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path: root/src/libjin-lua/modules/audio/l_source.cpp
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#include "libjin/jin.h"
#include "common/je_lua.h"
#include "common/l_common.h"

using namespace JinEngine::Audio;

namespace JinEngine
{
	namespace Lua
	{

		const char* Jin_Lua_Source = "Source";
		
		LUA_IMPLEMENT inline Source* checkSource(lua_State* L)
		{
			LuaObject* luaObj = luax_checkobject(L, 1, Jin_Lua_Source);
			Source* source = luaObj->getObject<Source>();
			return source;
		}

		LUA_IMPLEMENT int l_play(lua_State* L)
		{
			Source* source = checkSource(L);
			source->play();
			return 0;
		}

		LUA_IMPLEMENT int l_stop(lua_State* L)
		{
			Source* source = checkSource(L);
			source->stop();
			return 0;
		}

		LUA_IMPLEMENT int l_pause(lua_State* L)
		{
			Source* source = checkSource(L);
			source->pause();
			return 0;
		}

		LUA_IMPLEMENT int l_rewind(lua_State* L)
		{
			Source* source = checkSource(L);
			source->rewind();
			return 0;
		}

		LUA_IMPLEMENT int l_resume(lua_State* L)
		{
			Source* source = checkSource(L);
			source->resume();
			return 0;
		}

		LUA_IMPLEMENT int l_isStop(lua_State* L)
		{
			Source* source = checkSource(L);
			bool isStop = source->isStopped();
			luax_pushboolean(L, isStop);
			return 1;
		}

		LUA_IMPLEMENT int l_isPaused(lua_State* L)
		{
			Source* source = checkSource(L);
			bool isPaused = source->isPaused();
			luax_pushboolean(L, isPaused);
			return 1;
		}

		LUA_IMPLEMENT int l_setVolume(lua_State* L)
		{
			Source* source = checkSource(L);
			float volume = luax_checknumber(L, 2);
			source->setVolume(volume);
			return 0;
		}

		LUA_IMPLEMENT int l_setLoop(lua_State* L)
		{
			Source* source = checkSource(L);
			bool loop = luax_checkbool(L, 2);
			source->setLoop(loop);
			return 0;
		}

		LUA_IMPLEMENT int l_gc(lua_State* L)
		{
			LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Source);
			luaObj->release();
			return 0;
		}
	
		LUA_EXPORT void luaopen_Source(lua_State* L)
		{
			luaL_Reg methods[] = {
				{ "__gc",	  l_gc		},
				{ "play",	  l_play	  },
				{ "stop",	  l_stop	  },
				{ "pause",	 l_pause	 },
				{ "resume",	l_resume	},
				{ "rewind",	l_rewind	},
				{ "isStop",	l_isStop	},
				{ "isPaused",  l_isPaused  },
				{ "setVolume", l_setVolume },
				{ "setLoop",   l_setLoop   },
				{ 0,		   0		   }
			};
			luax_newtype(L, Jin_Lua_Source, methods);
		}

	} // namespace Lua
} // namespace JinEngine