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-rw-r--r--src/libjin/Filesystem/je_asset_database.cpp5
-rw-r--r--src/libjin/Graphics/je_sprite.h4
-rw-r--r--src/lua/embed/embed.h44
3 files changed, 26 insertions, 27 deletions
diff --git a/src/libjin/Filesystem/je_asset_database.cpp b/src/libjin/Filesystem/je_asset_database.cpp
index ac547f0..f2c5681 100644
--- a/src/libjin/Filesystem/je_asset_database.cpp
+++ b/src/libjin/Filesystem/je_asset_database.cpp
@@ -73,12 +73,11 @@ namespace JinEngine
{
return smtexists(mSmt, path) == 0;
}
-
+/*
std::vector<std::string> AssetDatabase::getFiles(const char* path, bool recursive)
{
-
}
-
+*/
} // namespace Filesystem
} // namespace JinEngine
diff --git a/src/libjin/Graphics/je_sprite.h b/src/libjin/Graphics/je_sprite.h
index 94c39cd..df8d6eb 100644
--- a/src/libjin/Graphics/je_sprite.h
+++ b/src/libjin/Graphics/je_sprite.h
@@ -18,7 +18,7 @@ namespace JinEngine
class Sprite
{
public:
- void setOrigin(float x, float y);
+ void setOrigin(int x, int y);
void setPosition(int x, int y);
void setScale(float x, float y);
void setColor(Color color);
@@ -35,7 +35,7 @@ namespace JinEngine
/// Origin must be 0~1 float value.
///
Math::Vector2<float> mPosition;
- Math::Vector2<float> mOrigin;
+ Math::Vector2<int> mOrigin;
Math::Vector2<float> mScale;
Color mColor;
Shader* mShader;
diff --git a/src/lua/embed/embed.h b/src/lua/embed/embed.h
index 18373c8..e343dcd 100644
--- a/src/lua/embed/embed.h
+++ b/src/lua/embed/embed.h
@@ -4,28 +4,26 @@
namespace JinEngine
{
-namespace embed
-{
+ namespace embed
+ {
-#define embed(L, script, name)\
- if(luax_loadbuffer(L, script, strlen(script), name) == 0)\
- lua_call(L, 0, 0);
+ #define embed(L, script, name)\
+ if(luax_loadbuffer(L, script, strlen(script), name) == 0)\
+ lua_call(L, 0, 0);
- /**
- * embed structure.
- */
- struct jin_Embed
- {
- const char* file, *source;
- };
+ /**
+ * embed structure.
+ */
+ struct jin_Embed
+ {
+ const char* file, *source;
+ };
- static void boot(lua_State* L)
- {
// embed scripts
- #include "graphics.lua.h"
- #include "keyboard.lua.h"
- #include "mouse.lua.h"
- #include "boot.lua.h"
+ #include "graphics.lua.h"
+ #include "keyboard.lua.h"
+ #include "mouse.lua.h"
+ #include "boot.lua.h"
// in order
const jin_Embed scripts[] = {
@@ -36,11 +34,13 @@ namespace embed
{ 0, 0 }
};
- for (int i = 0; scripts[i].file; ++i)
- embed(L, scripts[i].source, scripts[i].file);
- }
+ static void boot(lua_State* L)
+ {
+ for (int i = 0; scripts[i].file; ++i)
+ embed(L, scripts[i].source, scripts[i].file);
+ }
-} // embed
+ } // embed
} // namespace JinEngine
#endif \ No newline at end of file