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path: root/src/lua/modules/embed/boot.lua.h
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Diffstat (limited to 'src/lua/modules/embed/boot.lua.h')
-rw-r--r--src/lua/modules/embed/boot.lua.h42
1 files changed, 17 insertions, 25 deletions
diff --git a/src/lua/modules/embed/boot.lua.h b/src/lua/modules/embed/boot.lua.h
index 4f8ed94..cc71102 100644
--- a/src/lua/modules/embed/boot.lua.h
+++ b/src/lua/modules/embed/boot.lua.h
@@ -37,16 +37,6 @@ local function call(func, ...)
end
end
-jin.core.setHandler = function(handler)
- if handler == nil then
- return
- end
- jin.core.onLoad = handler.onLoad
- jin.core.onEvent = handler.onEvent
- jin.core.onUpdate = handler.onUpdate
- jin.core.onDraw = handler.onDraw
-end
-
function jin.core.run()
call(jin.core.onLoad)
local dt = 0
@@ -64,21 +54,12 @@ function jin.core.run()
end
previous = current
current = jin.time.second()
- dt = dt + current - previous
- local refresh = false
- while dt > SECOND_PER_FRAME do
- call(jin.core.onUpdate, SECOND_PER_FRAME)
- dt = dt - SECOND_PER_FRAME
- refresh = true
- end
- if refresh and jin.graphics then
- jin.graphics.clear()
- call(jin.core.onDraw)
- jin.graphics.present()
- end
- if jin.time then
- jin.time.sleep(0.001)
- end
+ dt = current - previous
+ call(jin.core.onUpdate, dt)
+ call(jin.graphics.clear)
+ call(jin.core.onDraw)
+ call(jin.graphics.present)
+ call(jin.time.sleep, 0.001)
end
end
@@ -86,6 +67,16 @@ end
-- No game handler
-------------------------------------------------------------------------
+jin.core.setHandler = function(handler)
+ if handler == nil then
+ return
+ end
+ jin.core.onLoad = handler.onLoad
+ jin.core.onEvent = handler.onEvent
+ jin.core.onUpdate = handler.onUpdate
+ jin.core.onDraw = handler.onDraw
+end
+
jin.nogame = {
cs = 64,
sw = jin.graphics.getWidth(),
@@ -108,6 +99,7 @@ jin.nogame = {
end
end,
onUpdate = function(dt)
+ print(dt)
local nogame = jin.nogame
nogame.t = nogame.t + dt * nogame.speed
if nogame.t > nogame.ww2 then