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path: root/src/libjin-lua/embed/scripts/path.lua.h
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/* path.lua */
static const char* path_lua = R"(
jin.path = jin.path or {} 

local jp = jin.path

-- game root directory 
jin._root = nil 

-- return full path of a given path 
function jin.path.full(path)
    local root = jin._dir .. '/' .. jin._argv[2]
    return root .. '/' .. path 
end

)";