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-rw-r--r--src/lua/modules/core/core.cpp74
1 files changed, 38 insertions, 36 deletions
diff --git a/src/lua/modules/core/core.cpp b/src/lua/modules/core/core.cpp
index 0243554..a576bec 100644
--- a/src/lua/modules/core/core.cpp
+++ b/src/lua/modules/core/core.cpp
@@ -1,44 +1,46 @@
#include "lua/modules/luax.h"
#include "libjin/jin.h"
-namespace jin
+namespace JinEngine
{
-namespace lua
-{
- using namespace jin::core;
-
- static int l_running(lua_State* L)
+ namespace Lua
{
- static Game* game = Game::get();
- bool running = game->running();
- luax_pushboolean(L, running);
- return 1;
- }
- static int l_stop(lua_State* L)
- {
- Game::get()->stop();
- return 0;
- }
+ using namespace JinEngine::Core;
- static int l_quit(lua_State* L)
- {
- Game::get()->quit();
- return 0;
- }
-
- static const luaL_Reg f[] = {
- {"running", l_running },
- {"stop", l_stop },
- {"quit", l_quit },
- {0, 0 }
- };
-
- int luaopen_core(lua_State* L)
- {
- luax_newlib(L, f);
+ static int l_running(lua_State* L)
+ {
+ static Game* game = Game::get();
+ bool running = game->running();
+ luax_pushboolean(L, running);
+ return 1;
+ }
+
+ static int l_stop(lua_State* L)
+ {
+ Game::get()->stop();
+ return 0;
+ }
+
+ static int l_quit(lua_State* L)
+ {
+ Game::get()->quit();
+ return 0;
+ }
+
+ static const luaL_Reg f[] = {
+ { "running", l_running },
+ { "stop", l_stop },
+ { "quit", l_quit },
+ { 0, 0 }
+ };
+
+ int luaopen_core(lua_State* L)
+ {
+ luax_newlib(L, f);
+
+ return 1;
+ }
- return 1;
- }
-}
-} \ No newline at end of file
+ } // namespace Lua
+} // namespace JinEngine \ No newline at end of file