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#include <iostream>
#include "libjin/jin.h"
using namespace std;
using namespace JinEngine::AI;
using namespace JinEngine::Game;
using namespace JinEngine::Input;
using namespace JinEngine::Graphics;
using namespace JinEngine::Graphics::Particles;
using namespace JinEngine::Filesystem;
using namespace JinEngine::Time;
ParticleSystem* p;
StateMachine sm;
Timer timer;
Timer::Handler* hnd;
void onLoad()
{
sm.addState("Run");
sm.addState("Idle");
sm.addState("Sleep");
sm.addState("Jump");
sm.addParametert("run");
sm.addParameterb("idle");
/*sm.addTransitionb("Empty", "Idle", "run", StateMachine::BOOL_IS, true);
sm.addTransitionb("Idle", "Run", "run", StateMachine::BOOL_IS, false);
*/
sm.addTransitiont("Empty", "Idle", "run");
sm.addTransitiont("Idle", "Run", "run");
sm.setEnterListener([](const string& state, void* p) {
cout << "Enter: " << state << endl;
});
sm.addEnterListener("Run", [](void* p) {
cout << "A Run state enter callback" << endl;
});
sm.addTranslateListener("Idle", "Run", [](void* p) {
cout << "From Idle to Run" << endl;
});
Window::get()->show();
hnd = timer.every(500, [](void*) {
cout << sm.getCurrentState() << endl;
}, NULL);
timer.after(2500, [](void*) {
//sm.setParameterb("run", true);
sm.setParametert("run");
//timer.cancel(hnd);
}, NULL);
timer.after(5000, [](void*) {
sm.setParametert("run");
//sm.setParameterb("run", false);
}, NULL);
}
void onEvent(Event* e)
{
static Application* Application = Application::get();
if (e->type == EventType::QUIT)
Application->stop();
}
void onUpdate(int ms)
{
timer.update(ms);
sm.update();
}
void onDraw()
{
}
int main(int argc, char* argv[])
{
Application* Application = Application::get();
Application::Setting setting;
setting.loader = onLoad;
setting.eventHandler = onEvent;
setting.updater = onUpdate;
setting.drawer = onDraw;
Application->init(&setting);
AssetDatabase::get()->mount(".");
Window* wnd = Window::get();
Window::Setting wndSetting;
wndSetting.width = 600;
wndSetting.height = 512;
wndSetting.title = "Jin v0.1.1";
wndSetting.fps = 60;
wndSetting.vsync = false;
wndSetting.fullscreen = false;
wndSetting.resizable = false;
wndSetting.icon = ".";
wnd->init(&wndSetting);
Application->run();
Application->quit();
wnd->quit();
return 0;
}
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