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path: root/src/lua/modules/graphics/je_lua_shader.cpp
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Diffstat (limited to 'src/lua/modules/graphics/je_lua_shader.cpp')
-rw-r--r--src/lua/modules/graphics/je_lua_shader.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/lua/modules/graphics/je_lua_shader.cpp b/src/lua/modules/graphics/je_lua_shader.cpp
index e2e1413..9913bc3 100644
--- a/src/lua/modules/graphics/je_lua_shader.cpp
+++ b/src/lua/modules/graphics/je_lua_shader.cpp
@@ -24,36 +24,36 @@ namespace JinEngine
*/
LUA_IMPLEMENT int l_sendNumber(lua_State* L)
{
- ShaderRef ref = checkShader(L);
+ ShaderRef shared = checkShader(L);
const char* variable = luax_checkstring(L, 2);
float number = luax_checknumber(L, 3);
- ref->sendFloat(variable, number);
+ shared->sendFloat(variable, number);
return 0;
}
LUA_IMPLEMENT int l_sendTexture(lua_State* L)
{
- ShaderRef ref = checkShader(L);
+ ShaderRef shared = checkShader(L);
const char* variable = luax_checkstring(L, 2);
Proxy* proxy = (Proxy*)luax_checktype(L, 3, JIN_GRAPHICS_TEXTURE);
Shared<Texture>& tex = proxy->getShared<Texture>();
- ref->sendTexture(variable, tex.getObject());
+ shared->sendTexture(variable, tex.getObject());
return 0;
}
LUA_IMPLEMENT int l_sendCanvas(lua_State* L)
{
- ShaderRef ref = checkShader(L);
+ ShaderRef shared = checkShader(L);
const char* variable = luax_checkstring(L, 2);
Proxy* proxy = (Proxy*)luax_checktype(L, 3, JIN_GRAPHICS_CANVAS);
Shared<Canvas>& canvas = proxy->getShared<Canvas>();
- ref->sendCanvas(variable, canvas.getObject());
+ shared->sendCanvas(variable, canvas.getObject());
return 0;
}
LUA_IMPLEMENT int l_sendVec2(lua_State* L)
{
- ShaderRef ref = checkShader(L);
+ ShaderRef shared = checkShader(L);
const char* variable = luax_checkstring(L, 2);
if (!luax_istable(L, 3))
{
@@ -62,13 +62,13 @@ namespace JinEngine
}
float x = luax_rawgetnumber(L, 3, 1);
float y = luax_rawgetnumber(L, 3, 2);
- ref->sendVec2(variable, x, y);
+ shared->sendVec2(variable, x, y);
return 0;
}
LUA_IMPLEMENT int l_sendVec3(lua_State* L)
{
- ShaderRef ref = checkShader(L);
+ ShaderRef shared = checkShader(L);
const char* variable = luax_checkstring(L, 2);
if (!luax_istable(L, 3))
{
@@ -78,13 +78,13 @@ namespace JinEngine
float x = luax_rawgetnumber(L, 3, 1);
float y = luax_rawgetnumber(L, 3, 2);
float z = luax_rawgetnumber(L, 3, 3);
- ref->sendVec3(variable, x, y, z);
+ shared->sendVec3(variable, x, y, z);
return 0;
}
LUA_IMPLEMENT int l_sendVec4(lua_State* L)
{
- ShaderRef ref = checkShader(L);
+ ShaderRef shared = checkShader(L);
const char* variable = luax_checkstring(L, 2);
if (!luax_istable(L, 3))
{
@@ -95,7 +95,7 @@ namespace JinEngine
float y = luax_rawgetnumber(L, 3, 2);
float z = luax_rawgetnumber(L, 3, 3);
float w = luax_rawgetnumber(L, 3, 4);
- ref->sendVec4(variable, x, y, z, w);
+ shared->sendVec4(variable, x, y, z, w);
return 0;
}