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path: root/src/libjin-lua/modules/graphics/l_texture.cpp
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#include "common/l_object.h"
#include "common/l_common.h"
#include "libjin/jin.h"
#include "l_texture.h"

using namespace JinEngine::Graphics;

namespace JinEngine
{
	namespace Lua
	{
		
		const char* Jin_Lua_Texture = "Texture";

		LUA_IMPLEMENT inline Texture* checkTexture(lua_State* L)
		{
			LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Texture);
			return luaObj->getObject<Texture>();
		}

		LUA_IMPLEMENT int l_getWidth(lua_State* L)
		{
			Texture* shared = checkTexture(L);
			luax_pushnumber(L, shared->getWidth()); 
			return 1; 
		}

		LUA_IMPLEMENT int l_getHeight(lua_State *L)
		{
			Texture* shared = checkTexture(L);
			luax_pushnumber(L, shared->getHeight());
			return 1;
		}

		LUA_IMPLEMENT int l_getSize(lua_State* L)
		{
			Texture* shared = checkTexture(L);
			luax_pushnumber(L, shared->getWidth());
			luax_pushnumber(L, shared->getHeight());
			return 2;
		}

		LUA_IMPLEMENT int l_gc(lua_State* L)
		{
			LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Texture);
			luaObj->release();
			return 0; 
		}
		
		LUA_EXPORT void luaopen_Texture(lua_State* L)
		{
			luaL_Reg methods[] = {
				{ "__gc",	  l_gc		},
				{ "getWidth",  l_getWidth  },
				{ "getHeight", l_getHeight },
				{ "getSize",   l_getSize   },
				{ 0,		   0		   }
			};
			luax_newtype(L, Jin_Lua_Texture, methods);
		}

	}// namespace Lua
}// namespace JinEngine