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#include "common/je_lua_object.h"
#include "common/je_lua_common.h"
#include "libjin/jin.h"
#include "je_lua_texture.h"
using namespace JinEngine::Graphics;
namespace JinEngine
{
namespace Lua
{
const char* Jin_Lua_Texture = "Texture";
LUA_IMPLEMENT inline Texture* checkTexture(lua_State* L)
{
LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Texture);
return luaObj->getObject<Texture>();
}
LUA_IMPLEMENT int l_getWidth(lua_State* L)
{
Texture* shared = checkTexture(L);
luax_pushnumber(L, shared->getWidth());
return 1;
}
LUA_IMPLEMENT int l_getHeight(lua_State *L)
{
Texture* shared = checkTexture(L);
luax_pushnumber(L, shared->getHeight());
return 1;
}
LUA_IMPLEMENT int l_getSize(lua_State* L)
{
Texture* shared = checkTexture(L);
luax_pushnumber(L, shared->getWidth());
luax_pushnumber(L, shared->getHeight());
return 2;
}
LUA_IMPLEMENT int l_gc(lua_State* L)
{
LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Texture);
luaObj->release();
return 0;
}
LUA_EXPORT void luaopen_Texture(lua_State* L)
{
luaL_Reg methods[] = {
{ "__gc", l_gc },
{ "getWidth", l_getWidth },
{ "getHeight", l_getHeight },
{ "getSize", l_getSize },
{ 0, 0 }
};
luax_newtype(L, Jin_Lua_Texture, methods);
}
}// namespace Lua
}// namespace JinEngine
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