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#ifndef __JE_LUA_SPRITE_H__
#define __JE_LUA_SPRITE_H__

namespace JinEngine
{
    namespace Lua
    {

        // Sprite dependency slots.
        enum class SpriteDependency
        {
            DEP_GRAPHIC = 1,
            DEP_SHADER = 2,
            DEP_SPRITESHEET = 3
        };

        extern const char* Jin_Lua_Sprite;

        void luaopen_Sprite(lua_State* L);

    }
}

#endif