aboutsummaryrefslogtreecommitdiff
path: root/src/libjin-lua/modules/graphics/l_mesh.cpp
blob: 8e7581c0aab8be222d8a62dd944bb76fae23232b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
#include "common/l_object.h"
#include "common/l_common.h"
#include "libjin/jin.h"
#include "l_mesh.h"
#include "l_texture.h"

using namespace JinEngine::Math;
using namespace JinEngine::Graphics;

namespace JinEngine
{
	namespace Lua
	{

		const char* Jin_Lua_Mesh = "Mesh";

		LUA_IMPLEMENT inline Mesh* checkMesh(lua_State* L)
		{
			LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Mesh);
			return luaObj->getObject<Mesh>();
		}

		LUA_IMPLEMENT int l_getBound(lua_State* L)
		{
			Mesh* mesh = checkMesh(L);
			BBox bbox = mesh->getBound();
			luax_pushnumber(L, bbox.l);
			luax_pushnumber(L, bbox.r);
			luax_pushnumber(L, bbox.t);
			luax_pushnumber(L, bbox.b);
			return 4;
		}

		LUA_IMPLEMENT int l_setGraphic(lua_State* L)
		{
			LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Mesh);
			Mesh* mesh = luaObj->getObject<Mesh>();
			luaObj->removeDependency((int)MeshDependency::DEP_GRAPHIC);
			LuaObject* obj = (LuaObject*)luax_checktype(L, 2, Jin_Lua_Texture);
			mesh->setGraphic(obj->getObject<Texture>());
			luaObj->setDependency((int)MeshDependency::DEP_GRAPHIC, obj);
			return 0;
		}

		// x, y, u, v, color_table
		LUA_IMPLEMENT int l_pushVertex(lua_State* L)
		{
			Mesh* mesh = checkMesh(L);
			float x = luax_checknumber(L, 2);
			float y = luax_checknumber(L, 3);
			float u = luax_checknumber(L, 4);
			float v = luax_checknumber(L, 5);
			if (!luax_istable(L, 6))
			{
				luax_typerror(L, 6, "color table");
				return 1;
			}
			Color c;
			c.r = luax_rawgetnumberthenpop(L, -1, 1);
			c.g = luax_rawgetnumberthenpop(L, -1, 2);
			c.b = luax_rawgetnumberthenpop(L, -1, 3);
			c.a = luax_rawgetnumberthenpop(L, -1, 4);
			mesh->pushVertex(x, y, u, v, c);
			return 0;
		}

		LUA_IMPLEMENT int l_gc(lua_State* L)
		{
			LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Mesh);
			luaObj->release();
			return 0;
		}

		LUA_EXPORT void luaopen_Mesh(lua_State* L)
		{
			luaL_Reg methods[] = {
				{ "__gc",	   l_gc		 },
				{ "getBound",   l_getBound   },
				{ "setGraphic", l_setGraphic },
				{ "pushVertex", l_pushVertex },
				{ 0,			0			}
			};
			luax_newtype(L, Jin_Lua_Mesh, methods);
		}

	} // namespace Lua
} // namespace JinEngine