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path: root/src/libjin-lua/modules/graphics/l_animation.h
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#ifndef __JE_LUA_ANIMATION_H__
#define __JE_LUA_ANIMATION_H__

namespace JinEngine
{
	namespace Lua
	{

		extern const char* Jin_Lua_Animation;

		///
		///
		///
		enum class AnimationDependency
		{
			DEP_SPRITES = 1 ///< Index from 1
		};

		void luaopen_Animation(lua_State* L);

	}
}

#endif