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#include "common/je_lua_common.h"
#include "common/je_lua_object.h"
#include "libjin/jin.h"
using namespace JinEngine::Input;
namespace JinEngine
{
namespace Lua
{
LUA_IMPLEMENT int l_pos(lua_State* L)
{
static Mouse* mouse = Mouse::get();
int x, y;
mouse->getState(&x, &y);
luax_pushnumber(L, x);
luax_pushnumber(L, y);
return 2;
}
LUA_IMPLEMENT int l_setVisible(lua_State* L)
{
bool visible = luax_checkbool(L, 1);
Mouse* mouse = Mouse::get();
mouse->setVisible(visible);
return 0;
}
LUA_EXPORT int luaopen_mouse(lua_State* L)
{
luaL_Reg methods[] = {
{ "getPosition", l_pos },
{ "setVisible", l_setVisible },
{ 0, 0 }
};
luax_newlib(L, methods);
return 1;
}
} // namespace Lua
} // namespace JinEngine
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