diff options
Diffstat (limited to 'src/lua/modules/graphics')
30 files changed, 0 insertions, 2861 deletions
diff --git a/src/lua/modules/graphics/je_lua_animation.cpp b/src/lua/modules/graphics/je_lua_animation.cpp deleted file mode 100644 index 5cd3b1f..0000000 --- a/src/lua/modules/graphics/je_lua_animation.cpp +++ /dev/null @@ -1,122 +0,0 @@ -#include "libjin/jin.h" - -#include "common/je_lua_object.h" -#include "common/je_lua_common.h" - -#include "je_lua_sprite.h" -#include "je_lua_canvas.h" -#include "je_lua_texture.h" -#include "je_lua_shader.h" -#include "je_lua_animation.h" - -using namespace JinEngine::Math; -using namespace JinEngine::Graphics; -using namespace JinEngine::Graphics::Shaders; -using namespace JinEngine::Graphics::Animations; - -namespace JinEngine -{ - namespace Lua - { - const char* Jin_Lua_Animation = "Animation"; - - LUA_IMPLEMENT inline Animation* checkAnimation(lua_State* L) - { - LuaObject* luaObj = luax_checkobject(L, 1, Jin_Lua_Animation); - return luaObj->getObject<Animation>(); - } - - LUA_IMPLEMENT int l_gc(lua_State* L) - { - LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animation); - p->release(); - return 0; - } - - // addFrame(frame) - LUA_IMPLEMENT int l_addFrame(lua_State* L) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animation); - Animation* animation = luaObj->getObject<Animation>(); - LuaObject* luaSprite = (LuaObject*)luax_checktype(L, 2, Jin_Lua_Sprite); - Sprite* sprite = luaSprite->getObject<Sprite>(); - animation->addFrame(sprite); - int i = animation->getFrameCount() - 1; - luaObj->setDependency((int)AnimationDependency::DEP_SPRITES + i, luaSprite); - return 0; - } - - // addFrames(frames table) - LUA_IMPLEMENT int l_addFrames(lua_State* L) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animation); - Animation* shrAnimation = luaObj->getObject<Animation>(); - if (!luax_istable(L, 2)) - { - luax_typerror(L, 2, "sprites table"); - return 1; - } - int n = luax_tableidxlen(L, 2); - for (int i = 1; i <= n; ++i) - { - luax_rawgeti(L, 2, i); - LuaObject* luaSprite = (LuaObject*)luax_checktype(L, -1, Jin_Lua_Sprite); - Sprite* sprite = luaSprite->getObject<Sprite>(); - shrAnimation->addFrame(sprite); - int index = shrAnimation->getFrameCount() - 1; - luaObj->setDependency((int)AnimationDependency::DEP_SPRITES + index, luaSprite); - } - return 0; - } - - LUA_IMPLEMENT int l_isLoop(lua_State* L) - { - Animation* shrAnimation = checkAnimation(L); - bool loop = shrAnimation->isLoop(); - luax_pushboolean(L, loop); - return 1; - } - - LUA_IMPLEMENT int l_getSpeed(lua_State* L) - { - Animation* shrAnimation = checkAnimation(L); - float speed = shrAnimation->getSpeed(); - luax_pushnumber(L, speed); - return 1; - } - - LUA_IMPLEMENT int l_getFrame(lua_State* L) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animation); - Animation* shrAnimation = luaObj->getObject<Animation>(); - int i = luax_checkinteger(L, 2); - LuaObject* frame = luaObj->getDependency((int)AnimationDependency::DEP_SPRITES + i); - luax_getobject(L, frame); - return 1; - } - - LUA_IMPLEMENT int getFrameCount(lua_State* L) - { - Animation* shrAnimation = checkAnimation(L); - int n = shrAnimation->getFrameCount(); - luax_pushinteger(L, n); - return 1; - } - - LUA_EXPORT void luaopen_Animation(lua_State* L) - { - luaL_Reg methods[] = { - { "__gc", l_gc }, - { "addFrame", l_addFrame }, - { "addFrames", l_addFrames }, - { "isLoop", l_isLoop }, - { "getSpeed", l_getSpeed }, - { "getFrameCount", getFrameCount }, - { "getFrame", l_getFrame }, - { 0, 0 } - }; - luax_newtype(L, Jin_Lua_Animation, methods); - } - - } // namespace Lua -} // namespace JinEngine
\ No newline at end of file diff --git a/src/lua/modules/graphics/je_lua_animation.h b/src/lua/modules/graphics/je_lua_animation.h deleted file mode 100644 index 1b32ec3..0000000 --- a/src/lua/modules/graphics/je_lua_animation.h +++ /dev/null @@ -1,24 +0,0 @@ -#ifndef __JE_LUA_ANIMATION_H__ -#define __JE_LUA_ANIMATION_H__ - -namespace JinEngine -{ - namespace Lua - { - - extern const char* Jin_Lua_Animation; - - /// - /// - /// - enum class AnimationDependency - { - DEP_SPRITES = 1 ///< Index from 1 - }; - - void luaopen_Animation(lua_State* L); - - } -} - -#endif
\ No newline at end of file diff --git a/src/lua/modules/graphics/je_lua_animator.cpp b/src/lua/modules/graphics/je_lua_animator.cpp deleted file mode 100644 index 94c61b5..0000000 --- a/src/lua/modules/graphics/je_lua_animator.cpp +++ /dev/null @@ -1,163 +0,0 @@ -#include "common/je_lua_object.h" -#include "common/je_lua_common.h" -#include "libjin/jin.h" - -#include "je_lua_sprite.h" -#include "je_lua_canvas.h" -#include "je_lua_texture.h" -#include "je_lua_shader.h" -#include "je_lua_animator.h" -#include "je_lua_animation.h" - -using namespace JinEngine::Math; -using namespace JinEngine::Graphics; -using namespace JinEngine::Graphics::Shaders; -using namespace JinEngine::Graphics::Animations; - -namespace JinEngine -{ - namespace Lua - { - const char* Jin_Lua_Animator = "Animator"; - - LUA_IMPLEMENT inline Animator* checkAnimator(lua_State* L) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animator); - return luaObj->getObject<Animator>(); - } - - LUA_IMPLEMENT int l_gc(lua_State* L) - { - LuaObject* obj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animation); - obj->release(); - return 0; - } - - LUA_IMPLEMENT int l_update(lua_State* L) - { - Animator* animator = checkAnimator(L); - float dt = luax_checknumber(L, 2); - animator->update(dt); - return 0; - } - - LUA_IMPLEMENT int l_play(lua_State* L) - { - Animator* animator = checkAnimator(L); - animator->play(); - return 0; - } - - LUA_IMPLEMENT int l_pause(lua_State* L) - { - Animator* animator = checkAnimator(L); - animator->pause(); - return 0; - } - - LUA_IMPLEMENT int l_resume(lua_State* L) - { - Animator* animator = checkAnimator(L); - animator->resume(); - return 0; - } - - LUA_IMPLEMENT int l_rewind(lua_State* L) - { - Animator* animator = checkAnimator(L); - animator->rewind(); - return 0; - } - - LUA_IMPLEMENT int l_render(lua_State* L) - { - Animator* animator = checkAnimator(L); - float x = luax_checknumber(L, 2); - float y = luax_checknumber(L, 3); - float sx = luax_checknumber(L, 4); - float sy = luax_checknumber(L, 5); - float r = luax_checknumber(L, 6); - animator->render(x, y, sx, sy, r); - return 0; - } - - LUA_IMPLEMENT int l_setAnimation(lua_State* L) - { - LuaObject* luaAnimator = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animator); - Animator* animator = luaAnimator->getObject<Animator>(); - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animation); - luaAnimator->setDependency((int)AnimatorDependency::DEP_ANIMATION, luaObj); - animator->setAnimation(luaObj->getObject<Animation>()); - return 0; - } - - LUA_IMPLEMENT int l_forceToFrame(lua_State* L) - { - Animator* shrAnimator = checkAnimator(L); - int index = luax_checkinteger(L, 2); - shrAnimator->forceToFrame(index); - return 0; - } - - LUA_IMPLEMENT int l_setSpeed(lua_State* L) - { - Animator* shrAnimator = checkAnimator(L); - float fps = luax_checknumber(L, 2); - shrAnimator->setSpeed(fps); - return 0; - } - - LUA_IMPLEMENT int l_setDefaultSpeed(lua_State* L) - { - Animator* shrAnimator = checkAnimator(L); - shrAnimator->setDefaultSpeed(); - return 0; - } - - LUA_IMPLEMENT int l_setLoop(lua_State* L) - { - Animator* shrAnimator = checkAnimator(L); - bool loop = luax_checkbool(L, 2); - shrAnimator->setLoop(loop); - return 0; - } - - LUA_IMPLEMENT int l_setDefaultLoop(lua_State* L) - { - Animator* shrAnimator = checkAnimator(L); - shrAnimator->setDefaultLoop(); - return 0; - } - - LUA_IMPLEMENT int l_getSpeed(lua_State* L) - { - Animator* shrAnimator = checkAnimator(L); - float speed = shrAnimator->getSpeed(); - luax_pushnumber(L, speed); - return 1; - } - - LUA_EXPORT void luaopen_Animator(lua_State* L) - { - luaL_Reg methods[] = { - { "__gc", l_gc }, - { "update", l_update }, - { "play", l_play }, - { "pause", l_pause }, - { "resume", l_resume }, - { "rewind", l_rewind }, - { "render", l_render }, - { "setAnimation", l_setAnimation }, - { "forceToFrame", l_forceToFrame }, - { "setSpeed", l_setSpeed }, - { "setDefaultSpeed", l_setDefaultSpeed }, - { "setLoop", l_setLoop }, - { "setDefaultLoop", l_setDefaultLoop }, - { "getSpeed", l_getSpeed }, - { 0, 0 } - }; - luax_newtype(L, Jin_Lua_Animator, methods); - } - - } // namespace Lua -} // namespace JinEngine
\ No newline at end of file diff --git a/src/lua/modules/graphics/je_lua_animator.h b/src/lua/modules/graphics/je_lua_animator.h deleted file mode 100644 index 0292a77..0000000 --- a/src/lua/modules/graphics/je_lua_animator.h +++ /dev/null @@ -1,23 +0,0 @@ -#ifndef __JE_LUA_ANIMATOR_H__ -#define __JE_LUA_ANIMATOR_H__ - -#include "libjin/jin.h" - -namespace JinEngine -{ - namespace Lua - { - - extern const char* Jin_Lua_Animator; - - enum class AnimatorDependency - { - DEP_ANIMATION = 1 - }; - - void luaopen_Animator(lua_State* L); - - } -} - -#endif
\ No newline at end of file diff --git a/src/lua/modules/graphics/je_lua_bitmap.cpp b/src/lua/modules/graphics/je_lua_bitmap.cpp deleted file mode 100644 index 553c786..0000000 --- a/src/lua/modules/graphics/je_lua_bitmap.cpp +++ /dev/null @@ -1,110 +0,0 @@ -#include "common/je_lua_common.h" -#include "common/je_lua_object.h" - -#include "libjin/jin.h" -#include "je_lua_bitmap.h" - -using namespace JinEngine::Graphics; - -namespace JinEngine -{ - namespace Lua - { - - const char* Jin_Lua_Bitmap = "Bitmap"; - - LUA_IMPLEMENT inline Bitmap* checkBitmap(lua_State* L) - { - LuaObject* luaObj = luax_checkobject(L, 1, Jin_Lua_Bitmap); - return luaObj->getObject<Bitmap>(); - } - - LUA_IMPLEMENT int l_gc(lua_State* L) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Bitmap); - luaObj->release(); - return 0; - } - - LUA_IMPLEMENT int l_getWidth(lua_State* L) - { - Bitmap* bitmap = checkBitmap(L); - int w = bitmap->getWidth(); - luax_pushinteger(L, w); - return 1; - } - - LUA_IMPLEMENT int l_getHeight(lua_State* L) - { - Bitmap* bitmap = checkBitmap(L); - int h = bitmap->getHeight(); - luax_pushinteger(L, h); - return 1; - } - - LUA_IMPLEMENT int l_getSize(lua_State* L) - { - Bitmap* bitmap = checkBitmap(L); - int w = bitmap->getWidth(); - int h = bitmap->getHeight(); - luax_pushinteger(L, w); - luax_pushinteger(L, h); - return 2; - } - - LUA_IMPLEMENT int l_getPixel(lua_State* L) - { - Bitmap* bitmap = checkBitmap(L); - int x = luax_checkinteger(L, 2); - int y = luax_checkinteger(L, 3); - Color col = bitmap->getPixel(x, y); - luax_pushinteger(L, col.r); - luax_pushinteger(L, col.g); - luax_pushinteger(L, col.b); - luax_pushinteger(L, col.a); - return 4; - } - - LUA_IMPLEMENT int l_setPixel(lua_State* L) - { - Bitmap* bitmap = checkBitmap(L); - int x = luax_checkinteger(L, 2); - int y = luax_checkinteger(L, 3); - if (!luax_istable(L, 4)) - { - luax_typerror(L, 4, "table"); - return 1; - } - unsigned int r = luax_rawgetnumber(L, 4, 1); - unsigned int g = luax_rawgetnumber(L, 4, 2); - unsigned int b = luax_rawgetnumber(L, 4, 3); - unsigned int a = luax_rawgetnumber(L, 4, 4); - bitmap->setPixel(Color(r, g, b, a), x, y); - return 0; - } - - LUA_IMPLEMENT int l_clone(lua_State* L) - { - Bitmap* bitmap = checkBitmap(L); - Bitmap* b = bitmap->clone(); - LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Bitmap, new Shared(b)); - return 1; - } - - LUA_EXPORT void luaopen_Bitmap(lua_State* L) - { - luaL_Reg methods[] = { - { "__gc", l_gc }, - { "getWidth", l_getWidth }, - { "getHeight", l_getHeight }, - { "getSize", l_getSize }, - { "getPixel", l_getPixel }, - { "setPixel", l_setPixel }, - { "clone", l_clone }, - { 0, 0 } - }; - luax_newtype(L, Jin_Lua_Bitmap, methods); - } - - } // namespace Graphics -} // namespace JinEngine
\ No newline at end of file diff --git a/src/lua/modules/graphics/je_lua_bitmap.h b/src/lua/modules/graphics/je_lua_bitmap.h deleted file mode 100644 index b463d83..0000000 --- a/src/lua/modules/graphics/je_lua_bitmap.h +++ /dev/null @@ -1,16 +0,0 @@ -#ifndef __JE_LUA_BITMAP_H__ -#define __JE_LUA_BITMAP_H__ - -namespace JinEngine -{ - namespace Lua - { - - extern const char* Jin_Lua_Bitmap; - - void luaopen_Bitmap(lua_State* L); - - } -} - -#endif
\ No newline at end of file diff --git a/src/lua/modules/graphics/je_lua_canvas.cpp b/src/lua/modules/graphics/je_lua_canvas.cpp deleted file mode 100644 index 97b3c96..0000000 --- a/src/lua/modules/graphics/je_lua_canvas.cpp +++ /dev/null @@ -1,63 +0,0 @@ -#include "common/je_lua_object.h" -#include "common/je_lua_common.h" -#include "libjin/jin.h" -#include "je_lua_canvas.h" - -using namespace JinEngine::Graphics; - -namespace JinEngine -{ - namespace Lua - { - - const char* Jin_Lua_Canvas = "Canvas"; - - LUA_IMPLEMENT inline Canvas* checkCanvas(lua_State* L) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Canvas); - return luaObj->getObject<Canvas>(); - } - - LUA_IMPLEMENT int l_getWidth(lua_State* L) - { - Canvas* canvas = checkCanvas(L); - luax_pushnumber(L, canvas->getWidth()); - return 1; - } - - LUA_IMPLEMENT int l_getHeight(lua_State* L) - { - Canvas* canvas = checkCanvas(L); - luax_pushnumber(L, canvas->getHeight()); - return 1; - } - - LUA_IMPLEMENT int l_getSize(lua_State* L) - { - Canvas* canvas = checkCanvas(L); - luax_pushnumber(L, canvas->getWidth()); - luax_pushnumber(L, canvas->getHeight()); - return 2; - } - - LUA_IMPLEMENT int l_gc(lua_State* L) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Canvas); - luaObj->release(); - return 0; - } - - LUA_EXPORT void luaopen_Canvas(lua_State* L) - { - luaL_Reg methods[] = { - { "__gc", l_gc }, - { "getWidth", l_getWidth }, - { "getHeight", l_getHeight }, - { "getSize", l_getSize }, - { 0, 0 } - }; - luax_newtype(L, Jin_Lua_Canvas, methods); - } - - } // namespace Lua -} // namespace JinEngine
\ No newline at end of file diff --git a/src/lua/modules/graphics/je_lua_canvas.h b/src/lua/modules/graphics/je_lua_canvas.h deleted file mode 100644 index d1fa885..0000000 --- a/src/lua/modules/graphics/je_lua_canvas.h +++ /dev/null @@ -1,16 +0,0 @@ -#ifndef __JE_LUA_CANVAS_H__ -#define __JE_LUA_CANVAS_H__ - -namespace JinEngine -{ - namespace Lua - { - - extern const char* Jin_Lua_Canvas; - - void luaopen_Canvas(lua_State* L); - - } -} - -#endif
\ No newline at end of file diff --git a/src/lua/modules/graphics/je_lua_graphics.cpp b/src/lua/modules/graphics/je_lua_graphics.cpp deleted file mode 100644 index fba77d7..0000000 --- a/src/lua/modules/graphics/je_lua_graphics.cpp +++ /dev/null @@ -1,1048 +0,0 @@ -#include <iostream> -#include <fstream> - -#include "libjin/jin.h" -#include "common/je_lua_object.h" -#include "common/je_lua_common.h" - -#include "je_lua_canvas.h" -#include "je_lua_sprite.h" -#include "je_lua_spritesheet.h" -#include "je_lua_bitmap.h" -#include "je_lua_ttf.h" -#include "je_lua_ttf_data.h" -#include "je_lua_texture.h" -#include "je_lua_shader.h" -#include "je_lua_text.h" -#include "je_lua_texture_font.h" -#include "je_lua_page.h" -#include "je_lua_sprite.h" -#include "je_lua_animation.h" -#include "je_lua_animator.h" -#include "je_lua_particle_system.h" - -using namespace std; -using namespace JinEngine; -using namespace JinEngine::Math; -using namespace JinEngine::Graphics; -using namespace JinEngine::Graphics::Fonts; -using namespace JinEngine::Graphics::Shaders; -using namespace JinEngine::Graphics::Animations; -using namespace JinEngine::Graphics::Particles; -using namespace JinEngine::Filesystem; - -namespace JinEngine -{ - namespace Lua - { - - #include "../../resources/font.ttf.h" - - static struct - { - Color curRenderColor; - Color curClearColor; - Font* defaultFont = nullptr; - bool initialized = false; - } context; - - LUA_IMPLEMENT int l_init(lua_State* L) - { - if (context.initialized) - { - luax_pushboolean(L, true); - return 1; - } - - Window* wnd = Window::get(); - Window::Setting setting; - setting.width = luax_getfieldinteger(L, 1, "width"); - setting.height = luax_getfieldinteger(L, 1, "height"); - setting.title = luax_getfieldstring(L, 1, "title"); - setting.icon = luax_getfieldstring(L, 1, "icon"); - setting.vsync = luax_getfieldbool(L, 1, "vsync"); - setting.fullscreen = luax_getfieldbool(L, 1, "fullscreen"); - setting.resizable = luax_getfieldbool(L, 1, "resizable"); - context.initialized = wnd->start(&setting); - if (!context.initialized) - { - luax_pushboolean(L, context.initialized); - return 1; - } - - /* load default font */ - Bitmap* bitmap = new Bitmap(default_font_bitmap, sizeof(default_font_bitmap)); - TextureFont* tf = new TextureFont(bitmap, Text(Encode::UTF8, default_charset), default_font_split, bitmap->getHeight()); - delete bitmap; - context.defaultFont = tf; - gl.setFont(tf); - - luax_pushboolean(L, context.initialized); - return 1; - } - - LUA_IMPLEMENT int l_setTitle(lua_State* L) - { - Window* wnd = Window::get(); - const char* title = luax_checkstring(L, 1); - wnd->setTitle(title); - return 0; - } - - LUA_IMPLEMENT int l_destroy(lua_State* L) - { - Window* wnd = Window::get(); - wnd->quit(); - return 0; - } - - LUA_IMPLEMENT int l_showWindow(lua_State* L) - { - Window* wnd = Window::get(); - wnd->show(); - return 0; - } - - LUA_IMPLEMENT int l_hideWindow(lua_State* L) - { - Window* wnd = Window::get(); - wnd->hide(); - return 0; - } - - LUA_IMPLEMENT int l_getSize(lua_State* L) - { - Window* wnd = Window::get(); - luax_pushnumber(L, wnd->getW()); - luax_pushnumber(L, wnd->getH()); - return 2; - } - - LUA_IMPLEMENT int l_getWidth(lua_State* L) - { - Window* wnd = Window::get(); - luax_pushnumber(L, wnd->getW()); - return 1; - } - - LUA_IMPLEMENT int l_getHeight(lua_State* L) - { - Window* wnd = Window::get(); - luax_pushnumber(L, wnd->getH()); - return 1; - } - - LUA_IMPLEMENT int l_newBitmap(lua_State* L) - { - Bitmap* bitmap = nullptr; - if (luax_gettop(L) == 2) - { - int w = luax_checkinteger(L, 1); - int h = luax_checkinteger(L, 2); - bitmap = new Bitmap(w, h); - } - else if (luax_gettop(L) == 3) - { - int w = luax_checkinteger(L, 1); - int h = luax_checkinteger(L, 2); - if (luax_istable(L, 3)) - { - unsigned int r = luax_rawgetnumber(L, 3, 1); - unsigned int g = luax_rawgetnumber(L, 3, 2); - unsigned int b = luax_rawgetnumber(L, 3, 3); - unsigned int a = luax_rawgetnumber(L, 3, 4); - bitmap = new Bitmap(w, h, Color(r, g, b, a)); - } - else if (luax_isfunction(L, 3)) - { - std::function<Color(int, int, int, int)> drawer = [=](int w, int h, int x, int y)->Color{ - luax_pushvalue(L, 3); - luax_pushnumber(L, w); - luax_pushnumber(L, h); - luax_pushnumber(L, x); - luax_pushnumber(L, y); - // Call drawer function. - luax_call(L, 4, 1); - // Get result color. - if (!luax_istable(L, -1)) - luax_error(L, "Return value of bitmap drawer is wrong, should be a color table."); - Color c; - c.r = luax_rawgetnumberthenpop(L, -1, 1); - c.g = luax_rawgetnumberthenpop(L, -1, 2); - c.b = luax_rawgetnumberthenpop(L, -1, 3); - c.a = luax_rawgetnumberthenpop(L, -1, 4); - // Pop return value. - luax_pop(L, 1); - return c; - }; - bitmap = new Bitmap(w, h, drawer); - } - else - { - luax_typerror(L, 3, "color table or color setter"); - return 1; - } - } - else - { - const char* f = luax_checkstring(L, 1); - AssetDatabase* fs = AssetDatabase::get(); - Buffer b; - try - { - if (!fs->exists(f)) - throw Exception("No such image file %s.", f); - fs->read(f, b); - } - catch (Exception& e) - { - error(L, "Failed to read image %s", f); - luax_pushnil(L); - return 1; - } - bitmap = new Bitmap(&b, b.size()); - if (bitmap == nullptr) - { - error(L, "Failed to decode image file %s", f); - luax_pushnil(L); - return 1; - } - } - LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Bitmap, new Shared(bitmap)); - return 1; - } - - /* jin.graphics.newTexture(bitmap) */ - LUA_IMPLEMENT int l_newTexture(lua_State* L) - { - Texture* texture = nullptr; - if (luax_istype(L, 1, Jin_Lua_Bitmap)) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Bitmap); - Bitmap* bitmap = luaObj->getObject<Bitmap>(); - texture = new Texture(bitmap); - } - else if (luax_isstring(L, 1)) - { - const char* path = luax_checkstring(L, 1); - texture = new Texture(path); - } - LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Texture, new Shared(texture)); - return 1; - } - - LUA_IMPLEMENT int l_newShader(lua_State* L) - { - const char* program = luax_checkstring(L, 1); - Shader* jsl = new Shader(program); - if (jsl == nullptr) - { - error(L, "Failed to compile shader"); - luax_pushnil(L); - return 1; - } - LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Shader, new Shared(jsl)); - return 1; - } - - LUA_IMPLEMENT int l_newShaderf(lua_State* L) - { - const char* path = luax_checkstring(L, 1); - AssetDatabase* fs = AssetDatabase::get(); - if (!fs->exists(path)) - { - error(L, "No such shader file \"%s\"", path); - luax_pushnil(L); - return 1; - } - Buffer b; - fs->read(path, b); - Shader* jsl = new Shader((char*)&b); - if (jsl == nullptr) - { - error(L, "Failed to compile shader"); - luax_pushnil(L); - return 1; - } - LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Shader, new Shared(jsl)); - return 1; - } - - LUA_IMPLEMENT int l_newCanvas(lua_State* L) - { - int w = luax_checknumber(L, 1); - int h = luax_checknumber(L, 2); - Canvas* cvs = new Canvas(w, h); - LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Canvas, new Shared(cvs)); - return 1; - } - - LUA_IMPLEMENT int l_clear(lua_State* L) - { - glClear(GL_COLOR_BUFFER_BIT); - return 0; - } - - LUA_IMPLEMENT int l_setClearColor(lua_State* L) - { - if (luax_gettop(L) == 0) - { - glClearColor(0, 0, 0, 1); - return 0; - } - - context.curClearColor.r = luax_checknumber(L, 1); - context.curClearColor.g = luax_checknumber(L, 2); - context.curClearColor.b = luax_checknumber(L, 3); - context.curClearColor.a = luax_checknumber(L, 4); - - gl.setClearColor(context.curClearColor.r, - context.curClearColor.g, - context.curClearColor.b, - context.curClearColor.a); - return 0; - } - - LUA_IMPLEMENT int l_present(lua_State* L) - { - Window::get()->swapBuffers(); - return 0; - } - - LUA_IMPLEMENT void l_draw_texture(lua_State* L) - { - if (!luax_istype(L, 1, Jin_Lua_Texture)) - return; - int x = luax_optnumber(L, 2, 0); - int y = luax_optnumber(L, 3, 0); - float sx = luax_optnumber(L, 4, 1); - float sy = luax_optnumber(L, 5, 1); - float r = luax_optnumber(L, 6, 0); - float ox = luax_optnumber(L, 7, 0); - float oy = luax_optnumber(L, 8, 0); - LuaObject* luaObj = (LuaObject*)luax_toudata(L, 1); - Texture* tex = luaObj->getObject<Texture>(); - tex->render(x, y, sx, sy, r, ox, oy); - } - - LUA_IMPLEMENT void l_draw_canvas(lua_State* L) - { - if (!luax_istype(L, 1, Jin_Lua_Canvas)) - return; - int x = luax_optnumber(L, 2, 0); - int y = luax_optnumber(L, 3, 0); - float sx = luax_optnumber(L, 4, 1); - float sy = luax_optnumber(L, 5, 1); - float r = luax_optnumber(L, 6, 0); - float ox = luax_optnumber(L, 7, 0); - float oy = luax_optnumber(L, 8, 0); - LuaObject* luaObj = (LuaObject*)luax_toudata(L, 1); - Canvas* canvas = luaObj->getObject<Canvas>(); - canvas->render(x, y, sx, sy, r, ox, oy); - } - - /* jin.graphics.draw(text, font, x, y) */ - LUA_IMPLEMENT void l_draw_text(lua_State* L) - { - if (!luax_istype(L, 1, Jin_Lua_Text)) - return; - LuaObject* p = (LuaObject*)luax_toudata(L, 1); - Text* text = p->getObject<Text>(); - int x = luax_optnumber(L, 3, 0); - int y = luax_optnumber(L, 4, 0); - int spacing = luax_optnumber(L, 6, 0); - Font* font = nullptr; - LuaObject* p2 = (LuaObject*)luax_toudata(L, 2); - if (luax_istype(L, 2, Jin_Lua_TextureFont)) - { - TextureFont* tf = p2->getObject<TextureFont>(); - font = tf; - } - else if (luax_istype(L, 2, Jin_Lua_TTF)) - { - TTF* ttf = p2->getObject<TTF>(); - font = ttf; - } - else - { - font = context.defaultFont; - } - int lineheight = luax_optnumber(L, 5, font->getFontSize()); - font->render(*text, x, y, lineheight, spacing); - } - - /* jin.graphics.draw(page, x, y) */ - LUA_IMPLEMENT void l_draw_page(lua_State* L) - { - if (!luax_istype(L, 1, Jin_Lua_Page)) - return; - int x = luax_optnumber(L, 2, 0); - int y = luax_optnumber(L, 3, 0); - LuaObject* p = (LuaObject*)luax_toudata(L, 1); - Page* page = p->getObject<Page>(); - Font* font = page->font; - font->render(page, x, y); - } - - LUA_IMPLEMENT void l_draw_sprite(lua_State* L) - { - if (!luax_istype(L, 1, Jin_Lua_Sprite)) - return; - LuaObject* luaSprite = (LuaObject*)luax_toudata(L, 1); - Sprite* sprite = luaSprite->getObject<Sprite>(); - float x = luax_checknumber(L, 2); - float y = luax_checknumber(L, 3); - float sx = luax_checknumber(L, 4); - float sy = luax_checknumber(L, 5); - float r = luax_checknumber(L, 6); - sprite->render(x, y, sx, sy, r); - } - - LUA_IMPLEMENT int l_draw(lua_State* L) - { - if (luax_istype(L, 1, Jin_Lua_Texture)) - l_draw_texture(L); - else if (luax_istype(L, 1, Jin_Lua_Canvas)) - l_draw_canvas(L); - else if (luax_istype(L, 1, Jin_Lua_Text)) - l_draw_text(L); - else if (luax_istype(L, 1, Jin_Lua_Page)) - l_draw_page(L); - else if (luax_istype(L, 1, Jin_Lua_Sprite)) - l_draw_sprite(L); - else - { - luax_typerror(L, 1, "texture or canvas"); - return 1; - } - return 0; - } - - // draw(tex, quad, x, y, sx, sy, r, ax, ay) - LUA_IMPLEMENT int l_drawq(lua_State* L) - { - if (!luax_istable(L, 2)) - { - luax_typerror(L, 2, "table"); - return 1; - } - Math::Quad q; - q.x = luax_rawgetnumber(L, 2, 1); - q.y = luax_rawgetnumber(L, 2, 2); - q.w = luax_rawgetnumber(L, 2, 3); - q.h = luax_rawgetnumber(L, 2, 4); - luax_pop(L, 4); - int x = luax_optnumber(L, 3, 0); - int y = luax_optnumber(L, 4, 0); - float sx = luax_optnumber(L, 5, 1); - float sy = luax_optnumber(L, 6, 1); - float r = luax_optnumber(L, 7, 0); - float ox = luax_optnumber(L, 8, 0); - float oy = luax_optnumber(L, 9, 0); - - if (luax_istype(L, 1, Jin_Lua_Texture)) - { - LuaObject* luaObj = (LuaObject*)luax_toudata(L, 1); - Texture* tex = luaObj->getObject<Texture>(); - tex->render(q, x, y, sx, sy, r, ox, oy); - } - else if (luax_istype(L, 1, Jin_Lua_Canvas)) - { - LuaObject* luaObj = (LuaObject*)luax_toudata(L, 1); - Canvas* canvas = luaObj->getObject<Canvas>(); - canvas->render(q, x, y, sx, sy, r, ox, oy); - } - else - { - luax_typerror(L, 1, "texture or canvas"); - } - } - - /* print(string, x, y, lineheight, spacing) */ - /* need set font */ - LUA_IMPLEMENT int l_print(lua_State* L) - { - Font* font = gl.getFont(); - if (font == nullptr) - return 0; - unsigned length; - const char* str = luax_checklstring(L, 1, &length); - Text text(Encode::UTF8, str, length); - int x = luax_optnumber(L, 2, 0); - int y = luax_optnumber(L, 3, 0); - int lineheight = luax_optnumber(L, 4, font->getFontSize()); - int spacing = luax_optnumber(L, 5, 0); - font->render(text, x, y, lineheight, spacing); - return 0; - } - - LUA_IMPLEMENT int l_setColor(lua_State* L) - { - if (luax_gettop(L) == 0) - { - gl.setColor(Color(255, 255, 255, 255)); - return 0; - } - - context.curRenderColor.r = luax_checknumber(L, 1); - context.curRenderColor.g = luax_checknumber(L, 2); - context.curRenderColor.b = luax_checknumber(L, 3); - if (luax_gettop(L) == 4) - context.curRenderColor.a = luax_checknumber(L, 4); - else - context.curRenderColor.a = 255; - gl.setColor(context.curRenderColor); - return 0; - } - - LUA_IMPLEMENT int l_getColor(lua_State * L) - { - luax_pushnumber(L, context.curRenderColor.r); - luax_pushnumber(L, context.curRenderColor.g); - luax_pushnumber(L, context.curRenderColor.b); - luax_pushnumber(L, context.curRenderColor.a); - return 4; - } - - LUA_IMPLEMENT int l_bindCanvas(lua_State* L) - { - if (luax_gettop(L) == 0) - { - // bind to default canvas - gl.unbindCanvas(); - return 0; - } - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Canvas); - Canvas* canvas = luaObj->getObject<Canvas>(); - gl.bindCanvas(canvas); - return 0; - } - - LUA_IMPLEMENT int l_unbindCanvas(lua_State* L) - { - gl.unbindCanvas(); - return 0; - } - - LUA_IMPLEMENT int l_useShader(lua_State* L) - { - if (luax_gettop(L) == 0) - { - gl.unuseShader(); - return 0; - } - if (luax_istype(L, 1, Jin_Lua_Shader)) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Shader); - Shader* shader = luaObj->getObject<Shader>(); - gl.useShader(shader); - } - else - { - luax_typerror(L, 1, "JSL shader"); - } - return 0; - } - - LUA_IMPLEMENT int l_setBlend(lua_State* L) - { - - return 0; - } - - LUA_IMPLEMENT int l_point(lua_State* L) - { - int x = luax_checknumber(L, 1); - int y = luax_checknumber(L, 2); - JinEngine::Graphics::point(x, y); - - return 0; - } - - LUA_IMPLEMENT int l_line(lua_State* L) - { - int x1 = luax_checknumber(L, 1); - int y1 = luax_checknumber(L, 2); - int x2 = luax_checknumber(L, 3); - int y2 = luax_checknumber(L, 4); - JinEngine::Graphics::line(x1, y1, x2, y2); - - return 0; - } - - LUA_IMPLEMENT int l_rect(lua_State* L) - { - RenderMode mode = static_cast<RenderMode>(luax_checkinteger(L, 1)); - if (mode != RenderMode::NONE) - { - int x = luax_checknumber(L, 2); - int y = luax_checknumber(L, 3); - int w = luax_checknumber(L, 4); - int h = luax_checknumber(L, 5); - rect(mode, x, y, w, h); - } - else - { - luax_typerror(L, 1, "'fill' or 'line'"); - return 1; - } - - return 0; - } - - LUA_IMPLEMENT int l_circle(lua_State* L) - { - RenderMode mode = static_cast<RenderMode>(luax_checkinteger(L, 1)); - if (mode != RenderMode::NONE) - { - int x = luax_checknumber(L, 2); - int y = luax_checknumber(L, 3); - float r = luax_checknumber(L, 4); - circle(mode, x, y, r); - } - else - { - luax_typerror(L, 1, "'fill' or 'line'"); - return 1; - } - - return 0; - } - - LUA_IMPLEMENT int l_triangle(lua_State* L) - { - RenderMode mode = static_cast<RenderMode>(luax_checkinteger(L, 1)); - if (mode != RenderMode::NONE) - { - int x = luax_checknumber(L, 2); - int y = luax_checknumber(L, 3); - - int x2 = luax_checknumber(L, 3); - int y2 = luax_checknumber(L, 4); - - int x3 = luax_checknumber(L, 5); - int y3 = luax_checknumber(L, 6); - - triangle(mode, x, y, x2, y2, x3, y3); - } - else - { - luax_typerror(L, 1, "'fill' or 'line'"); - return 1; - } - - return 0; - } - - LUA_IMPLEMENT int l_polygon(lua_State* L) - { - RenderMode mode = static_cast<RenderMode>(luax_checkinteger(L, 1)); - int n = luax_checknumber(L, 2); - if (mode != RenderMode::NONE) - { - if (!luax_istable(L, 3)) - { - luax_typerror(L, 3, "table"); - return 1; - } - int tn = luax_tableidxlen(L, 3); - if (tn != n * 2) - { - LUA_IMPLEMENT char* emsg = \ - "number of polygon vertices doesn't match " \ - "provided n, expect %d numbers but get %d"; - luax_error(L, emsg, n * 2, tn); - return 1; - } - float* p = (float*)alloca(2 * n * sizeof(float)); - for (int i = 1; i <= 2 * n; ++i) - p[i - 1] = luax_rawgetnumber(L, 3, i); - polygon(mode, p, n); - } - else - { - luax_typerror(L, 1, "'fill' or 'line'"); - return 1; - } - - return 0; - } - - LUA_IMPLEMENT int l_newTTFData(lua_State* L) - { - TTFData* fd = nullptr; - { - const char* path = luax_checkstring(L, 1); - AssetDatabase* fs = AssetDatabase::get(); - if (!fs->exists(path)) - { - error(L, "No such font \"%s\"", path); - luax_pushnil(L); - return 1; - } - Buffer b; - fs->read(path, b); - fd = new TTFData(&b, b.size()); - } - LuaObject* luaObj = luax_newinstance(L, Jin_Lua_TTFData, new Shared(fd)); - return 1; - } - - /* newText(str[, encode]) */ - LUA_IMPLEMENT int l_newText(lua_State* L) - { - Encode encode = Encode::UTF8; - if (luax_gettop(L) == 2) - { - const char* e = luax_checkstring(L, 2); - if (strcmp(e, "UTF8") == 0) encode = Encode::UTF8; - //else if (strcmp(e, "UTF16") == 0) encode = Encode::UTF16; - else if (strcmp(e, "ASCII") == 0) encode = Encode::ASCII; - else - { - luax_error(L, "wrong text encode %s", e); - return 0; - } - } - unsigned length; - const char* data = luax_checklstring(L, 1, &length); - Text* text = new Text(encode, data, length); - LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Text, new Shared(text)); - return 1; - } - - // newSprite(Texture tex, Quad quad, Origin origin) - // newSprite(Texture tex, Quad quad, Number ox, Number oy) - // newSprite(Texture tex, Origin origin) - // newSprite(Texture tex, Number ox, Number oy) - LUA_IMPLEMENT int l_newSprite(lua_State* L) - { - int n = luax_gettop(L); - LuaObject* objGraphic = nullptr; - if (luax_istype(L, 1, Jin_Lua_Texture)) - objGraphic = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Texture); - else if (luax_istype(L, 1, Jin_Lua_Canvas)) - objGraphic = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Canvas); - Graphic* graphic = objGraphic->getObject<Graphic>(); - if (objGraphic != nullptr) - { - if (n == 3 && luax_istable(L, 2)) - { - Quad quad; - quad.x = luax_rawgetnumberthenpop(L, 2, 1); - quad.y = luax_rawgetnumberthenpop(L, 2, 2); - quad.w = luax_rawgetnumberthenpop(L, 2, 3); - quad.h = luax_rawgetnumberthenpop(L, 2, 4); - int o = luax_checkinteger(L, 3); - Origin origin = static_cast<Origin>(o); - LuaObject* p = luax_newinstance(L, Jin_Lua_Sprite, new Shared(new Sprite(graphic, quad, origin))); - p->setDependency((int)SpriteDependency::DEP_GRAPHIC, objGraphic); - } - else if (n == 4) - { - Quad quad; - quad.x = luax_rawgetnumberthenpop(L, 2, 1); - quad.y = luax_rawgetnumberthenpop(L, 2, 2); - quad.w = luax_rawgetnumberthenpop(L, 2, 3); - quad.h = luax_rawgetnumberthenpop(L, 2, 4); - int ox = luax_checkinteger(L, 3); - int oy = luax_checkinteger(L, 4); - LuaObject* p = luax_newinstance(L, Jin_Lua_Sprite, new Shared(new Sprite(graphic, quad, ox, oy))); - p->setDependency((int)SpriteDependency::DEP_GRAPHIC, objGraphic); - } - else if (n == 2) - { - int o = luax_checkinteger(L, 2); - Origin origin = static_cast<Origin>(o); - LuaObject* p = luax_newinstance(L, Jin_Lua_Sprite, new Shared(new Sprite(graphic, origin))); - p->setDependency((int)SpriteDependency::DEP_GRAPHIC, objGraphic); - } - else if (n == 3) - { - int ox = luax_checkinteger(L, 2); - int oy = luax_checkinteger(L, 3); - LuaObject* p = luax_newinstance(L, Jin_Lua_Sprite, new Shared(new Sprite(graphic, ox, oy))); - p->setDependency((int)SpriteDependency::DEP_GRAPHIC, objGraphic); - } - else - { - luax_error(L, "No matched overloaded functions."); - return 1; - } - } - - return 1; - } - - LUA_IMPLEMENT int l_newSpriteSheet(lua_State* L) - { - LuaObject* objGraphic = nullptr; - if (luax_istype(L, 1, Jin_Lua_Texture)) - objGraphic = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Texture); - else if(luax_istype(L, 1, Jin_Lua_Canvas)) - objGraphic = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Canvas); - if (objGraphic != nullptr) - { - Graphic* graphic = objGraphic->getObject<Graphic>(); - Shared* shrSSheet = new Shared(new SpriteSheet(graphic)); - LuaObject* luaSSheet = luax_newinstance(L, Jin_Lua_SpriteSheet, shrSSheet); - luaSSheet->setDependency((int)SpriteSheetDependency::DEP_GRAPHIC, objGraphic); - return 1; - } - else - return 0; - } - - // newAnimation([frames table, loop, speed]) - LUA_IMPLEMENT int l_newAnimation(lua_State* L) - { - int argc = luax_gettop(L); - Animation* animation = new Animation(); - Shared* shrAnimation = new Shared(animation); - LuaObject* luaAnimation = luax_newinstance(L, Jin_Lua_Animation, shrAnimation); - if (argc >= 3) - { - if (!luax_istable(L, 1)) - { - luax_typerror(L, 1, "frames table"); - return 1; - } - bool loop = luax_checkbool(L, 2); - float speed = luax_checknumber(L, 3); - int n = luax_tableidxlen(L, 1); - for (int i = 1; i <= n; ++i) - { - luax_rawgeti(L, 1, i); - LuaObject* luaSprite = (LuaObject*)luax_checktype(L, -1, Jin_Lua_Sprite); - animation->addFrame(luaSprite->getObject<Sprite>()); - int index = animation->getFrameCount() - 1; - luaAnimation->setDependency((int)AnimationDependency::DEP_SPRITES + index, luaSprite); - } - animation->setLoop(loop); - animation->setSpeed(speed); - } - luax_pushvalue(L, argc + 1); - return 1; - } - - // newAnimator([animation]) - LUA_IMPLEMENT int l_newAnimator(lua_State* L) - { - int argc = luax_gettop(L); - Animator* animator = new Animator(); - Shared* shrAniamtor = new Shared(animator); - if (argc >= 1) - { - LuaObject* animation = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animation); - animator->setAnimation(animation->getObject<Animation>()); - LuaObject* luaAnimator = luax_newinstance(L, Jin_Lua_Animator, shrAniamtor); - luaAnimator->setDependency((int)AnimatorDependency::DEP_ANIMATION, animation); - return 1; - } - LuaObject* luaAnimator = luax_newinstance(L, Jin_Lua_Animator, shrAniamtor); - return 1; - } - - /* newTextureFont(bitmap, text, color | cellw, cellh) */ - LUA_IMPLEMENT int l_newTextureFont(lua_State* L) - { - LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Bitmap); - Bitmap* bitmap = p->getObject<Bitmap>(); - Text* text; - if (luax_istype(L, 2, Jin_Lua_Text)) - { - LuaObject* pt = (LuaObject*)luax_checktype(L, 2, Jin_Lua_Text); - text = pt->getObject<Text>(); - } - else if (luax_isstring(L, 2)) - { - unsigned len; - const char* str = luax_checklstring(L, 2, &len); - text = new Text(Encode::UTF8, str, len); - } - else - { - luax_typerror(L, 2, "Text or string"); - return 1; - } - float cellh = luax_checknumber(L, 4); - TextureFont* textureFont = nullptr; - if (luax_istable(L, 3)) - { - unsigned int r = luax_rawgetnumber(L, 3, 1); - unsigned int g = luax_rawgetnumber(L, 3, 2); - unsigned int b = luax_rawgetnumber(L, 3, 3); - unsigned int a = luax_rawgetnumber(L, 3, 4); - textureFont = new TextureFont(bitmap, *text, Color(r, g, b, a), cellh); - } - else if (luax_isnumber(L, 3)) - { - float cellw = luax_checknumber(L, 3); - textureFont = new TextureFont(bitmap, *text, cellw, cellh); - } - else - { - luax_error(L, "bad arguments #3 to 'newTextureFont', need to be table or number"); - return 0; - } - if (luax_isstring(L, 2)) - { - // Delete temporary text. - delete text; - } - LuaObject* luaObj = luax_newinstance(L, Jin_Lua_TextureFont, new Shared(textureFont)); - return 1; - } - - LUA_IMPLEMENT int l_newParticleSystem(lua_State* L) - { - LuaObject* luaObj = luax_newinstance(L, Jin_Lua_ParticleSystem, new Shared(new ParticleSystem())); - return 1; - } - - /* setFont(font) */ - LUA_IMPLEMENT int l_setFont(lua_State* L) - { - if (luax_istype(L, 1, Jin_Lua_TTF)) - { - LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_TTF); - TTF* ttf = p->getObject<TTF>(); - gl.setFont(ttf); - } - else if (luax_istype(L, 1, Jin_Lua_TextureFont)) - { - LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_TextureFont); - TextureFont* tf = p->getObject<TextureFont>(); - gl.setFont(tf); - } - return 0; - } - - LUA_IMPLEMENT int l_unsetFont(lua_State* L) - { - gl.setFont(context.defaultFont); - return 0; - } - - LUA_IMPLEMENT int l_clearMatrix(lua_State* L) - { - gl.clearMatrix(); - return 0; - } - - LUA_IMPLEMENT int l_pushMatrix(lua_State* L) - { - gl.pushMatrix(); - return 0; - } - - LUA_IMPLEMENT int l_popMatrix(lua_State* L) - { - gl.popMatrix(); - return 0; - } - - LUA_IMPLEMENT int l_scale(lua_State* L) - { - float sx = luax_checknumber(L, 1); - float sy = luax_checknumber(L, 2); - gl.scale(sx, sy); - return 0; - } - - LUA_IMPLEMENT int l_translate(lua_State* L) - { - float x = luax_checknumber(L, 1); - float y = luax_checknumber(L, 2); - gl.translate(x, y); - return 0; - } - - LUA_IMPLEMENT int l_rotate(lua_State* L) - { - float r = luax_checknumber(L, 1); - gl.rotate(r); - return 0; - } - - LUA_EXPORT int luaopen_graphics(lua_State* L) - { - luaopen_Bitmap(L); - luaopen_Texture(L); - luaopen_Canvas(L); - luaopen_TTFData(L); - luaopen_TTF(L); - luaopen_Text(L); - luaopen_TextureFont(L); - luaopen_Page(L); - luaopen_Shader(L); - luaopen_Sprite(L); - luaopen_SpriteSheet(L); - luaopen_Animation(L); - luaopen_Animator(L); - luaopen_ParticleSystem(L); - - luaL_Reg methods[] = { - /* window */ - { "init", l_init }, - { "setTitle", l_setTitle }, - { "getSize", l_getSize }, - { "getWidth", l_getWidth }, - { "getHeight", l_getHeight }, - { "destroy", l_destroy }, - { "hideWindow", l_hideWindow }, - { "showWindow", l_showWindow }, - /* creators */ - { "newBitmap", l_newBitmap }, - { "newTexture", l_newTexture }, - { "newShader", l_newShader }, - { "newShaderf", l_newShaderf }, - { "newCanvas", l_newCanvas }, - { "newTTFData", l_newTTFData }, - { "newText", l_newText }, - { "newTextureFont", l_newTextureFont }, - { "newSprite", l_newSprite }, - { "newSpriteSheet", l_newSpriteSheet }, - { "newAnimation", l_newAnimation }, - { "newAnimator", l_newAnimator }, - { "newParticleSystem", l_newParticleSystem }, - /* render */ - { "setClearColor", l_setClearColor }, - { "clear", l_clear }, - { "draw", l_draw }, - { "print", l_print }, - { "drawq", l_drawq }, - { "setColor", l_setColor }, - { "getColor", l_getColor }, - { "present", l_present }, - /* canvas */ - { "bindCanvas", l_bindCanvas }, - { "unbindCanvas", l_unbindCanvas }, - /* shader */ - { "useShader", l_useShader }, - /* shapes */ - { "point", l_point }, - { "line", l_line }, - { "rect", l_rect }, - { "circle", l_circle }, - { "triangle", l_triangle }, - { "polygon", l_polygon }, - /* font */ - { "setFont", l_setFont }, - { "unsetFont", l_unsetFont }, - /* transform */ - { "pushMatrix", l_pushMatrix }, - { "clearMatrix", l_clearMatrix }, - { "popMatrix", l_popMatrix }, - { "translate", l_translate }, - { "rotate", l_rotate }, - { "scale", l_scale }, - { 0, 0 } - }; - // Load whole lib. - luax_newlib(L, methods); - return 1; - } - - } // namespace Lua -} // namespace JinEngine
\ No newline at end of file diff --git a/src/lua/modules/graphics/je_lua_graphics.h b/src/lua/modules/graphics/je_lua_graphics.h deleted file mode 100644 index 02a2c63..0000000 --- a/src/lua/modules/graphics/je_lua_graphics.h +++ /dev/null @@ -1,14 +0,0 @@ -#ifndef __JE_LUA_GRAPHICS_H__ -#define __JE_LUA_GRAPHICS_H__ - -namespace JinEngine -{ - namespace Lua - { - - int luaopen_graphics(lua_State* L); - - } -} - -#endif
\ No newline at end of file diff --git a/src/lua/modules/graphics/je_lua_page.cpp b/src/lua/modules/graphics/je_lua_page.cpp deleted file mode 100644 index 5a312e2..0000000 --- a/src/lua/modules/graphics/je_lua_page.cpp +++ /dev/null @@ -1,66 +0,0 @@ -#include <iostream> - -#include "common/je_lua_object.h" -#include "common/je_lua_common.h" -#include "libjin/jin.h" - -using namespace JinEngine::Graphics; -using namespace JinEngine::Graphics::Fonts; -using namespace JinEngine::Graphics::Shaders; - -namespace JinEngine -{ - namespace Lua - { - - const char* Jin_Lua_Page = "Page"; - - Page* getPage(lua_State* L) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Page); - return luaObj->getObject<Page>(); - } - - LUA_IMPLEMENT int l_gc(lua_State* L) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Page); - luaObj->release(); - return 0; - } - - LUA_IMPLEMENT int l_getSize(lua_State* L) - { - Page* page = getPage(L); - luax_pushinteger(L, page->size.w); - luax_pushinteger(L, page->size.h); - return 2; - } - - LUA_IMPLEMENT int l_getWidth(lua_State* L) - { - Page* page = getPage(L); - luax_pushinteger(L, page->size.w); - return 1; - } - - LUA_IMPLEMENT int l_getHeight(lua_State* L) - { - Page* page = getPage(L); - luax_pushinteger(L, page->size.h); - return 1; - } - - LUA_EXPORT void luaopen_Page(lua_State* L) - { - luaL_Reg methods[] = { - { "__gc", l_gc }, - { "getSize", l_getSize }, - { "getWidth", l_getWidth }, - { "getHeight", l_getHeight }, - { 0, 0 } - }; - luax_newtype(L, Jin_Lua_Page, methods); - } - - } // namespace Lua -} // namespace JinEngine
\ No newline at end of file diff --git a/src/lua/modules/graphics/je_lua_page.h b/src/lua/modules/graphics/je_lua_page.h deleted file mode 100644 index e4a21a3..0000000 --- a/src/lua/modules/graphics/je_lua_page.h +++ /dev/null @@ -1,22 +0,0 @@ -#ifndef __JE_LUA_PAGE_H__ -#define __JE_LUA_PAGE_H__ - -namespace JinEngine -{ - namespace Lua - { - - enum class PageDependency - { - DEP_TTF = 1, - DEP_TEXTURE_FONT = 2, - }; - - extern const char* Jin_Lua_Page; - - void luaopen_Page(lua_State* L); - - } -} - -#endif
\ No newline at end of file diff --git a/src/lua/modules/graphics/je_lua_particle_system.cpp b/src/lua/modules/graphics/je_lua_particle_system.cpp deleted file mode 100644 index 0c42209..0000000 --- a/src/lua/modules/graphics/je_lua_particle_system.cpp +++ /dev/null @@ -1,422 +0,0 @@ -#include <vector> - -#include "common/je_lua_object.h" -#include "common/je_lua_common.h" -#include "libjin/jin.h" - -#include "je_lua_sprite.h" -#include "je_lua_particle_system.h" - -using namespace std; -using namespace JinEngine::Math; -using namespace JinEngine::Graphics; -using namespace JinEngine::Graphics::Particles; - -namespace JinEngine -{ - namespace Lua - { - - const char* Jin_Lua_ParticleSystem = "ParticleSystem"; - - LUA_IMPLEMENT inline ParticleSystem* checkPS(lua_State* L) - { - LuaObject* luaObj = luax_checkobject(L, 1, Jin_Lua_ParticleSystem); - return luaObj->getObject<ParticleSystem>(); - } - - LUA_IMPLEMENT int l_gc(lua_State* L) - { - LuaObject* luaObj = luax_checkobject(L, 1, Jin_Lua_ParticleSystem); - luaObj->release(); - return 0; - } - - LUA_IMPLEMENT int l_update(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - float dt = luax_checknumber(L, 2); - ps->update(dt); - return 0; - } - - LUA_IMPLEMENT int l_render(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - ps->render(); - return 0; - } - - LUA_IMPLEMENT int l_setPosition(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - float x = luax_checknumber(L, 2); - float y = luax_checknumber(L, 3); - ps->setPosition(x, y); - return 0; - } - - LUA_IMPLEMENT int l_setScale(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - float sx = luax_checknumber(L, 2); - float sy = luax_checknumber(L, 3); - //ps->setScale(sx, sy); - return 0; - } - - LUA_IMPLEMENT int l_pause(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - bool b = luax_checkbool(L, 2); - //ps->pause(b); - return 0; - } - - LUA_IMPLEMENT int l_clear(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - //ps->clear(); - return 0; - } - - LUA_IMPLEMENT int l_setEmitRate(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - if (luax_gettop(L) >= 3) - { - float floor = luax_checknumber(L, 2); - float ceil = luax_checknumber(L, 3); - ps->setEmitRate(floor, ceil); - } - else if (luax_gettop(L) >= 2) - { - float n = luax_checknumber(L, 2); - ps->setEmitRate(n); - } - return 0; - } - - LUA_IMPLEMENT int l_setEmitForce(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - if (luax_gettop(L) >= 3) - { - float floor = luax_checknumber(L, 2); - float ceil = luax_checknumber(L, 3); - ps->setEmitForce(floor, ceil); - } - else if (luax_gettop(L) >= 2) - { - float n = luax_checknumber(L, 2); - ps->setEmitForce(n); - } - return 0; - } - - LUA_IMPLEMENT int l_setEmitDirection(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - if (luax_gettop(L) >= 3) - { - float floor = luax_checknumber(L, 2); - float ceil = luax_checknumber(L, 3); - ps->setEmitDirection(floor, ceil); - } - else if (luax_gettop(L) >= 2) - { - float n = luax_checknumber(L, 2); - ps->setEmitDirection(n); - } - return 0; - } - - LUA_IMPLEMENT int l_setEmitPosition(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - if (luax_gettop(L) >= 3) - { - if (!luax_istable(L, 2)) - { - luax_typerror(L, 2, "table"); - return 1; - } - if (!luax_istable(L, 3)) - { - luax_typerror(L, 3, "table"); - return 1; - } - Vector2<float> floor, ceil; - floor.x = luax_rawgetnumber(L, 2, 1); - floor.y = luax_rawgetnumber(L, 2, 2); - ceil.x = luax_rawgetnumber(L, 3, 1); - ceil.y = luax_rawgetnumber(L, 3, 2); - ps->setEmitPosition(floor, ceil); - } - else if (luax_gettop(L) >= 2) - { - if (!luax_istable(L, 2)) - { - luax_typerror(L, 2, "table"); - return 1; - } - Vector2<float> pos; - pos.x = luax_rawgetnumber(L, 2, 1); - pos.y = luax_rawgetnumber(L, 2, 2); - ps->setEmitPosition(pos); - } - return 0; - } - - LUA_IMPLEMENT int l_setParticleLife(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - if (luax_gettop(L) >= 3) - { - float floor = luax_checknumber(L, 2); - float ceil = luax_checknumber(L, 3); - ps->setParticleLife(floor, ceil); - } - else if (luax_gettop(L) >= 2) - { - float n = luax_checknumber(L, 2); - ps->setParticleLife(n); - } - return 0; - } - - LUA_IMPLEMENT int l_setParticleLinearAccelaration(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - if (!luax_istable(L, 2)) - { - luax_typerror(L, 2, "table"); - return 1; - } - Vector2<float> ac; - ac.x = luax_rawgetnumber(L, 2, 1); - ac.y = luax_rawgetnumber(L, 2, 2); - ps->setParticleLinearAccelaration(ac); - return 0; - } - - LUA_IMPLEMENT int l_setParticleRadialAccelaration(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - float ra = luax_checknumber(L, 2); - ps->setParticleRadialAccelaration(ra); - return 0; - } - - LUA_IMPLEMENT int l_setParticleAngularSpeed(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - if (luax_gettop(L) >= 3) - { - float floor = luax_checknumber(L, 2); - float ceil = luax_checknumber(L, 3); - ps->setParticleAngularSpeed(floor, ceil); - } - else if (luax_gettop(L) >= 2) - { - float n = luax_checknumber(L, 2); - ps->setParticleAngularSpeed(n); - } - return 0; - } - - LUA_IMPLEMENT int l_setParticleSpritesMode(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - int n = luax_checkinteger(L, 2); - SpriteMode mode = static_cast<SpriteMode>(n); - ps->setParticleSpritesMode(mode); - return 0; - } - - LUA_IMPLEMENT int l_addParticleSprite(lua_State* L) - { - LuaObject* obj = luax_checkobject(L, 1, Jin_Lua_ParticleSystem); - ParticleSystem* ps = obj->getObject<ParticleSystem>(); - LuaObject* objSpr = luax_checkobject(L, 2, Jin_Lua_Sprite); - Sprite* spr = objSpr->getObject<Sprite>(); - ps->addParticleSprite(spr); - int depn = (*obj).getDependenciesCount(); - (*obj).setDependency((int)ParticleSystemDependency::DEP_SPRITES + depn, objSpr); - return 0; - } - - LUA_IMPLEMENT int l_addParticleSprites(lua_State* L) - { - LuaObject* obj = luax_checkobject(L, 1, Jin_Lua_ParticleSystem); - ParticleSystem* ps = obj->getObject<ParticleSystem>(); - if (!luax_istable(L, 2)) - { - luax_typerror(L, 2, "sprites table"); - return 1; - } - int n = luax_tableidxlen(L, 2); - int depn = (*obj).getDependenciesCount(); - for (int i = 1; i <= n; ++i) - { - luax_rawgeti(L, 2, i); - LuaObject* objSpr = luax_checkobject(L, -1, Jin_Lua_Sprite); - luax_pop(L, 1); - Sprite* spr = objSpr->getObject<Sprite>(); - ps->addParticleSprite(spr); - (*obj).setDependency((int)ParticleSystemDependency::DEP_SPRITES + depn + i - 1, objSpr); - } - return 0; - } - - // From 0 - LUA_IMPLEMENT int l_removeParticleSprite(lua_State* L) - { - LuaObject* obj = luax_checkobject(L, 1, Jin_Lua_ParticleSystem); - ParticleSystem* ps = obj->getObject<ParticleSystem>(); - int n = luax_checkinteger(L, 2); - ps->removeParticleSprite(n); - (*obj).removeDependency((int)ParticleSystemDependency::DEP_SPRITES + n); - return 0; - } - - LUA_IMPLEMENT int l_enableParticleBlendAdditive(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - bool enable = luax_checkbool(L, 2); - ps->enableParticleBlendAdditive(enable); - return 0; - } - - LUA_IMPLEMENT int l_setParticleScale(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - float scale = luax_checknumber(L, 2); - ps->setParticleScale(scale); - return 0; - } - - LUA_IMPLEMENT int l_addParticleScalePoint(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - float scale = luax_checknumber(L, 2); - float t = luax_checknumber(L, 3); - ps->addParticleScalePoint(scale, t); - return 0; - } - - LUA_IMPLEMENT int l_removeParticleScalePoint(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - int i = luax_checkinteger(L, 2); - ps->removeParticleScalePoint(i); - return 0; - } - - LUA_IMPLEMENT int l_setParticleColor(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - if (!luax_istable(L, 2)) - { - luax_typerror(L, 2, "color table"); - return 1; - } - Color c; - c.r = luax_rawgetnumber(L, 2, 1); - c.g = luax_rawgetnumber(L, 2, 2); - c.b = luax_rawgetnumber(L, 2, 3); - c.a = luax_rawgetnumber(L, 2, 4); - ps->setParticleColor(c); - return 0; - } - - LUA_IMPLEMENT int l_addParticleColorPoint(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - if (!luax_istable(L, 2)) - { - luax_typerror(L, 2, "color table"); - return 1; - } - Color c; - c.r = luax_rawgetnumber(L, 2, 1); - c.g = luax_rawgetnumber(L, 2, 2); - c.b = luax_rawgetnumber(L, 2, 3); - c.a = luax_rawgetnumber(L, 2, 4); - float t = luax_checknumber(L, 3); - ps->addParticleColorPoint(c, t); - return 0; - } - - LUA_IMPLEMENT int l_removeParticleColorPoint(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - int i = luax_checkinteger(L, 2); - ps->removeParticleColorPoint(i); - return 0; - } - - LUA_IMPLEMENT int l_setParticleTransparency(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - float transparency = luax_checknumber(L, 2); - ps->setParticleTransparency(transparency); - return 0; - } - - LUA_IMPLEMENT int l_addParticleTransparencyPoint(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - float transparency = luax_checknumber(L, 2); - float t = luax_checknumber(L, 3); - ps->addParticleTransparencyPoint(transparency, t); - return 0; - } - - LUA_IMPLEMENT int l_removeParticleTransparencyPoint(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - int i = luax_checkinteger(L, 2); - ps->removeParticleTransparencyPoint(i); - return 0; - } - - LUA_EXPORT void luaopen_ParticleSystem(lua_State* L) - { - luaL_Reg methods[] = { - { "__gc", l_gc }, - { "update", l_update }, - { "render", l_render }, - { "setPosition", l_setPosition }, - { "setScale", l_setScale }, - { "pause", l_pause }, - { "clear", l_clear }, - { "setEmitRate", l_setEmitRate }, - { "setEmitForce", l_setEmitForce }, - { "setEmitDirection", l_setEmitDirection }, - { "setEmitPosition", l_setEmitPosition }, - { "setParticleLife", l_setParticleLife }, - { "setParticleLinearAccelaration", l_setParticleLinearAccelaration }, - { "setParticleRadialAccelaration", l_setParticleRadialAccelaration }, - { "setParticleAngularSpeed", l_setParticleAngularSpeed }, - { "setParticleSpritesMode", l_setParticleSpritesMode }, - { "addParticleSprite", l_addParticleSprite }, - { "addParticleSprites", l_addParticleSprites }, - { "removeParticleSprite", l_removeParticleSprite }, - { "enableParticleBlendAdditive", l_enableParticleBlendAdditive }, - { "setParticleScale", l_setParticleScale }, - { "addParticleScalePoint", l_addParticleScalePoint }, - { "removeParticleScalePoint", l_removeParticleScalePoint }, - { "setParticleColor", l_setParticleColor }, - { "addParticleColorPoint", l_addParticleColorPoint }, - { "removeParticleColorPoint", l_removeParticleColorPoint }, - { "setParticleTransparency", l_setParticleTransparency }, - { "addParticleTransparencyPoint", l_addParticleTransparencyPoint }, - { "removeParticleTransparencyPoint", l_removeParticleTransparencyPoint }, - { 0, 0 } - }; - luax_newtype(L, Jin_Lua_ParticleSystem, methods); - } - - } // namespace Lua -} // namespace JinEngine
\ No newline at end of file diff --git a/src/lua/modules/graphics/je_lua_particle_system.h b/src/lua/modules/graphics/je_lua_particle_system.h deleted file mode 100644 index b75b569..0000000 --- a/src/lua/modules/graphics/je_lua_particle_system.h +++ /dev/null @@ -1,21 +0,0 @@ -#ifndef __JE_LUA_PARTICLESYSTEM_H__ -#define __JE_LUA_PARTICLESYSTEM_H__ - -namespace JinEngine -{ - namespace Lua - { - - enum class ParticleSystemDependency - { - DEP_SPRITES = 1, - }; - - extern const char* Jin_Lua_ParticleSystem; - - void luaopen_ParticleSystem(lua_State* L); - - } -} - -#endif
\ No newline at end of file diff --git a/src/lua/modules/graphics/je_lua_shader.cpp b/src/lua/modules/graphics/je_lua_shader.cpp deleted file mode 100644 index 9505444..0000000 --- a/src/lua/modules/graphics/je_lua_shader.cpp +++ /dev/null @@ -1,132 +0,0 @@ -#include "common/je_lua_object.h" -#include "common/je_lua_common.h" -#include "libjin/jin.h" - -#include "je_lua_shader.h" -#include "je_lua_canvas.h" -#include "je_lua_texture.h" - -using namespace JinEngine::Graphics; -using namespace JinEngine::Graphics::Shaders; - -namespace JinEngine -{ - namespace Lua - { - - const char* Jin_Lua_Shader = "Shader"; - - static inline Shader* checkShader(lua_State* L) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Shader); - return luaObj->getObject<Shader>(); - } - - /** - * jsl:sendNumber("variable", 0.1) - */ - LUA_IMPLEMENT int l_sendNumber(lua_State* L) - { - Shader* shader = checkShader(L); - const char* variable = luax_checkstring(L, 2); - float number = luax_checknumber(L, 3); - shader->sendFloat(variable, number); - return 0; - } - - LUA_IMPLEMENT int l_sendTexture(lua_State* L) - { - Shader* shader = checkShader(L); - const char* variable = luax_checkstring(L, 2); - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 3, Jin_Lua_Texture); - shader->sendTexture(variable, luaObj->getObject<Texture>()); - return 0; - } - - LUA_IMPLEMENT int l_sendCanvas(lua_State* L) - { - Shader* shader = checkShader(L); - const char* variable = luax_checkstring(L, 2); - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 3, Jin_Lua_Canvas); - shader->sendCanvas(variable, luaObj->getObject<Canvas>()); - return 0; - } - - LUA_IMPLEMENT int l_sendVec2(lua_State* L) - { - Shader* shader = checkShader(L); - const char* variable = luax_checkstring(L, 2); - if (!luax_istable(L, 3)) - { - luax_typerror(L, 3, "table"); - return 1; - } - float x = luax_rawgetnumber(L, 3, 1); - float y = luax_rawgetnumber(L, 3, 2); - shader->sendVec2(variable, x, y); - return 0; - } - - LUA_IMPLEMENT int l_sendVec3(lua_State* L) - { - Shader* shader = checkShader(L); - const char* variable = luax_checkstring(L, 2); - if (!luax_istable(L, 3)) - { - luax_typerror(L, 3, "table"); - return 1; - } - float x = luax_rawgetnumber(L, 3, 1); - float y = luax_rawgetnumber(L, 3, 2); - float z = luax_rawgetnumber(L, 3, 3); - shader->sendVec3(variable, x, y, z); - return 0; - } - - LUA_IMPLEMENT int l_sendVec4(lua_State* L) - { - Shader* shader = checkShader(L); - const char* variable = luax_checkstring(L, 2); - if (!luax_istable(L, 3)) - { - luax_typerror(L, 3, "table"); - return 1; - } - float x = luax_rawgetnumber(L, 3, 1); - float y = luax_rawgetnumber(L, 3, 2); - float z = luax_rawgetnumber(L, 3, 3); - float w = luax_rawgetnumber(L, 3, 4); - shader->sendVec4(variable, x, y, z, w); - return 0; - } - - LUA_IMPLEMENT int l_sendColor(lua_State* L) - { - return l_sendVec4(L); - } - - LUA_IMPLEMENT int l_gc(lua_State* L) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Shader); - luaObj->release(); - return 0; - } - - LUA_EXPORT void luaopen_Shader(lua_State* L) - { - luaL_Reg methods[] = { - { "__gc", l_gc }, - { "sendNumber", l_sendNumber }, - { "sendTexture", l_sendTexture }, - { "sendCanvas", l_sendCanvas }, - { "sendVec2", l_sendVec2 }, - { "sendVec3", l_sendVec3 }, - { "sendVec4", l_sendVec4 }, - { "sendColor", l_sendColor }, - { 0, 0 } - }; - luax_newtype(L, Jin_Lua_Shader, methods); - } - - } // namespace Lua -} // namespace JinEngine
\ No newline at end of file diff --git a/src/lua/modules/graphics/je_lua_shader.h b/src/lua/modules/graphics/je_lua_shader.h deleted file mode 100644 index 5a84372..0000000 --- a/src/lua/modules/graphics/je_lua_shader.h +++ /dev/null @@ -1,16 +0,0 @@ -#ifndef __JE_LUA_SHDER_H__ -#define __JE_LUA_SHDER_H__ - -namespace JinEngine -{ - namespace Lua - { - - extern const char* Jin_Lua_Shader; - - void luaopen_Shader(lua_State* L); - - } -} - -#endif
\ No newline at end of file diff --git a/src/lua/modules/graphics/je_lua_sprite.cpp b/src/lua/modules/graphics/je_lua_sprite.cpp deleted file mode 100644 index f1bc6aa..0000000 --- a/src/lua/modules/graphics/je_lua_sprite.cpp +++ /dev/null @@ -1,66 +0,0 @@ -#include "common/je_lua_object.h" -#include "common/je_lua_common.h" -#include "libjin/jin.h" - -#include "je_lua_sprite.h" -#include "je_lua_canvas.h" -#include "je_lua_texture.h" -#include "je_lua_shader.h" - -using namespace JinEngine::Math; -using namespace JinEngine::Graphics; -using namespace JinEngine::Graphics::Shaders; - -namespace JinEngine -{ - namespace Lua - { - const char* Jin_Lua_Sprite = "Sprite"; - - LUA_IMPLEMENT inline Sprite* checkSprite(lua_State* L) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Sprite); - return luaObj->getObject<Sprite>(); - } - - LUA_IMPLEMENT int l_gc(lua_State* L) - { - LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Sprite); - p->release(); - return 0; - } - - LUA_IMPLEMENT int l_render(lua_State* L) - { - Sprite* sprite = checkSprite(L); - float x = luax_checknumber(L, 2); - float y = luax_checknumber(L, 3); - float sx = luax_checknumber(L, 4); - float sy = luax_checknumber(L, 5); - float r = luax_checknumber(L, 6); - sprite->render(x, y, sx, sy, r); - return 0; - } - - LUA_IMPLEMENT int l_getSize(lua_State* L) - { - Sprite* sprite = checkSprite(L); - Vector2<int> size = sprite->getSize(); - luax_pushinteger(L, size.x); - luax_pushinteger(L, size.y); - return 1; - } - - LUA_EXPORT void luaopen_Sprite(lua_State* L) - { - luaL_Reg methods[] = { - { "__gc", l_gc }, - { "render", l_render }, - { "getSize", l_getSize }, - { 0, 0 } - }; - luax_newtype(L, Jin_Lua_Sprite, methods); - } - - } // namespace Lua -} // namespace JinEngine
\ No newline at end of file diff --git a/src/lua/modules/graphics/je_lua_sprite.h b/src/lua/modules/graphics/je_lua_sprite.h deleted file mode 100644 index 02c44bf..0000000 --- a/src/lua/modules/graphics/je_lua_sprite.h +++ /dev/null @@ -1,24 +0,0 @@ -#ifndef __JE_LUA_SPRITE_H__ -#define __JE_LUA_SPRITE_H__ - -namespace JinEngine -{ - namespace Lua - { - - // Sprite dependency slots. - enum class SpriteDependency - { - DEP_GRAPHIC = 1, - DEP_SHADER = 2, - DEP_SPRITESHEET = 3 - }; - - extern const char* Jin_Lua_Sprite; - - void luaopen_Sprite(lua_State* L); - - } -} - -#endif
\ No newline at end of file diff --git a/src/lua/modules/graphics/je_lua_spritesheet.cpp b/src/lua/modules/graphics/je_lua_spritesheet.cpp deleted file mode 100644 index a1a2c59..0000000 --- a/src/lua/modules/graphics/je_lua_spritesheet.cpp +++ /dev/null @@ -1,118 +0,0 @@ -#include <vector> - -#include "common/je_lua_object.h" -#include "common/je_lua_common.h" -#include "libjin/jin.h" -#include "je_lua_sprite.h" -#include "je_lua_spritesheet.h" - -using namespace std; -using namespace JinEngine::Math; -using namespace JinEngine::Graphics; - -namespace JinEngine -{ - namespace Lua - { - - const char* Jin_Lua_SpriteSheet = "SpriteSheet"; - - LUA_IMPLEMENT int l_gc(lua_State* L) - { - LuaObject* luaSSheet = (LuaObject*)luax_checktype(L, 1, Jin_Lua_SpriteSheet); - luaSSheet->release(); - return 0; - } - - LUA_IMPLEMENT int l_newSprite(lua_State* L) - { - LuaObject* luaSSheet = (LuaObject*)luax_checktype(L, 1, Jin_Lua_SpriteSheet); - SpriteSheet* sheet = luaSSheet->getObject<SpriteSheet>(); - Quad quad; - quad.x = luax_rawgetnumberthenpop(L, 2, 1); - quad.y = luax_rawgetnumberthenpop(L, 2, 2); - quad.w = luax_rawgetnumberthenpop(L, 2, 3); - quad.h = luax_rawgetnumberthenpop(L, 2, 4); - Sprite* spr = nullptr; - if (luax_gettop(L) >= 4) - { - float ox = luax_checknumber(L, 3); - float oy = luax_checknumber(L, 4); - spr = sheet->createSprite(quad, ox, oy); - } - else if (luax_gettop(L) == 3) - { - int o = luax_checkinteger(L, 3); - Origin origin; - origin = static_cast<Origin>(o); - spr = sheet->createSprite(quad, origin); - } - Shared* shrSprite = new Shared(spr); - LuaObject* luaSprite = luax_newinstance(L, Jin_Lua_Sprite, shrSprite); - luaSprite->setDependency((int)SpriteDependency::DEP_SPRITESHEET, luaSSheet); - return 1; - } - - // {} = newSprites - LUA_IMPLEMENT int l_newSprites(lua_State* L) - { - LuaObject* luaSS = (LuaObject*)luax_checktype(L, 1, Jin_Lua_SpriteSheet); - SpriteSheet* ss = luaSS->getObject<SpriteSheet>(); - int count = luax_checkinteger(L, 2); - int r = luax_checkinteger(L, 3); - int c = luax_checkinteger(L, 4); - int w = luax_checkinteger(L, 5); - int h = luax_checkinteger(L, 6); - vector<Sprite*> sprs; - int argc = luax_gettop(L); - if (argc == 6) - { - sprs = ss->createSprites(count, r, c, w, h, Origin::TOPLEFT); - } - else if (argc >= 8) - { - int ox = luax_checkinteger(L, 7); - int oy = luax_checkinteger(L, 8); - int offx = luax_optinteger(L, 9, 0); - int offy = luax_optinteger(L, 10, 0); - sprs = ss->createSprites(count, r, c, w, h, ox, oy, offx, offy); - } - else if (argc >= 7) - { - int o = luax_checkinteger(L, 7); - Origin origin = static_cast<Origin>(o); - int offx = luax_optinteger(L, 8, 0); - int offy = luax_optinteger(L, 9, 0); - sprs = ss->createSprites(count, r, c, w, h, origin, offx, offy); - } - else - { - luax_error(L, "No matched override function."); - return 1; - } - luax_newtable(L); - LuaObject* graphic = luaSS->getDependency((int)SpriteSheetDependency::DEP_GRAPHIC); - for (int i = 0; i < sprs.size(); ++i) - { - Sprite* spr = sprs[i]; - Shared* shrSpr = new Shared(spr); - LuaObject* luaSpr = (LuaObject*)luax_newinstance(L, Jin_Lua_Sprite, shrSpr); - luaSpr->setDependency((int)SpriteDependency::DEP_GRAPHIC, graphic); - luax_rawseti(L, -2, i + 1); - } - return 1; - } - - LUA_EXPORT void luaopen_SpriteSheet(lua_State* L) - { - luaL_Reg methods[] = { - { "__gc", l_gc }, - { "newSprite", l_newSprite }, - { "newSprites", l_newSprites }, - { 0, 0 } - }; - luax_newtype(L, Jin_Lua_SpriteSheet, methods); - } - - } -}
\ No newline at end of file diff --git a/src/lua/modules/graphics/je_lua_spritesheet.h b/src/lua/modules/graphics/je_lua_spritesheet.h deleted file mode 100644 index bcae60b..0000000 --- a/src/lua/modules/graphics/je_lua_spritesheet.h +++ /dev/null @@ -1,21 +0,0 @@ -#ifndef __JE_LUA_SPRITE_SHEET_H__ -#define __JE_LUA_SPRITE_SHEET_H__ - -namespace JinEngine -{ - namespace Lua - { - - enum class SpriteSheetDependency - { - DEP_GRAPHIC = 1 - }; - - extern const char* Jin_Lua_SpriteSheet; - - void luaopen_SpriteSheet(lua_State* L); - - } -} - -#endif
\ No newline at end of file diff --git a/src/lua/modules/graphics/je_lua_text.cpp b/src/lua/modules/graphics/je_lua_text.cpp deleted file mode 100644 index 0afbceb..0000000 --- a/src/lua/modules/graphics/je_lua_text.cpp +++ /dev/null @@ -1,31 +0,0 @@ -#include "common/je_lua_object.h" -#include "common/je_lua_common.h" -#include "libjin/jin.h" - -using namespace JinEngine::Graphics; - -namespace JinEngine -{ - namespace Lua - { - - const char* Jin_Lua_Text = "Text"; - - LUA_IMPLEMENT int l_gc(lua_State* L) - { - LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Text); - p->release(); - return 0; - } - - LUA_EXPORT void luaopen_Text(lua_State* L) - { - luaL_Reg methods[] = { - { "__gc", l_gc }, - { 0, 0 } - }; - luax_newtype(L, Jin_Lua_Text, methods); - } - - } // namespace Lua -} // namespace JinEngine
\ No newline at end of file diff --git a/src/lua/modules/graphics/je_lua_text.h b/src/lua/modules/graphics/je_lua_text.h deleted file mode 100644 index dfcc9cc..0000000 --- a/src/lua/modules/graphics/je_lua_text.h +++ /dev/null @@ -1,16 +0,0 @@ -#ifndef __JE_LUA_TEXT_H__ -#define __JE_LUA_TEXT_H__ - -namespace JinEngine -{ - namespace Lua - { - - extern const char* Jin_Lua_Text; - - void luaopen_Text(lua_State* L); - - } -} - -#endif
\ No newline at end of file diff --git a/src/lua/modules/graphics/je_lua_texture.cpp b/src/lua/modules/graphics/je_lua_texture.cpp deleted file mode 100644 index b03b999..0000000 --- a/src/lua/modules/graphics/je_lua_texture.cpp +++ /dev/null @@ -1,63 +0,0 @@ -#include "common/je_lua_object.h" -#include "common/je_lua_common.h" -#include "libjin/jin.h" -#include "je_lua_texture.h" - -using namespace JinEngine::Graphics; - -namespace JinEngine -{ - namespace Lua - { - - const char* Jin_Lua_Texture = "Texture"; - - LUA_IMPLEMENT inline Texture* checkTexture(lua_State* L) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Texture); - return luaObj->getObject<Texture>(); - } - - LUA_IMPLEMENT int l_getWidth(lua_State* L) - { - Texture* shared = checkTexture(L); - luax_pushnumber(L, shared->getWidth()); - return 1; - } - - LUA_IMPLEMENT int l_getHeight(lua_State *L) - { - Texture* shared = checkTexture(L); - luax_pushnumber(L, shared->getHeight()); - return 1; - } - - LUA_IMPLEMENT int l_getSize(lua_State* L) - { - Texture* shared = checkTexture(L); - luax_pushnumber(L, shared->getWidth()); - luax_pushnumber(L, shared->getHeight()); - return 2; - } - - LUA_IMPLEMENT int l_gc(lua_State* L) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Texture); - luaObj->release(); - return 0; - } - - LUA_EXPORT void luaopen_Texture(lua_State* L) - { - luaL_Reg methods[] = { - { "__gc", l_gc }, - { "getWidth", l_getWidth }, - { "getHeight", l_getHeight }, - { "getSize", l_getSize }, - { 0, 0 } - }; - luax_newtype(L, Jin_Lua_Texture, methods); - } - - }// namespace Lua -}// namespace JinEngine
\ No newline at end of file diff --git a/src/lua/modules/graphics/je_lua_texture.h b/src/lua/modules/graphics/je_lua_texture.h deleted file mode 100644 index c8bb71c..0000000 --- a/src/lua/modules/graphics/je_lua_texture.h +++ /dev/null @@ -1,16 +0,0 @@ -#ifndef __JE_LUA_TEXTURE_H__ -#define __JE_LUA_TEXTURE_H__ - -namespace JinEngine -{ - namespace Lua - { - - extern const char* Jin_Lua_Texture; - - void luaopen_Texture(lua_State* L); - - } -} - -#endif
\ No newline at end of file diff --git a/src/lua/modules/graphics/je_lua_texture_font.cpp b/src/lua/modules/graphics/je_lua_texture_font.cpp deleted file mode 100644 index 6cbf7ca..0000000 --- a/src/lua/modules/graphics/je_lua_texture_font.cpp +++ /dev/null @@ -1,63 +0,0 @@ -#include "common/je_lua_object.h" -#include "common/je_lua_common.h" -#include "libjin/jin.h" - -#include "je_lua_page.h" -#include "je_lua_text.h" - -using namespace JinEngine::Graphics; -using namespace JinEngine::Graphics::Fonts; - -namespace JinEngine -{ - namespace Lua - { - - const char* Jin_Lua_TextureFont = "TextureFont"; - - LUA_IMPLEMENT int l_gc(lua_State* L) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_TextureFont); - luaObj->release(); - return 0; - } - - /* typeset(Text | string, lineheight, spacing) */ - LUA_IMPLEMENT int l_typeset(lua_State* L) - { - LuaObject* luaTexFont = (LuaObject*)luax_checktype(L, 1, Jin_Lua_TextureFont); - TextureFont* tf = luaTexFont->getObject<TextureFont>(); - int lineheight = luax_checkinteger(L, 3); - int spacing = luax_optnumber(L, 4, 0); - Page* page = nullptr; - if (luax_isstring(L, 2)) - { - unsigned length; - const char* str = luax_checklstring(L, 2, &length); - Text text(Encode::UTF8, str, length); - page = tf->typeset(text, lineheight, spacing); - } - else if (luax_istype(L, 2, Jin_Lua_Text)) - { - LuaObject* p2 = (LuaObject*)luax_checktype(L, 2, Jin_Lua_Text); - Text* text = p2->getObject<Text>(); - page = tf->typeset(*text, lineheight, spacing); - } - Shared* shrPage = new Shared(page); - LuaObject* luaPage = luax_newinstance(L, Jin_Lua_Page, shrPage); - luaPage->setDependency((int)PageDependency::DEP_TEXTURE_FONT, luaTexFont); - return 1; - } - - LUA_EXPORT void luaopen_TextureFont(lua_State* L) - { - luaL_Reg methods[] = { - { "__gc", l_gc }, - { "typeset", l_typeset }, - { 0, 0 } - }; - luax_newtype(L, Jin_Lua_TextureFont, methods); - } - - } // namespace Lua -} // namespace JinEngine
\ No newline at end of file diff --git a/src/lua/modules/graphics/je_lua_texture_font.h b/src/lua/modules/graphics/je_lua_texture_font.h deleted file mode 100644 index d1fffe5..0000000 --- a/src/lua/modules/graphics/je_lua_texture_font.h +++ /dev/null @@ -1,16 +0,0 @@ -#ifndef __JE_LUA_TEXTURE_FONT_H__ -#define __JE_LUA_TEXTURE_FONT_H__ - -namespace JinEngine -{ - namespace Lua - { - - extern const char* Jin_Lua_TextureFont; - - void luaopen_TextureFont(lua_State* L); - - } -} - -#endif
\ No newline at end of file diff --git a/src/lua/modules/graphics/je_lua_ttf.cpp b/src/lua/modules/graphics/je_lua_ttf.cpp deleted file mode 100644 index ead46de..0000000 --- a/src/lua/modules/graphics/je_lua_ttf.cpp +++ /dev/null @@ -1,63 +0,0 @@ -#include "common/je_lua_object.h" -#include "common/je_lua_common.h" -#include "libjin/jin.h" - -#include "je_lua_page.h" -#include "je_lua_text.h" - -using namespace JinEngine::Graphics; -using namespace JinEngine::Graphics::Fonts; - -namespace JinEngine -{ - namespace Lua - { - - const char* Jin_Lua_TTF = "TTF"; - - LUA_IMPLEMENT int l_gc(lua_State* L) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_TTF); - luaObj->release(); - return 0; - } - - /* typeset(Text | string, lineheight, spacing) */ - LUA_IMPLEMENT int l_typeset(lua_State* L) - { - LuaObject* luaTTF = (LuaObject*)luax_checktype(L, 1, Jin_Lua_TTF); - TTF* ttf = luaTTF->getObject<TTF>(); - int lineheight = luax_optnumber(L, 3, ttf->getFontSize()); - int spacing = luax_optnumber(L, 4, 0); - Page* page = nullptr; - if (luax_isstring(L, 2)) - { - unsigned length; - const char* str = luax_checklstring(L, 2, &length); - Text text(Encode::UTF8, str, length); - page = ttf->typeset(text, lineheight, spacing); - } - else if (luax_istype(L, 2, Jin_Lua_Text)) - { - LuaObject* luaText = (LuaObject*)luax_checktype(L, 2, Jin_Lua_Text); - Text* text = luaText->getObject<Text>(); - page = ttf->typeset(*text, lineheight, spacing); - } - Shared* refPage = new Shared(page); - LuaObject* luaPage = luax_newinstance(L, Jin_Lua_Page, refPage); - luaPage->setDependency((int)PageDependency::DEP_TTF, luaTTF); - return 1; - } - - LUA_EXPORT void luaopen_TTF(lua_State* L) - { - luaL_Reg methods[] = { - { "__gc", l_gc }, - { "typeset", l_typeset }, - { 0, 0 } - }; - luax_newtype(L, Jin_Lua_TTF, methods); - } - - } // namespace Lua -} // namespace JinEngine
\ No newline at end of file diff --git a/src/lua/modules/graphics/je_lua_ttf.h b/src/lua/modules/graphics/je_lua_ttf.h deleted file mode 100644 index bfe503d..0000000 --- a/src/lua/modules/graphics/je_lua_ttf.h +++ /dev/null @@ -1,16 +0,0 @@ -#ifndef __JE_LUA_TTF_H__ -#define __JE_LUA_TTF_H__ - -namespace JinEngine -{ - namespace Lua - { - - extern const char* Jin_Lua_TTF; - - void luaopen_TTF(lua_State* L); - - } -} - -#endif
\ No newline at end of file diff --git a/src/lua/modules/graphics/je_lua_ttf_data.cpp b/src/lua/modules/graphics/je_lua_ttf_data.cpp deleted file mode 100644 index e251ac8..0000000 --- a/src/lua/modules/graphics/je_lua_ttf_data.cpp +++ /dev/null @@ -1,49 +0,0 @@ -#include "common/je_lua_object.h" -#include "common/je_lua_common.h" -#include "libjin/jin.h" - -#include "je_lua_ttf.h" -#include "je_lua_ttf_data.h" - -using namespace JinEngine::Graphics; -using namespace JinEngine::Graphics::Fonts; - -namespace JinEngine -{ - namespace Lua - { - - const char* Jin_Lua_TTFData = "TTFData"; - - LUA_IMPLEMENT int l_newTTF(lua_State* L) - { - LuaObject* luaTTFData = (LuaObject*)luax_checktype(L, 1, Jin_Lua_TTFData); - int fontsize = luax_checkinteger(L, 2); - TTFData* fontData = luaTTFData->getObject<TTFData>(); - TTF* font = fontData->createTTF(fontsize); - Shared* shrTTF = new Shared(font); - LuaObject* luaTTF = luax_newinstance(L, Jin_Lua_TTF, shrTTF); - luaTTF->setDependency((int)TTFDependency::DEP_TTFDATA, luaTTFData); - return 1; - } - - LUA_IMPLEMENT int l_gc(lua_State* L) - { - LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_TTFData); - p->release(); - return 0; - } - - LUA_EXPORT void luaopen_TTFData(lua_State* L) - { - luaL_Reg methods[] = { - { "__gc", l_gc }, - { "newTTF", l_newTTF }, - { 0, 0 } - }; - luax_newtype(L, Jin_Lua_TTFData, methods); - - } - - } // namespace Lua -} // namespace JinEngine
\ No newline at end of file diff --git a/src/lua/modules/graphics/je_lua_ttf_data.h b/src/lua/modules/graphics/je_lua_ttf_data.h deleted file mode 100644 index 1fd832d..0000000 --- a/src/lua/modules/graphics/je_lua_ttf_data.h +++ /dev/null @@ -1,21 +0,0 @@ -#ifndef __JE_LUA_TTFDATA_H__ -#define __JE_LUA_TTFDATA_H__ - -namespace JinEngine -{ - namespace Lua - { - - enum class TTFDependency - { - DEP_TTFDATA = 1, - }; - - extern const char* Jin_Lua_TTFData; - - void luaopen_TTFData(lua_State* L); - - } -} - -#endif
\ No newline at end of file |