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-rw-r--r--src/libjin/graphics/shaders/je_shader.cpp18
-rw-r--r--src/libjin/graphics/shaders/je_shader.h10
2 files changed, 7 insertions, 21 deletions
diff --git a/src/libjin/graphics/shaders/je_shader.cpp b/src/libjin/graphics/shaders/je_shader.cpp
index b78c71c..f33adaf 100644
--- a/src/libjin/graphics/shaders/je_shader.cpp
+++ b/src/libjin/graphics/shaders/je_shader.cpp
@@ -78,11 +78,16 @@ namespace JinEngine
Shader::~Shader()
{
if (gl.getShader() == this)
- unuse();
+ gl.unuseShader();
// delete shader program
glDeleteShader(mPID);
}
+ void Shader::setDefaultUniform()
+ {
+ sendInt(SHADER_MAIN_TEXTURE, DEFAULT_TEXTURE_UNIT);
+ }
+
bool Shader::compile(const string& program)
{
string vertex_shader, fragment_shader;
@@ -127,17 +132,6 @@ if (success == GL_FALSE) \
return maxTextureUnits;
}
- void Shader::use()
- {
- glUseProgram(mPID);
- sendInt(SHADER_MAIN_TEXTURE, DEFAULT_TEXTURE_UNIT);
- }
-
- void Shader::unuse()
- {
- glUseProgram(0);
- }
-
GLint Shader::claimTextureUnit(const std::string& name)
{
std::map<std::string, GLint>::iterator unit = mTextureUnits.find(name);
diff --git a/src/libjin/graphics/shaders/je_shader.h b/src/libjin/graphics/shaders/je_shader.h
index bb7bee0..2f53ab0 100644
--- a/src/libjin/graphics/shaders/je_shader.h
+++ b/src/libjin/graphics/shaders/je_shader.h
@@ -40,19 +40,11 @@ namespace JinEngine
static Shader* createShader(const std::string& source);
///
- /// Unuse current shader.
- ///
- static void unuse();
-
- ///
/// Destructor of shader.
///
virtual ~Shader();
- ///
- /// Use specific shader.
- ///
- void use();
+ void setDefaultUniform();
///
/// Send float value to shader.