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path: root/src/libjin-lua/modules/graphics/je_lua_page.cpp
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#include <iostream>

#include "common/je_lua_object.h"
#include "common/je_lua_common.h"
#include "libjin/jin.h"

using namespace JinEngine::Graphics;
using namespace JinEngine::Graphics::Fonts;
using namespace JinEngine::Graphics::Shaders;

namespace JinEngine
{
    namespace Lua
    {

        const char* Jin_Lua_Page = "Page";

        Page* getPage(lua_State* L)
        {
            LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Page);
            return luaObj->getObject<Page>();
        }

        LUA_IMPLEMENT int l_gc(lua_State* L)
        {
            LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Page);
            luaObj->release();
            return 0;
        }

        LUA_IMPLEMENT int l_getSize(lua_State* L)
        {
            Page* page = getPage(L);
            luax_pushinteger(L, page->size.w());
            luax_pushinteger(L, page->size.h());
            return 2;
        }

        LUA_IMPLEMENT int l_getWidth(lua_State* L)
        {
            Page* page = getPage(L);
            luax_pushinteger(L, page->size.w());
            return 1;
        }

        LUA_IMPLEMENT int l_getHeight(lua_State* L)
        {
            Page* page = getPage(L);
            luax_pushinteger(L, page->size.h());
            return 1;
        }

        LUA_EXPORT void luaopen_Page(lua_State* L)
        {
            luaL_Reg methods[] = {
                { "__gc",      l_gc        },
                { "getSize",   l_getSize   },
                { "getWidth",  l_getWidth  },
                { "getHeight", l_getHeight },
                { 0,           0           }
            };
            luax_newtype(L, Jin_Lua_Page, methods);
        }

    } // namespace Lua
} // namespace JinEngine