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#ifndef __JE_LUA_H__
#define __JE_LUA_H__
#include <vector>
#include "LuaJIT/lua.hpp"
#include "luax/luax.h"
#include "l_shared.hpp"
#include "l_object.h"
#include "l_reference.h"
namespace JinEngine
{
namespace Lua
{
// Extends luax.h library.
///
///
///
LuaObject* luax_newinstance(lua_State* L, const char* type, Shared* shared);
///
/// Copy instance to another lua state.
///
LuaObject* luax_copyinstance(lua_State* to, LuaObject* src);
///
///
///
LuaObject* luax_checkobject(lua_State* L, int idx, const char* type);
///
/// Access lua object by object pointer.
///
int luax_getobject(lua_State* L, LuaObject* obj);
///
/// Get object's reference table.
///
void luax_getreference(lua_State* L, LuaObject* obj);
///
///
///
bool luax_addreference(lua_State* L, LuaObject* obj, LuaObject* dep);
///
///
///
void luax_removereference(lua_State* L, LuaObject* obj);
///
///
///
void luax_removereference(lua_State* L, LuaObject* obj, LuaObject* dep);
///
///
///
void luax_removeobject(lua_State* L, LuaObject* obj);
///
///
///
int luax_getobjectstable(lua_State* L);
///
///
///
int luax_getmodulestable(lua_State* L);
///
///
///
int luax_getreferencestable(lua_State* L);
}
}
#endif
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