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path: root/src/libjin-lua/modules/net/l_socket.cpp
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#include "common/l_object.h"
#include "common/l_common.h"
#include "libjin/jin.h"
#include "l_buffer.h"

using namespace JinEngine::Net;
using namespace JinEngine::Lua::Net;

namespace JinEngine
{
	namespace Lua
	{

		const char* Jin_Lua_Socket = "Socket";

		const int BUFFER_SIZE = 1024;

		LUA_IMPLEMENT inline Socket* checkSocket(lua_State* L, int pos = 1)
		{
			LuaObject* luaObj = (LuaObject*)luax_checktype(L, pos, Jin_Lua_Socket);
			return luaObj->getObject<Socket>();
		}

		LUA_IMPLEMENT inline Buffer* checkNetBuffer(lua_State* L, int pos = 1)
		{
			LuaObject* luaObj = (LuaObject*)luax_checktype(L, pos, Jin_Lua_Buffer);
			return luaObj->getObject<Buffer>();
		}

		// return net.Socket
		LUA_IMPLEMENT int l_accept(lua_State* L) 
		{
			Socket* socket = checkSocket(L);
			Socket* client = socket->accept();
			LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Socket, new Shared(client));
			return 1;
		}
	
		// return net.Buffer
		LUA_IMPLEMENT int l_receive(lua_State* L) 
		{
			Socket* socket = checkSocket(L);
			char buffer[BUFFER_SIZE] = {0};
			int size = socket->receive(buffer, BUFFER_SIZE);
			Net::Buffer* netBuffer = new Net::Buffer(buffer, size);
			LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Buffer, new Shared(netBuffer));
			return 1;
		}
	
		// Socket:receiveFrom(address, port)
		LUA_IMPLEMENT int l_receiveFrom(lua_State* L) 
		{
			Socket* socket = checkSocket(L);
			int address = luax_checkinteger(L, 2);
			int port = luax_checkinteger(L, 3);
			char buffer[BUFFER_SIZE];
			int size = socket->receiveFrom(buffer, BUFFER_SIZE, address, port);
			Net::Buffer* netBuffer = new Net::Buffer(buffer, size);
			LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Buffer, new Shared(netBuffer));
			return 1;
		}

		// Socket:send(net.Buffer) -> data_length
		LUA_IMPLEMENT int l_send(lua_State* L) 
		{
			Socket* socket = checkSocket(L);
			Buffer* buffer = checkNetBuffer(L, 2);
			int len = socket->send(buffer->buffer, buffer->size);
			luax_pushinteger(L, len);
			return 1;
		}
	
		// Socket:sendTo(address, port, net.Buffer)
		LUA_IMPLEMENT int l_sendTo(lua_State* L) 
		{
			Socket* socket = checkSocket(L);
			int address = luax_checkinteger(L, 2);
			int port = luax_checkinteger(L, 3);
			Buffer* buffer = checkNetBuffer(L, 4);
			socket->sendTo(buffer->buffer, buffer->size, address, port);
			return 0;
		}
	
		LUA_IMPLEMENT int l_close(lua_State* L) 
		{
			Socket* socket = checkSocket(L);
			socket->close();
			return 0;
		}

		LUA_IMPLEMENT int l_configBlocking(lua_State* L) 
		{
			Socket* socket = checkSocket(L);
			bool blocking = luax_checkbool(L, 2);
			socket->configureBlocking(blocking);
			return 0;
		}

		LUA_IMPLEMENT int l_gc(lua_State* L)
		{
			LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Socket);
			luaObj->release();
			return 0;
		}

		LUA_EXPORT void luaopen_Socket(lua_State* L)
		{
			luaL_Reg socket_function[] = {
				{ "__gc",		   l_gc			 },
				{ "accept",		 l_accept		 },
				{ "receive",		l_receive		},
				{ "receiveFrom",	l_receiveFrom	},
				{ "send",		   l_send		   },
				{ "sendTo",		 l_sendTo		 },
				{ "close",		  l_close		  },
				{ "configBlocking", l_configBlocking },
				{ 0,				0				}
			};
			luax_newtype(L, Jin_Lua_Socket, socket_function);
		}

	} // namespace Lua
} // namespace JinEngine