float rate)
+ {
+ mDef.emitterDef.emitRateDef.enableRandom = false;
+ mDef.emitterDef.emitRateDef.rate.rate = rate;
+ }
+
+ void ParticleSystem::setEmitForce(float floor, float ceil)
+ {
+ mDef.emitterDef.forceDef.enableRandom = true;
+ mDef.emitterDef.forceDef.force.random.floor = floor;
+ mDef.emitterDef.forceDef.force.random.ceil = ceil;
+ }
+
+ void ParticleSystem::setEmitForce(float force)
+ {
+ mDef.emitterDef.forceDef.enableRandom = false;
+ mDef.emitterDef.forceDef.force.force = force;
+ }
+
+ void ParticleSystem::setEmitDirection(float floor, float ceil)
+ {
+ mDef.emitterDef.directionDef.enableRandom = true;
+ mDef.emitterDef.directionDef.direction.random.floor = floor;
+ mDef.emitterDef.directionDef.direction.random.ceil = ceil;
+ }
+
+ void ParticleSystem::setEmitDirection(float dir)
+ {
+ mDef.emitterDef.directionDef.enableRandom = false;
+ mDef.emitterDef.directionDef.direction.direction = dir;
+ }
+
+ void ParticleSystem::setEmitPosition(const Math::Vector2<float>& floor, const Math::Vector2<float>& ceil)
+ {
+ mDef.emitterDef.positionDef.enableRandom = true;
+ mDef.emitterDef.positionDef.position.random.floor = floor;
+ mDef.emitterDef.positionDef.position.random.ceil = ceil;
+ }
+
+ void ParticleSystem::setEmitPosition(const Math::Vector2<float>& position)
+ {
+ mDef.emitterDef.positionDef.enableRandom = false;
+ mDef.emitterDef.positionDef.position.position = position;
+ }
+
+ //////////////////////////////////////////////////////////////////////////////////////////////////////
+ // Particle Emitter modification.
+ //////////////////////////////////////////////////////////////////////////////////////////////////////
+
+ void ParticleSystem::setParticleLife(float floor, float ceil)
+ {
+ mDef.particleDef.lifeTimeDef.enableRandom = true;
+ mDef.particleDef.lifeTimeDef.life.random.floor = floor;
+ mDef.particleDef.lifeTimeDef.life.random.ceil = ceil;
+ }
+
+ void ParticleSystem::setParticleLife(float time)
+ {
+ mDef.particleDef.lifeTimeDef.enableRandom = true;
+ mDef.particleDef.lifeTimeDef.life.life = time;
+ }
+
+ void ParticleSystem::setParticleLinearAccelaration(Math::Vector2<float> ac)
+ {
+ mDef.particleDef.linearAccelarationDef.linearAccelaration = ac;
+ }
+
+ void ParticleSystem::setParticleRadialAccelaration(float ra)
+ {
+ mDef.particleDef.radialAccelarationDef.radialAccelaration = ra;
+ }
+
+ void ParticleSystem::setParticleAngularSpeed(float floor, float ceil)
+ {
+ mDef.particleDef.angularSpeedDef.enableRandom = true;
+ mDef.particleDef.angularSpeedDef.angularSpeed.random.floor = floor;
+ mDef.particleDef.angularSpeedDef.angularSpeed.random.ceil = ceil;
+ }
+
+ void ParticleSystem::setParticleAngularSpeed(float speed)
+ {
+ mDef.particleDef.angularSpeedDef.enableRandom = false;
+ mDef.particleDef.angularSpeedDef.angularSpeed.angularSpeed = speed;
+ }
+
+ void ParticleSystem::setParticleSpritesMode(SpriteMode mode)
+ {
+ mDef.particleDef.spritesDef.mode = mode;
+ }
+
+ void ParticleSystem::addParticleSprites(const Sprite* sprite)
+ {
+ mDef.particleDef.spritesDef.sprites.push_back(sprite);
+ }
+
+ void ParticleSystem::removeParticleSprite(uint i)
+ {
+ mDef.particleDef.spritesDef.sprites.erase(mDef.particleDef.spritesDef.sprites.begin() + i);
+ }
+
+ void ParticleSystem::enableParticleBlendAdditive(bool enable)
+ {
+ mDef.particleDef.blendDef.additive = enable;
+ }
+
+ void ParticleSystem::setParticleScale(float scale)
+ {
+ mDef.particleDef.scaleDef.overTime.enable = false;
+ mDef.particleDef.scaleDef.scale = scale;
+ }
+
+ void ParticleSystem::addParticleScalePoint(float scale, float t)
+ {
+ mDef.particleDef.scaleDef.overTime.enable = true;
+ mDef.particleDef.scaleDef.overTime.value.addPoint(t, scale);
+ }
+
+ void ParticleSystem::removeParticleScalePoint(uint i)
+ {
+ mDef.particleDef.scaleDef.overTime.value.removePoint(i);
+ }
+
+ void ParticleSystem::setParticleColor(Color color)
+ {
+ mDef.particleDef.colorDef.overTime.enable = false;
+ mDef.particleDef.colorDef.color = color;
+ }
+
+ void ParticleSystem::addParticleColorPoint(Color color, float t)
+ {
+ mDef.particleDef.colorDef.overTime.enable = true;
+ mDef.particleDef.colorDef.overTime.value.addColor(color, t);
+ }
+
+ void ParticleSystem::removeParticleColorPoint(uint i)
+ {
+ mDef.particleDef.colorDef.overTime.value.removeColor(i);
+ }
+
}
}
} \ No newline at end of file