blob: 31f32d855f4162983e0bf7541959dbd50c461f10 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
|
#ifndef __JIN_CORE_GAME_H
#define __JIN_CORE_GAME_H
#include "SDL2/SDL.h"
#include "../Common/Subsystem.hpp"
#include "../utils/macros.h"
#include "../Input/Event.h"
namespace jin
{
namespace core
{
class Game : public Subsystem<Game>
{
public:
typedef void(*onLoad)();
typedef void(*onEvent)(jin::input::Event* e);
typedef void(*onUpdate)(int dt);
typedef void(*onDraw)();
struct Setting : SettingBase
{
onEvent eventHandler;
onUpdate updater;
onDraw drawer;
onLoad loader;
};
void run();
inline void stop() { _running = false; };
inline bool running() { return _running; };
private:
Game();
~Game() {};
SINGLETON(Game);
onEvent _onEvent;
onUpdate _onUpdate;
onDraw _onDraw;
onLoad _onLoad;
bool _running;
bool initSystem(const SettingBase* setting);
void quitSystem();
};
} // core
} // jin
#endif // __JIN_CORE_GAME_H
|