diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/3rdparty/cembed/cembed.c | 230 | ||||
-rw-r--r-- | src/libjin/common/je_object.h | 1 | ||||
-rw-r--r-- | src/lua/embed/scripts/ai.lua | 26 | ||||
-rw-r--r-- | src/lua/embed/scripts/boot.lua | 139 | ||||
-rw-r--r-- | src/lua/embed/scripts/graphics.lua | 139 | ||||
-rw-r--r-- | src/lua/embed/scripts/graphics.lua.h | 104 | ||||
-rw-r--r-- | src/lua/embed/scripts/keyboard.lua | 17 | ||||
-rw-r--r-- | src/lua/embed/scripts/mouse.lua | 16 | ||||
-rw-r--r-- | src/lua/embed/scripts/net.lua | 7 | ||||
-rw-r--r-- | src/lua/embed/scripts/path.lua | 16 |
10 files changed, 673 insertions, 22 deletions
diff --git a/src/3rdparty/cembed/cembed.c b/src/3rdparty/cembed/cembed.c new file mode 100644 index 0000000..0488b67 --- /dev/null +++ b/src/3rdparty/cembed/cembed.c @@ -0,0 +1,230 @@ +/* +** Copyright (c) 2018 rxi +** +** Permission is hereby granted, free of charge, to any person obtaining a copy +** of this software and associated documentation files (the "Software"), to +** deal in the Software without restriction, including without limitation the +** rights to use, copy, modify, merge, publish, distribute, sublicense, and/or +** sell copies of the Software, and to permit persons to whom the Software is +** furnished to do so, subject to the following conditions: +** +** The above copyright notice and this permission notice shall be included in +** all copies or substantial portions of the Software. +** +** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +** IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +** AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +** FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +** IN THE SOFTWARE. +**/ + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <stdarg.h> +#include <ctype.h> + +#define VERSION "v0.2" + + +typedef struct { + FILE *fp; + unsigned char buf[4096]; + int idx; + int eof_idx; +} BufferedFile; + + +static BufferedFile bf_writer(FILE *fp) { + BufferedFile bf = { .fp = fp }; + return bf; +} + + +static BufferedFile bf_reader(FILE *fp) { + BufferedFile bf = { .fp = fp,.idx = sizeof(bf.buf),.eof_idx = -1 }; + return bf; +} + + +static void bf_flush(BufferedFile *bf) { + fwrite(bf->buf, 1, bf->idx, bf->fp); + bf->idx = 0; +} + + +static void bf_write_byte(BufferedFile *bf, char b) { + bf->buf[bf->idx++] = b; + if (bf->idx == sizeof(bf->buf)) { bf_flush(bf); } +} + + +static int bf_read_byte(BufferedFile *bf) { + if (bf->idx == sizeof(bf->buf)) { + int n = fread(bf->buf, 1, sizeof(bf->buf), bf->fp); + if (n != sizeof(bf->buf)) { bf->eof_idx = n; } + bf->idx = 0; + } + if (bf->idx == bf->eof_idx) { return EOF; } + return bf->buf[bf->idx++]; +} + + +static void error(const char *fmt, ...) { + va_list vp; + fprintf(stderr, "Error: "); + va_start(vp, fmt); + vfprintf(stderr, fmt, vp); + va_end(vp); + fprintf(stderr, "\n"); + exit(EXIT_FAILURE); +} + + +static void safename(char *dst, const char *filename) { + const char *p = filename; + char *q = dst; + while (*p) { + if (isalpha(*p) || isdigit(*p)) { + *q = *p; + } + else { + *q = '_'; + } + q++; p++; + } + *q = '\0'; +} + + +static void write_byte_string(BufferedFile *bf, unsigned char n) { + if (n >= 100) { bf_write_byte(bf, '0' + (n / 100) % 10); } + if (n >= 10) { bf_write_byte(bf, '0' + (n / 10) % 10); } + bf_write_byte(bf, '0' + n % 10); +} + + +static void write_embedded(FILE *fp, const char *filename, + const char *varprefix, int nostatic, int zerobyte) +{ + FILE *infp = fopen(filename, "rb"); + if (!infp) { + error("failed to open file '%s'", filename); + } + + char varname[256]; + if (strlen(filename) >= sizeof(varname)) { + error("filename too long"); + } + safename(varname, filename); + + if (!nostatic) { fprintf(fp, "static "); } + fprintf(fp, "unsigned char %s%s[] = {", varprefix, varname); + BufferedFile inbf = bf_reader(infp); + BufferedFile bf = bf_writer(fp); + int n = 0; + + for (;;) { + int chr = bf_read_byte(&inbf); + if (chr == EOF) { break; } + if (n > 0) { bf_write_byte(&bf, ','); } + if (n % 20 == 0) { bf_write_byte(&bf, '\n'); } + write_byte_string(&bf, chr); + n++; + } + + bf_flush(&bf); + if (zerobyte) { fprintf(fp, ",0"); } + fprintf(fp, "\n};\n\n"); + + fclose(infp); +} + + +static void print_help(void) { + printf( + "Usage: cembed [OPTION]... [FILE]...\n" + "Create C header with file data embedded in char arrays\n" + "\n" + " -o <filename> output file\n" + " -p <prefix> prefix to place before variable names\n" + " -s omits `static` keyword\n" + " -z adds zero byte to end of array\n" + " -h display this help message\n" + " -v display version number\n"); +} + + +int main(int argc, char **argv) { + char **arg = argv + 1; + char **arg_end = argv + argc; + + /* defaults */ + const char *outfile = NULL; + const char *prefix = ""; + int zerobyte = 0; + int nostatic = 0; + + /* handle options */ + while (arg != arg_end && (*arg)[0] == '-') { + switch ((*arg)[1]) { + case 'h': + print_help(); + exit(EXIT_SUCCESS); + break; + + case 'v': + printf("cembed " VERSION "\n"); + exit(EXIT_SUCCESS); + break; + + case 's': + nostatic = 1; + break; + + case 'z': + zerobyte = 1; + break; + + case 'o': + arg++; + if (arg == arg_end) { error("expected filename after option '-o'"); } + outfile = *arg; + break; + + case 'p': + arg++; + if (arg == arg_end) { error("expected prefix after option '-p'"); } + prefix = *arg; + break; + + default: + error("invalid option '%s'", *arg); + break; + } + + arg++; + } + + /* no file arguments: print help */ + if (arg == arg_end) { + print_help(); + exit(EXIT_SUCCESS); + } + + /* open output */ + FILE *fp = outfile ? fopen(outfile, "wb") : stdout; + if (!fp) { error("failed to open output file '%s'", outfile); } + + /* write files */ + while (arg != arg_end) { + write_embedded(fp, *arg, prefix, nostatic, zerobyte); + arg++; + } + + /* clean up */ + if (fp != stdout) { fclose(fp); } + return EXIT_SUCCESS; +} diff --git a/src/libjin/common/je_object.h b/src/libjin/common/je_object.h index 677b474..581500f 100644 --- a/src/libjin/common/je_object.h +++ b/src/libjin/common/je_object.h @@ -11,6 +11,7 @@ namespace JinEngine { public: virtual ~Object() {}; + }; } // namespace JinEngine diff --git a/src/lua/embed/scripts/ai.lua b/src/lua/embed/scripts/ai.lua new file mode 100644 index 0000000..a69da84 --- /dev/null +++ b/src/lua/embed/scripts/ai.lua @@ -0,0 +1,26 @@ +/* graphics.lua */ +static const char* ai_lua = R"( +jin.ai = jin.ai or {} + +local ja = jin.ai + +ja.StateMachineType = { + STEPWISE = 1, + ITERATIVE = 2, +} + + + +)"; + + +//local sp = jin.graphics.newSprite() +//local sm = jin.ai.newStateMachine(jin.StateMachineMode.STEPWISE, sp) +//sm:addState("run") +//sm:addEnterCallback("run", function(spr) +// spr:setRun() +//end) +// +//function jin.core.onUpdate(dt) +// sm:update() +//end diff --git a/src/lua/embed/scripts/boot.lua b/src/lua/embed/scripts/boot.lua new file mode 100644 index 0000000..4b97b69 --- /dev/null +++ b/src/lua/embed/scripts/boot.lua @@ -0,0 +1,139 @@ +/* boot.lua */ +static const char* boot_lua = R"( +local cwd = jin.args['cwd'] or '.' +jin.filesystem.init() +jin.filesystem.mount(cwd) + +------------------------------------------------------------------------- +-- Config game +------------------------------------------------------------------------- + +jin.config = {} +if jin.filesystem.exist("config.lua") then + xpcall(function()jin.config = require "config" end, function()end) +end +jin.config.width = jin.config.width or 580 +jin.config.height = jin.config.height or 450 +jin.config.vsync = jin.config.vsync or true +jin.config.title = jin.config.title or ("jin v" .. jin.version) +jin.config.resizable = jin.config.resizable or false +jin.config.fullscreen = jin.config.fullscreen or false +jin.config.fps = jin.config.fps or 60 +jin.config.icon = jin.config.icon or "" + +------------------------------------------------------------------------- +-- Default game loop +------------------------------------------------------------------------- + +local function call(func, ...) + if func then + return func(...) + end +end + +local step = jin.time.step +jin.time.step = nil + +function jin.core.run() + jin.graphics.reset() + call(jin.core.onLoad) + local dt = 0 + while jin.core.running() do + for _, e in pairs(jin.event.poll()) do + if e.type == "KeyDown" then + jin.keyboard.set(e.key, true) + elseif e.type == "KeyUp" then + jin.keyboard.set(e.key, false) + end + call(jin.core.onEvent, e) + end + step() + dt = jin.time.getDelta() + call(jin.core.onUpdate, dt) + jin.graphics.clear() + call(jin.core.onDraw) + jin.graphics.present() + jin.time.sleep(0.001) + end +end + +------------------------------------------------------------------------- +-- Boot game +------------------------------------------------------------------------- + +-- Display error message. +local function onError(msg) + jin.audio.destroy() + jin.graphics.showWindow() + local err = "Error:\n" .. msg .. "\n" .. debug.traceback() + jin.graphics.reset() + jin.graphics.setClearColor(100, 100, 100, 255) + jin.graphics.clear() + jin.graphics.print(err, 5, 5) + jin.graphics.present() + while jin.core.running() do + for _, e in pairs(jin.event.poll()) do + if e.type == "Quit" then + jin.core.stop() + end + end + jin.time.sleep(0.001) + end +end + +-- No game screen. +local function noGame() + jin.graphics.showWindow() + jin.graphics.reset() + jin.graphics.setClearColor(100, 100, 100, 255) + jin.graphics.clear() + jin.graphics.print("No Game", 5, 5) + jin.graphics.present() + while jin.core.running() do + for _, e in pairs(jin.event.poll()) do + if e.type == "Quit" then + jin.core.stop() + end + end + jin.time.sleep(0.001) + end +end + +local function boot() + if jin.filesystem.exist("main.lua") then + call(function() + require"main" + jin.core.run() + end) + else + noGame() + end +end + +------------------------------------------------------------------------- +-- Initialize sub systems +------------------------------------------------------------------------- + +jin.audio.init() +jin.graphics.init(jin.config) + +------------------------------------------------------------------------- +-- Boot game +------------------------------------------------------------------------- + +xpcall(boot, onError) + +------------------------------------------------------------------------- +-- Destroy sub-systems +------------------------------------------------------------------------- + +jin.graphics.destroy() +jin.audio.destroy() + +------------------------------------------------------------------------- +-- Quit game +------------------------------------------------------------------------- + +jin.core.quit() + +)";
\ No newline at end of file diff --git a/src/lua/embed/scripts/graphics.lua b/src/lua/embed/scripts/graphics.lua new file mode 100644 index 0000000..0a66127 --- /dev/null +++ b/src/lua/embed/scripts/graphics.lua @@ -0,0 +1,139 @@ +/* graphics.lua */ +static const char* graphics_lua = R"( +jin.graphics = jin.graphics or {} + +local jg = jin.graphics + +jg.RenderMode = { + FILL = 1, + LINE = 2, +} + +jg.SpriteOrigin = { + TOPLEFT = 0, + TOPCENTER = 1, + TOPRIGHT = 2, + MIDDLELEFT = 3, + MIDDLECENTER = 4, + MIDDLERIGHT = 5, + BOTTOMLEFT = 6, + BOTTOMCENTER = 7, + BOTTOMRIGHT = 8 +} + +jg.SpriteMode = { + SINGLE = 1, + RANDOM = 2, + ANIMATED = 3 +} + +-- built in shaders +jg.Shaders = { + Font = nil, + Texture = nil, + Sprite = nil, + SpriteSheet = nil, + Default = nil +} + +local function compileBuiltInShaders() + jg.Shaders.Font = jg.newShader([[ + #VERTEX_SHADER + Vertex vert(Vertex v) + { + return v; + } + #END_VERTEX_SHADER + #FRAGMENT_SHADER + Color frag(Color col, Texture tex, Vertex v) + { + return Color(col.rgb, texel(tex, v.uv).a); + } + #END_FRAGMENT_SHADER + ]]) + jg.Shaders.Texture = jg.newShader([[ + #VERTEX_SHADER + Vertex vert(Vertex v) + { + return v; + } + #END_VERTEX_SHADER + #FRAGMENT_SHADER + Color frag(Color col, Texture tex, Vertex v) + { + return col * texel(tex, v.uv); + } + #END_FRAGMENT_SHADER + ]]) + jg.Shaders.Sprite = jg.newShader([[ + #VERTEX_SHADER + Vertex vert(Vertex v) + { + return v; + } + #END_VERTEX_SHADER + #FRAGMENT_SHADER + Color frag(Color col, Texture tex, Vertex v) + { + return col * texel(tex, v.uv); + } + #END_FRAGMENT_SHADER + ]]) + jg.Shaders.SpriteSheet = jg.newShader([[ + #VERTEX_SHADER + Vertex vert(Vertex v) + { + return v; + } + #END_VERTEX_SHADER + #FRAGMENT_SHADER + Color frag(Color col, Texture tex, Vertex v) + { + return col * texel(tex, v.uv); + } + #END_FRAGMENT_SHADER + ]]) + jg.Shaders.Default = jg.newShader([[ + #VERTEX_SHADER + Vertex vert(Vertex v) + { + return v; + } + #END_VERTEX_SHADER + #FRAGMENT_SHADER + Color frag(Color col, Texture tex, Vertex v) + { + return col * texel(tex, v.uv); + } + #END_FRAGMENT_SHADER + ]]) +end + +local _init = jg.init +local initialized = false +jg.init = function(setting) + if initialized then + return initialized + end + initialized = _init(setting) + if initialized then + compileBuiltInShaders() + jg.useShader(jg.Shaders.Default) + end + return initialized +end + +jg.unuseShader = function() + jg.useShader(jg.Shaders.Default) +end + +-- Reset all attributes to default value. +jg.reset = function() + jg.setColor(255, 255, 255, 255) + jg.setClearColor(0, 0, 0, 255) + jg.clear() + jg.unsetFont() + jg.unuseShader() +end + +)";
\ No newline at end of file diff --git a/src/lua/embed/scripts/graphics.lua.h b/src/lua/embed/scripts/graphics.lua.h index 1dddbf5..0a66127 100644 --- a/src/lua/embed/scripts/graphics.lua.h +++ b/src/lua/embed/scripts/graphics.lua.h @@ -27,44 +27,104 @@ jg.SpriteMode = { ANIMATED = 3 } -local default_shader = nil -local default_shader_source = [[ -#VERTEX_SHADER - -Vertex vert(Vertex v) -{ - return v; +-- built in shaders +jg.Shaders = { + Font = nil, + Texture = nil, + Sprite = nil, + SpriteSheet = nil, + Default = nil } -#END_VERTEX_SHADER - -#FRAGMENT_SHADER - -Color frag(Color col, Texture tex, Vertex v) -{ - return col * texel(tex, v.uv); -} - -#END_FRAGMENT_SHADER -]] +local function compileBuiltInShaders() + jg.Shaders.Font = jg.newShader([[ + #VERTEX_SHADER + Vertex vert(Vertex v) + { + return v; + } + #END_VERTEX_SHADER + #FRAGMENT_SHADER + Color frag(Color col, Texture tex, Vertex v) + { + return Color(col.rgb, texel(tex, v.uv).a); + } + #END_FRAGMENT_SHADER + ]]) + jg.Shaders.Texture = jg.newShader([[ + #VERTEX_SHADER + Vertex vert(Vertex v) + { + return v; + } + #END_VERTEX_SHADER + #FRAGMENT_SHADER + Color frag(Color col, Texture tex, Vertex v) + { + return col * texel(tex, v.uv); + } + #END_FRAGMENT_SHADER + ]]) + jg.Shaders.Sprite = jg.newShader([[ + #VERTEX_SHADER + Vertex vert(Vertex v) + { + return v; + } + #END_VERTEX_SHADER + #FRAGMENT_SHADER + Color frag(Color col, Texture tex, Vertex v) + { + return col * texel(tex, v.uv); + } + #END_FRAGMENT_SHADER + ]]) + jg.Shaders.SpriteSheet = jg.newShader([[ + #VERTEX_SHADER + Vertex vert(Vertex v) + { + return v; + } + #END_VERTEX_SHADER + #FRAGMENT_SHADER + Color frag(Color col, Texture tex, Vertex v) + { + return col * texel(tex, v.uv); + } + #END_FRAGMENT_SHADER + ]]) + jg.Shaders.Default = jg.newShader([[ + #VERTEX_SHADER + Vertex vert(Vertex v) + { + return v; + } + #END_VERTEX_SHADER + #FRAGMENT_SHADER + Color frag(Color col, Texture tex, Vertex v) + { + return col * texel(tex, v.uv); + } + #END_FRAGMENT_SHADER + ]]) +end local _init = jg.init local initialized = false - jg.init = function(setting) if initialized then return initialized end initialized = _init(setting) if initialized then - default_shader = jg.newShader(default_shader_source) - jg.useShader(default_shader) + compileBuiltInShaders() + jg.useShader(jg.Shaders.Default) end return initialized end jg.unuseShader = function() - jg.useShader(default_shader) + jg.useShader(jg.Shaders.Default) end -- Reset all attributes to default value. diff --git a/src/lua/embed/scripts/keyboard.lua b/src/lua/embed/scripts/keyboard.lua new file mode 100644 index 0000000..e989928 --- /dev/null +++ b/src/lua/embed/scripts/keyboard.lua @@ -0,0 +1,17 @@ + +static const char* keyboard_lua = R"( +jin.keyboard = jin.keyboard or {} + +local jk = jin.keyboard + +local keys = {} + +function jin.keyboard.isPressed(k) + return keys[k] +end + +function jin.keyboard.set(k, status) + keys[k] = status +end + +)"; diff --git a/src/lua/embed/scripts/mouse.lua b/src/lua/embed/scripts/mouse.lua new file mode 100644 index 0000000..ca070a3 --- /dev/null +++ b/src/lua/embed/scripts/mouse.lua @@ -0,0 +1,16 @@ +static const char* mouse_lua = R"( +jin.mouse = jin.mouse or {} + +local jm = jin.mouse + +local button = {} + +function jin.mouse.isDown(btn) + return button[btn] +end + +function jin.mouse.set(btn, status) + button[btn] = status +end + +)";
\ No newline at end of file diff --git a/src/lua/embed/scripts/net.lua b/src/lua/embed/scripts/net.lua new file mode 100644 index 0000000..a986ce6 --- /dev/null +++ b/src/lua/embed/scripts/net.lua @@ -0,0 +1,7 @@ +/* net.lua */ +static const char* net_lua = R"( +jin.net = jin.net or {} + +local jn = jin.net + +)";
\ No newline at end of file diff --git a/src/lua/embed/scripts/path.lua b/src/lua/embed/scripts/path.lua new file mode 100644 index 0000000..f7e1ec3 --- /dev/null +++ b/src/lua/embed/scripts/path.lua @@ -0,0 +1,16 @@ +/* path.lua */ +static const char* path_lua = R"( +jin.path = jin.path or {} + +local jp = jin.path + +-- game root directory +jin._root = nil + +-- return full path of a given path +function jin.path.full(path) + local root = jin._dir .. '/' .. jin._argv[2] + return root .. '/' .. path +end + +)";
\ No newline at end of file |