diff options
Diffstat (limited to 'src/libjin/graphics/window.cpp')
-rw-r--r-- | src/libjin/graphics/window.cpp | 200 |
1 files changed, 100 insertions, 100 deletions
diff --git a/src/libjin/graphics/window.cpp b/src/libjin/graphics/window.cpp index 479961b..0f43a28 100644 --- a/src/libjin/graphics/window.cpp +++ b/src/libjin/graphics/window.cpp @@ -17,106 +17,106 @@ using namespace JinEngine::Graphics::Shaders; namespace JinEngine { - namespace Graphics - { - - bool Window::startSystem(const SettingBase* s) - { - jin_log_info("Initialize window system."); - - if (SDL_Init(SDL_INIT_VIDEO) < 0) - return false; - - const Setting* setting = (Setting*)s; - mSize.w() = setting->width; - mSize.h() = setting->height; - mFps = setting->fps; - bool vsync = setting->vsync; - const char* title = setting->title; - const char* icon = setting->icon; - - if (mWnd) - { - SDL_DestroyWindow(mWnd); - SDL_FlushEvent(SDL_WINDOWEVENT); - } - - SDL_GLContext ctx = NULL; - - if (ctx) - { - SDL_GL_DeleteContext(ctx); - } - - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); - SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); - SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, 0); - - int wx = SDL_WINDOWPOS_UNDEFINED, - wy = SDL_WINDOWPOS_UNDEFINED; - - int flag = SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL; - if (setting->fullscreen) flag |= SDL_WINDOW_FULLSCREEN; - if (setting->resizable) flag |= SDL_WINDOW_RESIZABLE; - - mWnd = SDL_CreateWindow(title, wx, wy, mSize.w(), mSize.h(), flag); - if (mWnd == NULL) - return false; - - // Set window icon. - //try - //{ - // Bitmap* bitmap = new Bitmap(icon); - // SDL_Surface *surface; - // Color* pixels = const_cast<Color*>(bitmap->getPixels()); - // uint w = bitmap->getWidth(), h = bitmap->getHeight(); - // surface = SDL_CreateRGBSurfaceFrom( - // pixels, w, h, 32, w * 4, Color::RMASK, Color::GMASK, Color::BMASK, Color::AMASK); - // SDL_SetWindowIcon(mWnd, surface); - // SDL_FreeSurface(surface); - //} catch (...) {} - - ctx = SDL_GL_CreateContext(mWnd); - if (ctx == NULL) - return false; - - gl.loadGL(); - - SDL_GL_SetSwapInterval(vsync ? 1 : 0); - SDL_GL_MakeCurrent(mWnd, ctx); - - // Default configuration. - gl.init(); - - return true; - } - - void Window::quitSystem() - { - jin_log_info("Quit window system."); - - SDL_DestroyWindow(mWnd); - } - - void Window::present() - { - if (mWnd) - SDL_GL_SwapWindow(mWnd); - gl.resetStats(); - } - - void Window::setTitle(const char* title) - { - SDL_SetWindowTitle(mWnd, title); - }; - - } // namespace Graphics + namespace Graphics + { + + bool Window::startSystem(const SettingBase* s) + { + jin_log_info("Initialize window system."); + + if (SDL_Init(SDL_INIT_VIDEO) < 0) + return false; + + const Setting* setting = (Setting*)s; + mSize.w() = setting->width; + mSize.h() = setting->height; + mFps = setting->fps; + bool vsync = setting->vsync; + const char* title = setting->title; + const char* icon = setting->icon; + + if (mWnd) + { + SDL_DestroyWindow(mWnd); + SDL_FlushEvent(SDL_WINDOWEVENT); + } + + SDL_GLContext ctx = NULL; + + if (ctx) + { + SDL_GL_DeleteContext(ctx); + } + + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); + SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, 0); + + int wx = SDL_WINDOWPOS_UNDEFINED, + wy = SDL_WINDOWPOS_UNDEFINED; + + int flag = SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL; + if (setting->fullscreen) flag |= SDL_WINDOW_FULLSCREEN; + if (setting->resizable) flag |= SDL_WINDOW_RESIZABLE; + + mWnd = SDL_CreateWindow(title, wx, wy, mSize.w(), mSize.h(), flag); + if (mWnd == NULL) + return false; + + // Set window icon. + //try + //{ + // Bitmap* bitmap = new Bitmap(icon); + // SDL_Surface *surface; + // Color* pixels = const_cast<Color*>(bitmap->getPixels()); + // uint w = bitmap->getWidth(), h = bitmap->getHeight(); + // surface = SDL_CreateRGBSurfaceFrom( + // pixels, w, h, 32, w * 4, Color::RMASK, Color::GMASK, Color::BMASK, Color::AMASK); + // SDL_SetWindowIcon(mWnd, surface); + // SDL_FreeSurface(surface); + //} catch (...) {} + + ctx = SDL_GL_CreateContext(mWnd); + if (ctx == NULL) + return false; + + gl.loadGL(); + + SDL_GL_SetSwapInterval(vsync ? 1 : 0); + SDL_GL_MakeCurrent(mWnd, ctx); + + // Default configuration. + gl.init(); + + return true; + } + + void Window::quitSystem() + { + jin_log_info("Quit window system."); + + SDL_DestroyWindow(mWnd); + } + + void Window::present() + { + if (mWnd) + SDL_GL_SwapWindow(mWnd); + gl.resetStats(); + } + + void Window::setTitle(const char* title) + { + SDL_SetWindowTitle(mWnd, title); + }; + + } // namespace Graphics } // namespace JinEngine #endif // defined(jin_graphics)
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