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-rw-r--r--src/lua/embed/graphics.lua.h53
1 files changed, 0 insertions, 53 deletions
diff --git a/src/lua/embed/graphics.lua.h b/src/lua/embed/graphics.lua.h
deleted file mode 100644
index b2a19b5..0000000
--- a/src/lua/embed/graphics.lua.h
+++ /dev/null
@@ -1,53 +0,0 @@
-/* graphics.lua */
-static const char* graphics_lua = R"(
-jin.graphics = jin.graphics or {}
-
-local default_shader = nil
-local default_shader_source = [[
-#VERTEX_SHADER
-
-Vertex vert(Vertex v)
-{
- return v;
-}
-
-#END_VERTEX_SHADER
-
-#FRAGMENT_SHADER
-
-Color frag(Color col, Texture tex, Vertex v)
-{
- return col * texel(tex, v.uv);
-}
-
-#END_FRAGMENT_SHADER
-]]
-
-local _init = jin.graphics.init
-local initialized = false
-
-jin.graphics.init = function(setting)
- if initialized then
- return initialized
- end
- initialized = _init(setting)
- if initialized then
- default_shader = jin.graphics.newShader(default_shader_source)
- jin.graphics.useShader(default_shader)
- end
- return initialized
-end
-
-jin.graphics.unuseShader = function()
- jin.graphics.useShader(default_shader)
-end
-
--- Reset all attributes to default value.
-jin.graphics.reset = function()
- jin.graphics.setColor(255, 255, 255, 255)
- jin.graphics.setClearColor(0, 0, 0, 255)
- jin.graphics.clear()
- jin.graphics.unsetFont()
-end
-
-)";