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#include "libjin/jin.h"
#include "common/je_lua.h"
#include "common/je_lua_common.h"
using namespace JinEngine::Audio;
namespace JinEngine
{
namespace Lua
{
const char* Jin_Lua_Source = "Source";
LUA_IMPLEMENT inline Source* checkSource(lua_State* L)
{
LuaObject* luaObj = luax_checkobject(L, 1, Jin_Lua_Source);
Source* source = luaObj->getObject<Source>();
return source;
}
LUA_IMPLEMENT int l_play(lua_State* L)
{
Source* source = checkSource(L);
source->play();
return 0;
}
LUA_IMPLEMENT int l_stop(lua_State* L)
{
Source* source = checkSource(L);
source->stop();
return 0;
}
LUA_IMPLEMENT int l_pause(lua_State* L)
{
Source* source = checkSource(L);
source->pause();
return 0;
}
LUA_IMPLEMENT int l_rewind(lua_State* L)
{
Source* source = checkSource(L);
source->rewind();
return 0;
}
LUA_IMPLEMENT int l_resume(lua_State* L)
{
Source* source = checkSource(L);
source->resume();
return 0;
}
LUA_IMPLEMENT int l_isStop(lua_State* L)
{
Source* source = checkSource(L);
bool isStop = source->isStopped();
luax_pushboolean(L, isStop);
return 1;
}
LUA_IMPLEMENT int l_isPaused(lua_State* L)
{
Source* source = checkSource(L);
bool isPaused = source->isPaused();
luax_pushboolean(L, isPaused);
return 1;
}
LUA_IMPLEMENT int l_setVolume(lua_State* L)
{
Source* source = checkSource(L);
float volume = luax_checknumber(L, 2);
source->setVolume(volume);
return 0;
}
LUA_IMPLEMENT int l_setLoop(lua_State* L)
{
Source* source = checkSource(L);
bool loop = luax_checkbool(L, 2);
source->setLoop(loop);
return 0;
}
LUA_IMPLEMENT int l_gc(lua_State* L)
{
LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Source);
luaObj->release();
return 0;
}
LUA_EXPORT void luaopen_Source(lua_State* L)
{
luaL_Reg methods[] = {
{ "__gc", l_gc },
{ "play", l_play },
{ "stop", l_stop },
{ "pause", l_pause },
{ "resume", l_resume },
{ "rewind", l_rewind },
{ "isStop", l_isStop },
{ "isPaused", l_isPaused },
{ "setVolume", l_setVolume },
{ "setLoop", l_setLoop },
{ 0, 0 }
};
luax_newtype(L, Jin_Lua_Source, methods);
}
} // namespace Lua
} // namespace JinEngine
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