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-rw-r--r--src/libjin/Core/Game.cpp6
-rw-r--r--src/libjin/Core/Game.h2
-rw-r--r--src/libjin/core/game.cpp6
-rw-r--r--src/libjin/core/game.h2
-rw-r--r--src/libjin/modules.h12
5 files changed, 14 insertions, 14 deletions
diff --git a/src/libjin/Core/Game.cpp b/src/libjin/Core/Game.cpp
index 929cc07..c5dd5a5 100644
--- a/src/libjin/Core/Game.cpp
+++ b/src/libjin/Core/Game.cpp
@@ -26,7 +26,7 @@ namespace core
_running = true;
Event e;
int previous = getMilliSecond();
- float dt = MS_PER_UPDATE / 1000.0f;
+ int dt = MS_PER_UPDATE;
while (_running)
{
while (jin::input::pollEvent(&e))
@@ -38,13 +38,13 @@ namespace core
SAFECALL(_onDraw);
wnd->swapBuffers();
const int current = getMilliSecond();
- dt = (current - previous) / 1000.0f;
+ dt = current - previous;
const int wait = MS_PER_UPDATE - (current - previous);
previous += MS_PER_UPDATE;
if (wait > 0)
{
sleep(wait);
- dt = MS_PER_UPDATE / 1000.0f;
+ dt = MS_PER_UPDATE;
}
else
previous = current;
diff --git a/src/libjin/Core/Game.h b/src/libjin/Core/Game.h
index 9359487..31f32d8 100644
--- a/src/libjin/Core/Game.h
+++ b/src/libjin/Core/Game.h
@@ -18,7 +18,7 @@ namespace core
typedef void(*onLoad)();
typedef void(*onEvent)(jin::input::Event* e);
- typedef void(*onUpdate)(float dt);
+ typedef void(*onUpdate)(int dt);
typedef void(*onDraw)();
struct Setting : SettingBase
diff --git a/src/libjin/core/game.cpp b/src/libjin/core/game.cpp
index 929cc07..c5dd5a5 100644
--- a/src/libjin/core/game.cpp
+++ b/src/libjin/core/game.cpp
@@ -26,7 +26,7 @@ namespace core
_running = true;
Event e;
int previous = getMilliSecond();
- float dt = MS_PER_UPDATE / 1000.0f;
+ int dt = MS_PER_UPDATE;
while (_running)
{
while (jin::input::pollEvent(&e))
@@ -38,13 +38,13 @@ namespace core
SAFECALL(_onDraw);
wnd->swapBuffers();
const int current = getMilliSecond();
- dt = (current - previous) / 1000.0f;
+ dt = current - previous;
const int wait = MS_PER_UPDATE - (current - previous);
previous += MS_PER_UPDATE;
if (wait > 0)
{
sleep(wait);
- dt = MS_PER_UPDATE / 1000.0f;
+ dt = MS_PER_UPDATE;
}
else
previous = current;
diff --git a/src/libjin/core/game.h b/src/libjin/core/game.h
index 9359487..31f32d8 100644
--- a/src/libjin/core/game.h
+++ b/src/libjin/core/game.h
@@ -18,7 +18,7 @@ namespace core
typedef void(*onLoad)();
typedef void(*onEvent)(jin::input::Event* e);
- typedef void(*onUpdate)(float dt);
+ typedef void(*onUpdate)(int dt);
typedef void(*onDraw)();
struct Setting : SettingBase
diff --git a/src/libjin/modules.h b/src/libjin/modules.h
index 2e8e36f..171c691 100644
--- a/src/libjin/modules.h
+++ b/src/libjin/modules.h
@@ -6,7 +6,7 @@
#define JIN_MODULES_AUDIO 1
#define JIN_AUDIO_SDLAUDIO 1
-#define JIN_AUDIO_OPENAL 0
+#define JIN_AUDIO_OPENAL 1
#define JIN_MODULES_RENDER 1
@@ -21,22 +21,22 @@
#define JIN_MODULES_NET 1
-#define JIN_MODULES_PHYSICS 0
+#define JIN_MODULES_PHYSICS 1
#define JIN_PHYSICS_BOX2D 1
#define JIN_PHYSICS_NEWTON 1
-#define JIN_MODULES_TILEMAP 0
+#define JIN_MODULES_TILEMAP 1
-#define JIN_MODULES_UI 0
+#define JIN_MODULES_UI 1
-#define JIN_MODULES_TOOLS 0
+#define JIN_MODULES_TOOLS 1
#define JIN_TOOLS_COMPONENT 1
#define JIN_TOOLS_EVENTMSGCENTER 1
#define JIN_TOOLS_XML 1
#define JIN_TOOLS_CSV 1
#define JIN_TOOLS_JSON 1
-#define JIN_MODULES_THREAD 0
+#define JIN_MODULES_THREAD 1
#define JIN_MODULES_TIME 1
#define JIN_TIME_SDL 1