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#ifndef __JE_LUA_ANIMATION_H__
#define __JE_LUA_ANIMATION_H__
namespace JinEngine
{
namespace Lua
{
extern const char* Jin_Lua_Animation;
///
///
///
enum class AnimationDependency
{
DEP_SPRITES = 1 ///< Index from 1
};
void luaopen_Animation(lua_State* L);
}
}
#endif
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