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path: root/src/libjin-lua/modules/time/l_time.cpp
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#include "SDL2/SDL.h"
#include "common/l_common.h"
#include "common/l_object.h"
#include "libjin/jin.h"

#include "l_timer.h"

using namespace JinEngine::Time;

namespace JinEngine
{
	namespace Lua
	{

		LUA_IMPLEMENT int l_sec(lua_State* L)
		{
			luax_pushnumber(L, getSecond()); 
			return 1;
		}

		LUA_IMPLEMENT int l_sleep(lua_State* L)
		{
			double sec = luax_checknumber(L, 1);
			sleep(sec * 1000.0f);
			return 0;
		}

		LUA_IMPLEMENT int l_newTimer(lua_State* L)
		{
			Shared* shrTimer = new Shared(new Timer());
			luax_newinstance(L, Jin_Lua_Timer, shrTimer);
			return 1;
		}

		LUA_IMPLEMENT int l_getDelta(lua_State* L)
		{
			luax_pushnumber(L, Time::getDeltaTime());
			return 1;
		}

		LUA_IMPLEMENT int l_step(lua_State* L)
		{
			Time::step();
			return 0;
		}
	
		LUA_EXPORT int luaopen_time(lua_State* L)
		{
			// Types.
			luaopen_Timer(L);
			// Functions.
			luaL_Reg methods[] = {
				{ "second",   l_sec	  },
				{ "sleep",	l_sleep	},
				{ "newTimer", l_newTimer },
				{ "step",	 l_step	 },
				{ "getDelta", l_getDelta },
				{ 0,		  0		  },
			};
			luax_newlib(L, methods); 
			return 1; 
		}

	} // namespace Lua
} // namespace JinEngine