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path: root/src/libjin-lua/modules/graphics/l_bitmap.cpp
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#include "common/l_common.h"
#include "common/l_object.h"

#include "libjin/jin.h"
#include "l_bitmap.h"

using namespace JinEngine::Graphics;

namespace JinEngine
{
	namespace Lua
	{

		const char* Jin_Lua_Bitmap = "Bitmap";

		LUA_IMPLEMENT inline Bitmap* checkBitmap(lua_State* L)
		{
			LuaObject* luaObj = luax_checkobject(L, 1, Jin_Lua_Bitmap);
			return luaObj->getObject<Bitmap>();
		}

		LUA_IMPLEMENT int l_gc(lua_State* L)
		{
			LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Bitmap);
			luaObj->release();
			return 0;
		}

		LUA_IMPLEMENT int l_getWidth(lua_State* L)
		{
			Bitmap* bitmap = checkBitmap(L);
			int w = bitmap->getWidth(); 
			luax_pushinteger(L, w);
			return 1;
		}

		LUA_IMPLEMENT int l_getHeight(lua_State* L)
		{
			Bitmap* bitmap = checkBitmap(L);
			int h = bitmap->getHeight();
			luax_pushinteger(L, h);
			return 1;
		}

		LUA_IMPLEMENT int l_getSize(lua_State* L)
		{
			Bitmap* bitmap = checkBitmap(L);
			int w = bitmap->getWidth();
			int h = bitmap->getHeight();
			luax_pushinteger(L, w);
			luax_pushinteger(L, h);
			return 2;
		}

		LUA_IMPLEMENT int l_getPixel(lua_State* L)
		{
			Bitmap* bitmap = checkBitmap(L);
			int x = luax_checkinteger(L, 2);
			int y = luax_checkinteger(L, 3);
			Color col = bitmap->getPixel(x, y);
			luax_pushinteger(L, col.r);
			luax_pushinteger(L, col.g);
			luax_pushinteger(L, col.b);
			luax_pushinteger(L, col.a);
			return 4;
		}

		LUA_IMPLEMENT int l_setPixel(lua_State* L)
		{
			Bitmap* bitmap = checkBitmap(L);
			int x = luax_checkinteger(L, 2);
			int y = luax_checkinteger(L, 3);
			if (!luax_istable(L, 4))
			{
				luax_typerror(L, 4, "table");
				return 1;
			}
			unsigned int r = luax_rawgetnumber(L, 4, 1);
			unsigned int g = luax_rawgetnumber(L, 4, 2);
			unsigned int b = luax_rawgetnumber(L, 4, 3);
			unsigned int a = luax_rawgetnumber(L, 4, 4);
			bitmap->setPixel(Color(r, g, b, a), x, y);
			return 0;
		}

		LUA_IMPLEMENT int l_clone(lua_State* L)
		{
			Bitmap* bitmap = checkBitmap(L);
			Bitmap* b = bitmap->clone();
			LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Bitmap, new Shared(b));
			return 1;
		}
		
		LUA_EXPORT void luaopen_Bitmap(lua_State* L)
		{
			luaL_Reg methods[] = {
				{ "__gc",	  l_gc		},
				{ "getWidth",  l_getWidth  },
				{ "getHeight", l_getHeight },
				{ "getSize",   l_getSize   },
				{ "getPixel",  l_getPixel  },
				{ "setPixel",  l_setPixel  },
				{ "clone",	 l_clone	 },
				{ 0,		   0		   }
			};
			luax_newtype(L, Jin_Lua_Bitmap, methods);
		}

	} // namespace Graphics
} // namespace JinEngine