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local shader;
local program = [[
extern Texture img;
extern number dt;
Color effect(Color col, Texture tex, vec2 uv, vec2 screen)
{
return Texel(img, uv);
//return vec4(1, 0, 1, 1);
//return sin(dt)*Texel(tex, uv) * Texel(img, uv);
}
]]
local img
local img2
function jin.core.onLoad()
shader = jin.graphics.newShader(program)
img = jin.graphics.newTexture("img.png")
img2 = jin.graphics.newTexture("img2.bmp")
end
function jin.core.onEvent(e)
if e.type == "quit" then
jin.core.stop()
end
end
local dt = 0
function jin.core.onDraw()
dt = dt + 0.1
jin.graphics.useShader(shader)
shader:sendTexture("img", img2)
shader:sendNumber("dt", dt)
jin.graphics.draw(img, 0, 0)
jin.graphics.unuseShader()
end
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