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path: root/src/libjin-lua/modules/graphics/je_lua_particle_system.h
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#ifndef __JE_LUA_PARTICLESYSTEM_H__
#define __JE_LUA_PARTICLESYSTEM_H__

namespace JinEngine
{
    namespace Lua
    {

        enum class ParticleSystemDependency
        {
            DEP_SPRITES = 1,
        };

        extern const char* Jin_Lua_ParticleSystem;

        void luaopen_ParticleSystem(lua_State* L);

    }
}

#endif