diff options
Diffstat (limited to 'src/render/jsl.cpp')
-rw-r--r-- | src/render/jsl.cpp | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/src/render/jsl.cpp b/src/render/jsl.cpp new file mode 100644 index 0000000..5bb9347 --- /dev/null +++ b/src/render/jsl.cpp @@ -0,0 +1,85 @@ +#include "utils/macros.h" +#include "jsl.h" +namespace jin +{ +namespace render +{ + //vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords) + static const char* base_f = " " + "#version 120 \n" + "#define number float \n" + "#define Image sampler2D \n" + "#define Texel texture2D \n" + "#define extern uniform \n" + "uniform sampler2D _tex0_; \n" + "%s \n" + "void main(){ \n" + "gl_FragColor = effect(gl_Color, _tex0_, gl_TexCoord[0].xy, gl_FragCoord.xy);\n" + "}\0"; + + void JSLProgram::init(const char* program) + { + glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &_max_texture_units); + + char* fs = (char*)alloca(strlen(program) + strlen(base_f)); + sprintf(fs, base_f, program); + GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); + glShaderSource(fragmentShader, 1, (const GLchar**)&fs, NULL); + glCompileShader(fragmentShader); + + pid = glCreateProgram(); + glAttachShader(pid, fragmentShader); + glLinkProgram(pid); + } + + shared std::map<std::string, GLint> JSLProgram::_texture_unit_pool; + shared GLint JSLProgram::_current_texture_unit = 0; + shared GLint JSLProgram::_max_texture_units = 0; + + shared GLint JSLProgram::getTextureUnit(const std::string& name) + { + std::map<std::string, GLint>::const_iterator it = _texture_unit_pool.find(name); + + if (it != _texture_unit_pool.end()) + return it->second; + + if (++_current_texture_unit >= _max_texture_units) + return 0; + + _texture_unit_pool[name] = _current_texture_unit; + return _current_texture_unit; + } + + void JSLProgram::use() + { + glUseProgram(pid); + } + + void JSLProgram::unuse() + { + glUseProgram(0); + + } + + void JSLProgram::sendFloat(const char* variable, float number) + { + int loc = glGetUniformLocation(pid, variable); + glUniform1f(loc, number); + } + + void JSLProgram::sendImage(const char* variable, const Image* image) + { + GLint texture_unit = getTextureUnit(variable); + + GLint location = glGetUniformLocation(pid, variable); + + glActiveTexture(GL_TEXTURE0 + texture_unit); + glBindTexture(GL_TEXTURE_2D, image->getTexture()); // guarantee it gets bound + glUniform1i(location, texture_unit); + + // reset texture unit + glActiveTexture(GL_TEXTURE0); + } + +} +} |