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-rw-r--r--src/lua/embed/boot.lua.h163
1 files changed, 0 insertions, 163 deletions
diff --git a/src/lua/embed/boot.lua.h b/src/lua/embed/boot.lua.h
deleted file mode 100644
index 36615b0..0000000
--- a/src/lua/embed/boot.lua.h
+++ /dev/null
@@ -1,163 +0,0 @@
-/* boot.lua */
-static const char* boot_lua = R"(
-jin._argv[2] = jin._argv[2] or '.'
-jin.filesystem.init()
-jin.filesystem.mount(jin._argv[2])
-
-local conf = {}
-if jin.filesystem.exist("config.lua") then
- conf = require "config"
-end
-conf.width = conf.width or 576
-conf.height = conf.height or 448
-conf.fps = conf.fps or 60
-conf.vsync = conf.vsync or false
-conf.title = conf.title or ("jin v" .. jin.version())
-conf.resizable = conf.resizable or false
-conf.fullscreen = conf.fullscreen or false
-
--- initialize subsystems
-jin.graphics.init(conf)
-jin.audio.init()
-
-local function call(func, ...)
- if func then
- return func(...)
- end
-end
-
-function jin.core.run()
- call(jin.core.onLoad)
- local previous = jin.time.second()
- local SEC_PER_UPDATE = 1 / conf.fps
- local dt = SEC_PER_UPDATE
- local running = true
- while(jin.core.running()) do
- for _, e in pairs(jin.event.poll()) do
- if e.type == "keydown" then
- jin.keyboard.set(e.key, true)
- elseif e.type == "keyup" then
- jin.keyboard.set(e.key, false)
- end
- call(jin.core.onEvent, e)
- running = jin.core.running()
- if not running then break end
- end
- if not running then break end
-
- call(jin.core.onUpdate, dt)
-
- jin.graphics.unbind()
- jin.graphics.clear()
- jin.graphics.color()
- jin.graphics.study()
- call(jin.core.onDraw)
- jin.graphics.present()
-
- local current = jin.time.second()
- dt = current - previous
- local wait = SEC_PER_UPDATE - dt
- previous = previous + SEC_PER_UPDATE
- if wait > 0 then
- dt = SEC_PER_UPDATE
- jin.time.sleep(wait)
- else
- previous = current
- end
- end
-end
-
-local function onError(msg)
- local tab = ' '
- print("Error:\n" .. msg)
- function jin.core.onEvent(e)
- if e.type == 'quit' then
- jin.core.stop()
- end
- end
- local ww, wh = jin.graphics.size()
- function jin.core.onDraw()
- jin.graphics.write("Error: ", 10, 10, 30, 3, 30)
- jin.graphics.write(msg, 10, 50)
- end
-end
-
--------------------------------------------------------------------------------
--- No game handler
--------------------------------------------------------------------------------
-
-jin.nogame = {
- cs = 64,
- sw = jin.graphics.getWidth(),
- sh = jin.graphics.getHeight(),
- cw = 0,
- ch = 0,
- ww = 6,
- ww2 = 6*2,
- speed = 4,
- t = 0,
- load = function()
- local nogame = jin.nogame
- nogame.cw = nogame.sw / nogame.cs
- nogame.ch = nogame.sh / nogame.cs
- nogame.t = nogame.ww - 1
- end,
- event = function(e)
- if e.type == 'quit' then
- jin.core.stop()
- end
- end,
- update = function(dt)
- local nogame = jin.nogame
- nogame.t = nogame.t + dt * nogame.speed
- if nogame.t > nogame.ww2 then
- nogame.t = nogame.t - nogame.ww2
- end
- end,
- circle = function(x, y, r)
- local nogame = jin.nogame
- if r % nogame.ww2 > nogame.ww then
- return
- end
- r = math.sin((r/nogame.ww)*math.pi)*nogame.cs/2
- local fact = (x + y) / nogame.ch * nogame.cw
- jin.graphics.color(155 + 100 * math.sin(fact), 155 + 100 * math.cos(fact), 155 + 100 * math.sin(fact * fact), 255)
- jin.graphics.circle("fill", x*nogame.cs + nogame.cs/2, y*nogame.cs + nogame.cs/2, r)
- end,
- draw = function()
- local nogame = jin.nogame
- for y = 0, nogame.ch - 1 do
- for x = 0, nogame.cw - 1 do
- nogame.circle(x, y, nogame.t+x+y)
- end
- end
- end
-}
-
--------------------------------------------------------------------------------
--- Boot jin
--------------------------------------------------------------------------------
-
-local function boot()
- if jin.filesystem.exist("main.lua") then
- -- require main game script
- xpcall(function() require"main" end, onError)
- jin.core.run()
- else
- -- no game
- jin.core.onLoad = jin.nogame.load
- jin.core.onEvent = jin.nogame.event
- jin.core.onUpdate = jin.nogame.update
- jin.core.onDraw = jin.nogame.draw
- jin.core.run()
- end
- -- quit subsystems
- jin.graphics.destroy()
- jin.audio.destroy()
- -- exit whole game
- jin.core.quit()
-end
-
-xpcall(boot, onError)
-
-)";