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#ifndef __JIN_LUA_EMBED_H
#define __JIN_LUA_EMBED_H
#include <cstring>
namespace JinEngine
{
namespace Embed
{
// Embed structure.
struct jin_Embed
{
const char* file;
const unsigned char* source;
};
// Embed scripts.
#include "graphics.lua.h"
#include "keyboard.lua.h"
#include "mouse.lua.h"
#include "boot.lua.h"
// In order.
static const jin_Embed modules[] = {
{ "graphics.lua", graphics_lua },
{ "keyboard.lua", keyboard_lua },
{ "mouse.lua", mouse_lua },
{ 0, 0 }
};
static const jin_Embed bootscript = { "boot.lua", boot_lua };
static void run(lua_State* L)
{
const char* file, *source;
for (int i = 0; modules[i].file; ++i)
{
file = (const char*)modules[i].file;
source = (const char*)modules[i].source;
if (luax_loadbuffer(L, source, strlen(source), file) == 0)
luax_call(L, 0, 0);
}
file = (const char*)bootscript.source;
source = (const char*)bootscript.source;
if (luax_loadbuffer(L, source, strlen(source), file) == 0)
luax_call(L, 0, 0);
}
} // namespace Embed
} // namespace JinEngine
#endif
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