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#ifndef __JIN_COMMON_REFERENCE_H
#define __JIN_COMMON_REFERENCE_H
#include "common/je_lua.h"
namespace JinEngine
{
namespace Lua
{
///
/// This class wraps the reference functionality built into Lua, which allows C++ code to refer to Lua
/// variables.
///
class LuaRef
{
public:
///
///
///
LuaRef(lua_State* L, int i);
///
///
///
~LuaRef();
///
///
///
void unref();
///
/// Push value onto the stack.
///
void push();
private:
///
///
///
lua_State* const mL;
///
///
///
int mIndex;
};
} // namespace Lua
} // namespace JinEngine
#endif // __JIN_COMMON_REFERENCE_H
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