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#include "common/je_lua_object.h"
#include "common/je_lua_common.h"
#include "libjin/jin.h"
#include "je_lua_page.h"
#include "je_lua_text.h"
using namespace JinEngine::Graphics;
using namespace JinEngine::Graphics::Fonts;
namespace JinEngine
{
namespace Lua
{
const char* Jin_Lua_TextureFont = "TextureFont";
LUA_IMPLEMENT int l_gc(lua_State* L)
{
LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_TextureFont);
luaObj->release();
return 0;
}
/* typeset(Text | string, lineheight, spacing) */
LUA_IMPLEMENT int l_typeset(lua_State* L)
{
LuaObject* luaTexFont = (LuaObject*)luax_checktype(L, 1, Jin_Lua_TextureFont);
TextureFont* tf = luaTexFont->getObject<TextureFont>();
int lineheight = luax_checkinteger(L, 3);
int spacing = luax_optnumber(L, 4, 0);
Page* page = nullptr;
if (luax_isstring(L, 2))
{
unsigned length;
const char* str = luax_checklstring(L, 2, &length);
Text text(Encode::UTF8, str, length);
page = tf->typeset(text, lineheight, spacing);
}
else if (luax_istype(L, 2, Jin_Lua_Text))
{
LuaObject* p2 = (LuaObject*)luax_checktype(L, 2, Jin_Lua_Text);
Text* text = p2->getObject<Text>();
page = tf->typeset(*text, lineheight, spacing);
}
Shared* shrPage = new Shared(page);
LuaObject* luaPage = luax_newinstance(L, Jin_Lua_Page, shrPage);
luaPage->setDependency((int)PageDependency::DEP_TEXTURE_FONT, luaTexFont);
return 1;
}
LUA_EXPORT void luaopen_TextureFont(lua_State* L)
{
luaL_Reg methods[] = {
{ "__gc", l_gc },
{ "typeset", l_typeset },
{ 0, 0 }
};
luax_newtype(L, Jin_Lua_TextureFont, methods);
}
} // namespace Lua
} // namespace JinEngine
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