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#include "common/l_object.h"
#include "common/l_common.h"
#include "libjin/jin.h"
using namespace JinEngine::Graphics;
namespace JinEngine
{
namespace Lua
{
const char* Jin_Lua_Text = "Text";
LUA_IMPLEMENT int l_gc(lua_State* L)
{
LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Text);
p->release();
return 0;
}
LUA_EXPORT void luaopen_Text(lua_State* L)
{
luaL_Reg methods[] = {
{ "__gc", l_gc },
{ 0, 0 }
};
luax_newtype(L, Jin_Lua_Text, methods);
}
} // namespace Lua
} // namespace JinEngine
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