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path: root/src/libjin-lua/modules/thread/je_lua_thread.h
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#include "libjin/jin.h"
#include "common/je_lua_common.h"

namespace JinEngine
{
    namespace Lua
    {

        extern const char* Jin_Lua_Thread;

        class Thread : public Object
        {
        public:
            typedef JinEngine::Threads::Thread::Variant Variant;
            typedef JinEngine::Threads::Thread::ThreadRunner ThreadRunner;

            Thread(std::string _name, std::string _code, ThreadRunner runner)
                : name(_name)
                , code(_code)
            {
                thread = new JinEngine::Threads::Thread(_name, runner);
            }

            ~Thread()
            {
                delete thread;
            }

            bool start(void* p)
            {
                return thread->start(p);
            }

            void wait()
            {
                thread->wait();
            }

            void send(int slot, const Variant& value)
            {
                thread->send(slot, value);
            }

            bool receive(int slot)
            {
                return thread->receive(slot);
            }

            Variant fetch(int slot)
            {
                return thread->fetch(slot);
            }

            Variant demand(int slot)
            {
                return thread->demand(slot);
            }

            void remove(int slot)
            {
                thread->remove(slot);
            }

            const char* getName()
            {
                return name.c_str();
            }

            bool isRunning()
            {
                return thread->isRunning();
            }

            void lock()
            {
                thread->lock();
            }

            void unlock()
            {
                thread->unlock();
            }

            const std::string name;
            const std::string code;

        private:
            JinEngine::Threads::Thread* thread;

        };

        int luaopen_thread(lua_State* L);

    } // namespace Lua
} // namespace JinEngine