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path: root/src/libjin-lua/modules/audio/l_source.cpp
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#include "libjin/jin.h"
#include "common/je_lua.h"
#include "common/l_common.h"

using namespace JinEngine::Audio;

namespace JinEngine
{
    namespace Lua
    {

        const char* Jin_Lua_Source = "Source";
        
        LUA_IMPLEMENT inline Source* checkSource(lua_State* L)
        {
            LuaObject* luaObj = luax_checkobject(L, 1, Jin_Lua_Source);
            Source* source = luaObj->getObject<Source>();
            return source;
        }

        LUA_IMPLEMENT int l_play(lua_State* L)
        {
            Source* source = checkSource(L);
            source->play();
            return 0;
        }

        LUA_IMPLEMENT int l_stop(lua_State* L)
        {
            Source* source = checkSource(L);
            source->stop();
            return 0;
        }

        LUA_IMPLEMENT int l_pause(lua_State* L)
        {
            Source* source = checkSource(L);
            source->pause();
            return 0;
        }

        LUA_IMPLEMENT int l_rewind(lua_State* L)
        {
            Source* source = checkSource(L);
            source->rewind();
            return 0;
        }

        LUA_IMPLEMENT int l_resume(lua_State* L)
        {
            Source* source = checkSource(L);
            source->resume();
            return 0;
        }

        LUA_IMPLEMENT int l_isStop(lua_State* L)
        {
            Source* source = checkSource(L);
            bool isStop = source->isStopped();
            luax_pushboolean(L, isStop);
            return 1;
        }

        LUA_IMPLEMENT int l_isPaused(lua_State* L)
        {
            Source* source = checkSource(L);
            bool isPaused = source->isPaused();
            luax_pushboolean(L, isPaused);
            return 1;
        }

        LUA_IMPLEMENT int l_setVolume(lua_State* L)
        {
            Source* source = checkSource(L);
            float volume = luax_checknumber(L, 2);
            source->setVolume(volume);
            return 0;
        }

        LUA_IMPLEMENT int l_setLoop(lua_State* L)
        {
            Source* source = checkSource(L);
            bool loop = luax_checkbool(L, 2);
            source->setLoop(loop);
            return 0;
        }

        LUA_IMPLEMENT int l_gc(lua_State* L)
        {
            LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Source);
            luaObj->release();
            return 0;
        }
    
        LUA_EXPORT void luaopen_Source(lua_State* L)
        {
            luaL_Reg methods[] = {
                { "__gc",      l_gc        },
                { "play",      l_play      },
                { "stop",      l_stop      },
                { "pause",     l_pause     },
                { "resume",    l_resume    },
                { "rewind",    l_rewind    },
                { "isStop",    l_isStop    },
                { "isPaused",  l_isPaused  },
                { "setVolume", l_setVolume },
                { "setLoop",   l_setLoop   },
                { 0,           0           }
            };
            luax_newtype(L, Jin_Lua_Source, methods);
        }

    } // namespace Lua
} // namespace JinEngine