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#include <iostream>
#include "common/je_lua_object.h"
#include "common/je_lua_common.h"
#include "libjin/jin.h"
using namespace JinEngine::Graphics;
using namespace JinEngine::Graphics::Fonts;
using namespace JinEngine::Graphics::Shaders;
namespace JinEngine
{
namespace Lua
{
const char* Jin_Lua_Page = "Page";
Page* getPage(lua_State* L)
{
LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Page);
return luaObj->getObject<Page>();
}
LUA_IMPLEMENT int l_gc(lua_State* L)
{
LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Page);
luaObj->release();
return 0;
}
LUA_IMPLEMENT int l_getSize(lua_State* L)
{
Page* page = getPage(L);
luax_pushinteger(L, page->size.w());
luax_pushinteger(L, page->size.h());
return 2;
}
LUA_IMPLEMENT int l_getWidth(lua_State* L)
{
Page* page = getPage(L);
luax_pushinteger(L, page->size.w());
return 1;
}
LUA_IMPLEMENT int l_getHeight(lua_State* L)
{
Page* page = getPage(L);
luax_pushinteger(L, page->size.h());
return 1;
}
LUA_EXPORT void luaopen_Page(lua_State* L)
{
luaL_Reg methods[] = {
{ "__gc", l_gc },
{ "getSize", l_getSize },
{ "getWidth", l_getWidth },
{ "getHeight", l_getHeight },
{ 0, 0 }
};
luax_newtype(L, Jin_Lua_Page, methods);
}
} // namespace Lua
} // namespace JinEngine
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