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#include "common/l_object.h"
#include "libjin/jin.h"
#include "common/l_common.h"
#include "l_buffer.h"
#include "l_socket.h"
namespace JinEngine
{
namespace Lua
{
using namespace JinEngine::Lua::Net;
using namespace JinEngine::Net;
LUA_IMPLEMENT int l_initNetwork(lua_State* L)
{
JinEngine::Net::NetManager::get()->start();
return 1;
}
LUA_IMPLEMENT int l_Socket(lua_State* L)
{
SocketInformation info = { 0 };
{
const char* socketType = luax_checkstring(L, 1);
if (strcmp(socketType, "TCP") == 0)
info.type = SocketType::TCP;
else if (strcmp(socketType, "UDP") == 0)
info.type = SocketType::UDP;
else
{
luax_error(L, "jin.net.Socket() first paramter wrong, must be TCP or UDP");
return 0;
}
// type, port
if (luax_gettop(L) == 2)
{
info.port = luax_checkinteger(L, 2);
}
// type, address, port
else if (luax_gettop(L) == 3)
{
if (luax_isstringstrict(L, 2))
info.address = tk_strtohl(luax_checkstring(L, 2));
else if (luax_isintegerstrict(L, 2))
info.address = luax_checkinteger(L, 2);
info.port = luax_checkinteger(L, 3);
}
}
Socket* socket = new Socket(info);
LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Socket, new Shared(socket));
return 1;
}
LUA_IMPLEMENT int l_Buffer(lua_State* L)
{
int size = luax_checkinteger(L, 1);
Net::Buffer* buffer = new Net::Buffer(size);
LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Buffer, new Shared(buffer));
return 1;
}
LUA_EXPORT int luaopen_net(lua_State* L)
{
luaopen_Socket(L);
luaopen_Buffer(L);
luaL_Reg methods[] = {
{ "init", l_initNetwork },
{ "newSocket", l_Socket },
{ "newBuffer", l_Buffer },
{ 0, 0 }
};
luax_newlib(L, methods);
return 1;
}
} // namespace Lua
} // namespace JinEngine
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