diff options
Diffstat (limited to 'src/lua/modules/graphics/je_lua_shader.cpp')
-rw-r--r-- | src/lua/modules/graphics/je_lua_shader.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/lua/modules/graphics/je_lua_shader.cpp b/src/lua/modules/graphics/je_lua_shader.cpp index e2e1413..9913bc3 100644 --- a/src/lua/modules/graphics/je_lua_shader.cpp +++ b/src/lua/modules/graphics/je_lua_shader.cpp @@ -24,36 +24,36 @@ namespace JinEngine */ LUA_IMPLEMENT int l_sendNumber(lua_State* L) { - ShaderRef ref = checkShader(L); + ShaderRef shared = checkShader(L); const char* variable = luax_checkstring(L, 2); float number = luax_checknumber(L, 3); - ref->sendFloat(variable, number); + shared->sendFloat(variable, number); return 0; } LUA_IMPLEMENT int l_sendTexture(lua_State* L) { - ShaderRef ref = checkShader(L); + ShaderRef shared = checkShader(L); const char* variable = luax_checkstring(L, 2); Proxy* proxy = (Proxy*)luax_checktype(L, 3, JIN_GRAPHICS_TEXTURE); Shared<Texture>& tex = proxy->getShared<Texture>(); - ref->sendTexture(variable, tex.getObject()); + shared->sendTexture(variable, tex.getObject()); return 0; } LUA_IMPLEMENT int l_sendCanvas(lua_State* L) { - ShaderRef ref = checkShader(L); + ShaderRef shared = checkShader(L); const char* variable = luax_checkstring(L, 2); Proxy* proxy = (Proxy*)luax_checktype(L, 3, JIN_GRAPHICS_CANVAS); Shared<Canvas>& canvas = proxy->getShared<Canvas>(); - ref->sendCanvas(variable, canvas.getObject()); + shared->sendCanvas(variable, canvas.getObject()); return 0; } LUA_IMPLEMENT int l_sendVec2(lua_State* L) { - ShaderRef ref = checkShader(L); + ShaderRef shared = checkShader(L); const char* variable = luax_checkstring(L, 2); if (!luax_istable(L, 3)) { @@ -62,13 +62,13 @@ namespace JinEngine } float x = luax_rawgetnumber(L, 3, 1); float y = luax_rawgetnumber(L, 3, 2); - ref->sendVec2(variable, x, y); + shared->sendVec2(variable, x, y); return 0; } LUA_IMPLEMENT int l_sendVec3(lua_State* L) { - ShaderRef ref = checkShader(L); + ShaderRef shared = checkShader(L); const char* variable = luax_checkstring(L, 2); if (!luax_istable(L, 3)) { @@ -78,13 +78,13 @@ namespace JinEngine float x = luax_rawgetnumber(L, 3, 1); float y = luax_rawgetnumber(L, 3, 2); float z = luax_rawgetnumber(L, 3, 3); - ref->sendVec3(variable, x, y, z); + shared->sendVec3(variable, x, y, z); return 0; } LUA_IMPLEMENT int l_sendVec4(lua_State* L) { - ShaderRef ref = checkShader(L); + ShaderRef shared = checkShader(L); const char* variable = luax_checkstring(L, 2); if (!luax_istable(L, 3)) { @@ -95,7 +95,7 @@ namespace JinEngine float y = luax_rawgetnumber(L, 3, 2); float z = luax_rawgetnumber(L, 3, 3); float w = luax_rawgetnumber(L, 3, 4); - ref->sendVec4(variable, x, y, z, w); + shared->sendVec4(variable, x, y, z, w); return 0; } |