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path: root/src/libjin-lua/modules/core/l_core.cpp
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#include "common/l_common.h"
#include "common/je_lua.h"
#include "libjin/jin.h"

using namespace JinEngine::Game;

namespace JinEngine
{
	namespace Lua
	{

		LUA_IMPLEMENT int l_running(lua_State* L)
		{
			static Application* app = Application::get();
			bool running = app->running();
			luax_pushboolean(L, running); 
			return 1;
		}

		LUA_IMPLEMENT int l_stop(lua_State* L)
		{
			Application::get()->stop();
			return 0;
		}

		LUA_IMPLEMENT int l_quit(lua_State* L)
		{
			Application::get()->quit();
			return 0;
		}

		LUA_EXPORT int luaopen_core(lua_State* L)
		{
			luaL_Reg methods[] = {
				{ "running", l_running }, 
				{ "stop",	l_stop	}, 
				{ "quit",	l_quit	}, 
				{ 0,		 0		 }
			};
			luax_newlib(L, methods);

			return 1; 
		}

	} // namespace Lua
} // namespace JinEngine