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path: root/src/libjin-lua/modules/graphics/l_sprite.h
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#ifndef __JE_LUA_SPRITE_H__
#define __JE_LUA_SPRITE_H__

namespace JinEngine
{
	namespace Lua
	{

		// Sprite dependency slots.
		enum class SpriteDependency
		{
			DEP_GRAPHIC = 1,
			DEP_SHADER = 2,
			DEP_SPRITESHEET = 3
		};

		extern const char* Jin_Lua_Sprite;

		void luaopen_Sprite(lua_State* L);

	}
}

#endif