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#ifndef __JIN_CORE_GAME_H
#define __JIN_CORE_GAME_H

#include "SDL2/SDL.h"

#include "../Common/Subsystem.hpp"
#include "../utils/macros.h"
#include "../Input/Event.h"

namespace jin
{
namespace core
{

    class Game : public Subsystem<Game>
    {
    public:

        typedef void(*onLoad)();
        typedef void(*onEvent)(jin::input::Event* e);
        typedef void(*onUpdate)(int dt);
        typedef void(*onDraw)();

        struct Setting : SettingBase
        {
            onEvent eventHandler;
            onUpdate updater;
            onDraw drawer;
            onLoad loader;
        };

        void run();
        inline void stop() { _running = false; };
        inline bool running() { return _running; };

    private:
    
        Game();
        ~Game() {};

        SINGLETON(Game);
        
        onEvent  _onEvent; 
        onUpdate _onUpdate;
        onDraw   _onDraw;
        onLoad   _onLoad;

        bool _running;

        bool initSystem(const SettingBase* setting);
        void quitSystem();

    };

} // core
} // jin

#endif // __JIN_CORE_GAME_H