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#include "libjin/jin.h"
#include "common/je_lua_common.h"
namespace JinEngine
{
namespace Lua
{
extern const char* Jin_Lua_Thread;
class Thread : public Object
{
public:
typedef JinEngine::Threads::Thread::Variant Variant;
typedef JinEngine::Threads::Thread::ThreadRunner ThreadRunner;
Thread(std::string _name, std::string _code, ThreadRunner runner)
: name(_name)
, code(_code)
{
thread = new JinEngine::Threads::Thread(_name, runner);
}
~Thread()
{
delete thread;
}
bool start(void* p)
{
return thread->start(p);
}
void wait()
{
thread->wait();
}
void send(int slot, const Variant& value)
{
thread->send(slot, value);
}
bool receive(int slot)
{
return thread->receive(slot);
}
Variant fetch(int slot)
{
return thread->fetch(slot);
}
Variant demand(int slot)
{
return thread->demand(slot);
}
void remove(int slot)
{
thread->remove(slot);
}
const char* getName()
{
return name.c_str();
}
bool isRunning()
{
return thread->isRunning();
}
void lock()
{
thread->lock();
}
void unlock()
{
thread->unlock();
}
const std::string name;
const std::string code;
private:
JinEngine::Threads::Thread* thread;
};
int luaopen_thread(lua_State* L);
} // namespace Lua
} // namespace JinEngine
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