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path: root/src/libjin-lua/common/je_lua.h
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#ifndef __JE_LUA_H__
#define __JE_LUA_H__

#include <vector>

#include "LuaJIT/lua.hpp"
#include "luax/luax.h"

#include "l_shared.hpp"
#include "l_object.h"
#include "l_reference.h"

namespace JinEngine
{
    namespace Lua
    {

        // Extends luax.h library.

        ///
        ///
        ///
        LuaObject* luax_newinstance(lua_State* L, const char* type, Shared* shared);

        ///
        /// Copy instance to another lua state.
        ///
        LuaObject* luax_copyinstance(lua_State* to, LuaObject* src);

        ///
        ///
        ///
        LuaObject* luax_checkobject(lua_State* L, int idx, const char* type);

        ///
        /// Access lua object by object pointer.
        ///
        int luax_getobject(lua_State* L, LuaObject* obj);

        ///
        /// Get object's reference table.
        ///
        void luax_getreference(lua_State* L, LuaObject* obj);

        ///
        ///
        ///
        bool luax_addreference(lua_State* L, LuaObject* obj, LuaObject* dep);

        ///
        ///
        ///
        void luax_removereference(lua_State* L, LuaObject* obj);

        ///
        ///
        ///
        void luax_removereference(lua_State* L, LuaObject* obj, LuaObject* dep);

        ///
        ///
        ///
        void luax_removeobject(lua_State* L, LuaObject* obj);

        ///
        ///
        ///
        int luax_getobjectstable(lua_State* L);

        ///
        ///
        ///
        int luax_getmodulestable(lua_State* L);

        ///
        ///
        ///
        int luax_getreferencestable(lua_State* L);

    }
}

#endif