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#include "common/l_common.h"
#include "common/l_object.h"
namespace JinEngine
{
namespace Lua
{
//https://wiki.libsdl.org/SDL_Keycode
LUA_EXPORT int luaopen_keyboard(lua_State* L)
{
luax_newlib(L, 0);
return 1;
}
} // namespace Lua
} // namespace JinEngine
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