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#ifndef __LIBJIN_AUDIO_SDL_H
#define __LIBJIN_AUDIO_SDL_H
#include "../../configuration.h"
#if LIBJIN_MODULES_AUDIO && LIBJIN_AUDIO_SDLAUDIO

#include "SDLSource.h"
#include <vector>
#include "../audio.h"

namespace jin
{
	namespace audio
	{

	#define SDLAUDIO_BITDEPTH 16
	#define SDLAUDIO_BYTEDEPTH (SDLAUDIO_BITDEPTH  >> 3)
	#define SDLAUDIO_CHANNELS  2

		class SDLAudio : public Audio<SDLAudio>
		{
		public:
			struct Setting : SettingBase
			{
			public:
				int samplerate; // Ƶ
				int samples;    // sample<=samplerate
			};

			/* IAudio interface */
			void play() override;
			void stop() override;
			void pause() override;
			void resume() override;
			void setVolume(float volume) override;
			/* process functions*/
			void processCommands();
			void processSources(void* buffer, size_t len);
			void processBuffer(void* buffer, size_t len);
			bool goOnProcess();
			/* thread-safe */
			void lock();
			void unlock();

		private:
			singleton(SDLAudio);
			SDLAudio() {};
			~SDLAudio() {};
			/* subsystem interface */
			bool initSystem(const SettingBase* setting) override;
			void quitSystem() override;

			unsigned int audioDevice;

		};

	} // namespace audio
} // namespace jin

#endif // LIBJIN_MODULES_AUDIO && LIBJIN_AUDIO_SDLAUDIO
#endif // __LIBJIN_AUDIO_SDL_H