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#include "SDL2/SDL.h"
#include "common/l_common.h"
#include "common/l_object.h"
#include "libjin/jin.h"
#include "l_timer.h"
using namespace JinEngine::Time;
namespace JinEngine
{
namespace Lua
{
LUA_IMPLEMENT int l_sec(lua_State* L)
{
luax_pushnumber(L, getSecond());
return 1;
}
LUA_IMPLEMENT int l_sleep(lua_State* L)
{
double sec = luax_checknumber(L, 1);
sleep(sec * 1000.0f);
return 0;
}
LUA_IMPLEMENT int l_newTimer(lua_State* L)
{
Shared* shrTimer = new Shared(new Timer());
luax_newinstance(L, Jin_Lua_Timer, shrTimer);
return 1;
}
LUA_IMPLEMENT int l_getDelta(lua_State* L)
{
luax_pushnumber(L, Time::getDeltaTime());
return 1;
}
LUA_IMPLEMENT int l_step(lua_State* L)
{
Time::step();
return 0;
}
LUA_EXPORT int luaopen_time(lua_State* L)
{
// Types.
luaopen_Timer(L);
// Functions.
luaL_Reg methods[] = {
{ "second", l_sec },
{ "sleep", l_sleep },
{ "newTimer", l_newTimer },
{ "step", l_step },
{ "getDelta", l_getDelta },
{ 0, 0 },
};
luax_newlib(L, methods);
return 1;
}
} // namespace Lua
} // namespace JinEngine
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