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#ifndef __JE_LUA_SPRITE_H__
#define __JE_LUA_SPRITE_H__
namespace JinEngine
{
namespace Lua
{
// Sprite dependency slots.
enum class SpriteDependency
{
DEP_GRAPHIC = 1,
DEP_SHADER = 2,
DEP_SPRITESHEET = 3
};
extern const char* Jin_Lua_Sprite;
void luaopen_Sprite(lua_State* L);
}
}
#endif
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