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#include "common/l_object.h"
#include "common/l_common.h"
#include "libjin/jin.h"
namespace JinEngine
{
namespace Lua
{
LUA_EXPORT int luaopen_joypad(lua_State* L)
{
luaL_Reg methods[] = {
{ 0, 0 }
};
luax_newlib(L, methods);
return 1;
}
/*SDL_JoystickGetButton*/
} // namespace Lua
} // namespace JinEngine
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