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path: root/src/jin/main.cpp
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#ifdef _WIN32
    #include <SDL2/SDL_Main.h>
    #include <direct.h>
#endif

#include "lua/luax.h"
#include "lua/jin.h"
#include "libjin/jin.h"
#include <Windows.h>

using namespace JinEngine::Filesystem;
using namespace JinEngine::Lua;

static void setParamters(lua_State* L, int argc, char* args[])
{
    // Add args to field.
    luax_newtable(L);
    for (int i = 0; i < argc; ++i)
        luax_setrawstring(L, -2, i + 1, args[i]);
    luax_setfield(L, -2, "args");
    // Push current working directory.
    // Absolute directory.
    Buffer cwd = Buffer(1024);
#ifdef _WIN32
    _getcwd((char*)&cwd, cwd.size());
#elif defined __unix__
#elif defined __APPLE__
#endif
    luax_setfieldstring(L, "cwd", (char*)&cwd);
}

int main(int argc, char* args[])
{
    // Global lua runtime.
    lua_State* L = luax_newstate();

    // Open lua standard module.
    luax_openlibs(L);
    // Open jin module.
    luaopen_jin(L);
    // Set parameters.
    setParamters(L, argc, args);
    // Clear lua stack.
    luax_clearstack(L);

    // Boot jin and run it.
    boot(L);

    // Close lua lib.
    luax_close(L);

    return 0;
}