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path: root/src/libjin-lua/modules/net/je_lua_socket.cpp
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#include "common/je_lua_object.h"
#include "common/je_lua_common.h"
#include "libjin/jin.h"
#include "je_lua_buffer.h"

using namespace JinEngine::Net;
using namespace JinEngine::Lua::Net;

namespace JinEngine
{
    namespace Lua
    {

        const char* Jin_Lua_Socket = "Socket";

        const int BUFFER_SIZE = 1024;

        LUA_IMPLEMENT inline Socket* checkSocket(lua_State* L, int pos = 1)
        {
            LuaObject* luaObj = (LuaObject*)luax_checktype(L, pos, Jin_Lua_Socket);
            return luaObj->getObject<Socket>();
        }

        LUA_IMPLEMENT inline Buffer* checkNetBuffer(lua_State* L, int pos = 1)
        {
            LuaObject* luaObj = (LuaObject*)luax_checktype(L, pos, Jin_Lua_Buffer);
            return luaObj->getObject<Buffer>();
        }

        // return net.Socket
        LUA_IMPLEMENT int l_accept(lua_State* L) 
        {
            Socket* socket = checkSocket(L);
            Socket* client = socket->accept();
            LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Socket, new Shared(client));
            return 1;
        }
    
        // return net.Buffer
        LUA_IMPLEMENT int l_receive(lua_State* L) 
        {
            Socket* socket = checkSocket(L);
            char buffer[BUFFER_SIZE] = {0};
            int size = socket->receive(buffer, BUFFER_SIZE);
            Net::Buffer* netBuffer = new Net::Buffer(buffer, size);
            LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Buffer, new Shared(netBuffer));
            return 1;
        }
    
        // Socket:receiveFrom(address, port)
        LUA_IMPLEMENT int l_receiveFrom(lua_State* L) 
        {
            Socket* socket = checkSocket(L);
            int address = luax_checkinteger(L, 2);
            int port = luax_checkinteger(L, 3);
            char buffer[BUFFER_SIZE];
            int size = socket->receiveFrom(buffer, BUFFER_SIZE, address, port);
            Net::Buffer* netBuffer = new Net::Buffer(buffer, size);
            LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Buffer, new Shared(netBuffer));
            return 1;
        }

        // Socket:send(net.Buffer) -> data_length
        LUA_IMPLEMENT int l_send(lua_State* L) 
        {
            Socket* socket = checkSocket(L);
            Buffer* buffer = checkNetBuffer(L, 2);
            int len = socket->send(buffer->buffer, buffer->size);
            luax_pushinteger(L, len);
            return 1;
        }
    
        // Socket:sendTo(address, port, net.Buffer)
        LUA_IMPLEMENT int l_sendTo(lua_State* L) 
        {
            Socket* socket = checkSocket(L);
            int address = luax_checkinteger(L, 2);
            int port = luax_checkinteger(L, 3);
            Buffer* buffer = checkNetBuffer(L, 4);
            socket->sendTo(buffer->buffer, buffer->size, address, port);
            return 0;
        }
    
        LUA_IMPLEMENT int l_close(lua_State* L) 
        {
            Socket* socket = checkSocket(L);
            socket->close();
            return 0;
        }

        LUA_IMPLEMENT int l_configBlocking(lua_State* L) 
        {
            Socket* socket = checkSocket(L);
            bool blocking = luax_checkbool(L, 2);
            socket->configureBlocking(blocking);
            return 0;
        }

        LUA_IMPLEMENT int l_gc(lua_State* L)
        {
            LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Socket);
            luaObj->release();
            return 0;
        }

        LUA_EXPORT void luaopen_Socket(lua_State* L)
        {
            luaL_Reg socket_function[] = {
                { "__gc",           l_gc             },
                { "accept",         l_accept         },
                { "receive",        l_receive        },
                { "receiveFrom",    l_receiveFrom    },
                { "send",           l_send           },
                { "sendTo",         l_sendTo         },
                { "close",          l_close          },
                { "configBlocking", l_configBlocking },
                { 0,                0                }
            };
            luax_newtype(L, Jin_Lua_Socket, socket_function);
        }

    } // namespace Lua
} // namespace JinEngine