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path: root/bin/client/main.lua
blob: 5d10e6aecdc775776fa7d72becdafec09f585e73 (plain)
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io.stdout:setvbuf("no")
local thread = nil 
local socket = nil
local asynReceive = [[
io.stdout:setvbuf("no")
local thread = jin.thread.getThread() 
local socket = thread:demand(1)
local buf = nil
while true do 
	buf = socket:receive() 
	thread:send(2, buf)
end 
]]

jin.core.onLoad = function() 
	-- jin.net.init()
	-- socket = jin.net.Socket("TCP", "127.0.0.1", 8809)

	-- thread = jin.thread.Thread("asynReceive", asynReceive)
	-- thread:start()
	-- thread:send(1, socket)
end 

jin.core.onEvent = function(e)
	if e.type == "quit" then
		jin.core.stop()	elseif e.type == "keydown" then 
		if e.key == "Escape" then 
			jin.core.stop()
		end 
	end 
end 
local x = 0
local y = 0
jin.core.onUpdate = function(dt) 
	-- if thread:receive(2) then 
		-- local buf = thread:fetch(2)
		-- x, xl = buf:grabFloat(0)
		-- y, yl = buf:grabFloat(xl)
	-- end 

	-- local buf = jin.net.Buffer(0)
	-- buf:append(x)
	-- buf:append(y)
	-- thread:send(3, buf)
end 

jin.core.onDraw = function() 
	jin.graphics.circle("fill", x, y, 12)
end