diff options
Diffstat (limited to 'src/lua/modules/event/je_lua_event.cpp')
-rw-r--r-- | src/lua/modules/event/je_lua_event.cpp | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/src/lua/modules/event/je_lua_event.cpp b/src/lua/modules/event/je_lua_event.cpp new file mode 100644 index 0000000..9f565d0 --- /dev/null +++ b/src/lua/modules/event/je_lua_event.cpp @@ -0,0 +1,130 @@ +/** +* Event module +*/ +#include "lua/modules/luax.h" +#include "libjin/jin.h" + +namespace JinEngine +{ + namespace Lua + { + + using namespace JinEngine; + using namespace JinEngine::Input; + + /** + * Load event poll, return a iterator(a table). + */ + static int l_event_poll(lua_State *L) + { + /* table to store events */ + luax_newtable(L); + static Event e; + int i = 1; + poll: + while (pollEvent(&e)) + { + /** + * TODO: ڴСıʱҪtransform + * + */ + luax_newtable(L); + switch (e.type) + { + case EventType::QUIT: + luax_setfieldstring(L, "type", "Quit"); + break; + + case EventType::KEY_DOWN: + case EventType::KEY_UP: + luax_setfieldstring(L, "type", e.type == EventType::KEY_DOWN ? "KeyDown" : "KeyUp"); + luax_setfieldstring(L, "key", getKeyName(e.key.keysym.sym)); + break; + + case EventType::MOUSE_MOTION: + luax_setfieldstring(L, "type", "MouseMotion"); + luax_setfieldnumber(L, "x", e.motion.x); + luax_setfieldnumber(L, "y", e.motion.y); + break; + + case EventType::MOUSE_BUTTON_DOWN: + case EventType::MOUSE_BUTTON_UP: + luax_setfieldstring(L, "type", e.type == EventType::MOUSE_BUTTON_DOWN ? "MouseButtonDown" : "MouseButtonUp"); + luax_setfieldstring(L, "button", getButtonName(e.button.button)); + luax_setfieldnumber(L, "x", e.button.x); + luax_setfieldnumber(L, "y", e.button.y); + break; + + case EventType::MOUSE_WHEEL: + luax_setfieldstring(L, "type", "Wheel"); + if(e.wheel.x == -1) + luax_setfieldstring(L, "x", "Left"); + else if(e.wheel.x == 1) + luax_setfieldstring(L, "x", "Right"); + else + luax_setfieldstring(L, "x", "None"); + if (e.wheel.y == -1) + luax_setfieldstring(L, "y", "Near"); + else if (e.wheel.y == 1) + luax_setfieldstring(L, "y", "Far"); + else + luax_setfieldstring(L, "y", "None"); + break; + + case EventType::JOYBUTTONDOWN: + case EventType::JOYBUTTONUP: + luax_setfieldstring(L, "type", e.type == EventType::JOYBUTTONDOWN ? "JoyButtonDown" : "JoyButtonUp"); + luax_setfieldinteger(L, "which", e.jbutton.which); + luax_setfieldstring(L, "button", Input::getJoyButtonName(e.jbutton.button)); + break; + + case EventType::JOYAXISMOTION: + luax_setfieldstring(L, "type", "JoyAxisMotion"); + luax_setfieldinteger(L, "which", e.jaxis.which); + luax_setfieldfstring(L, "axis", Input::getJoyAxisName(e.jaxis.axis)); + break; + + case EventType::JOYBALLMOTION: + case EventType::JOYHATMOTION: + + case EventType::JOYDEVICEADDED: + case EventType::JOYDEVICEREMOVED: + luax_setfieldfstring(L, "type", e.type == EventType::JOYDEVICEADDED ? "JoyDeviceAdded" : "JoyDeviceRemoved"); + luax_setfieldinteger(L, "which", e.jdevice.which); + break; + + //https://stackoverflow.com/questions/50022316/what-is-sdl-joystick-and-what-is-sdl-gamecontroller-what-are-the-relationships + case EventType::CONTROLLERBUTTONDOWN: + case EventType::CONTROLLERBUTTONUP: + + + case EventType::CONTROLLERAXISMOTION: + + + default: + /* ignore other events */ + luax_pop(L, 1); // pop table out + goto poll; + break; + } + luax_rawseti(L, -2, i++); + } + return 1; + } + + static const luaL_Reg f[] = { + { "poll", l_event_poll }, + { 0, 0 } + }; + + /** + * load event module + */ + int luaopen_event(lua_State* L) + { + luax_newlib(L, f); + return 1; + } + + } // namespace Lua +} // namespace JinEngine
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