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#ifndef __JIN_COMMON_REFERENCE_H
#define __JIN_COMMON_REFERENCE_H

#include "common/je_lua.h"

namespace JinEngine
{
    namespace Lua
    {

        ///
        /// This class wraps the reference functionality built into Lua, which allows C++ code to refer to Lua 
        /// variables.
        ///
        class LuaRef
        {
        public: 
            ///
            ///
            ///
            LuaRef(lua_State* L, int i);

            ///
            ///
            ///
            ~LuaRef();

            ///
            ///
            ///
            void unref();

            ///
            /// Push value onto the stack.
            ///
            void push();

        private:
            ///
            ///
            ///
            lua_State* const mL;

            ///
            ///
            ///
            int mIndex; 

        };

    } // namespace Lua
} // namespace JinEngine

#endif // __JIN_COMMON_REFERENCE_H